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Messages - Freyaday

Pages: 1 ... 94 95 [96] 97 98 ... 173
1426
TI Z80 / Re: Contest entry--Nymless
« on: May 24, 2011, 06:36:53 pm »
I think the malicious ones are scared of awesomeness, so we're safe. If they didn't have something against awesomeness, then they wouldn't be afraid of us, now would they?

1427
TI Z80 / Re: Axe Contest Entry: Possibly Doodle God
« on: May 24, 2011, 06:32:56 pm »
I'll do bubble tanks 2. Funner. :)

1428
TI Z80 / Re: Contest entry--Nymless
« on: May 24, 2011, 06:26:44 pm »
because what this does is it dumps Nymless's state into an Appvar and quits, so that next time you start up Nymless, you pick up exactly where you left off, so you can hide the game from a teacher.

1429
TI Z80 / Re: Contest entry--Nymless
« on: May 24, 2011, 05:12:33 pm »
Well, Actually, The key triplets to press key 5 are
Y= and
UP and WINDOW
or
RIGHT and ZOOM
or
LEFT and TRACE
or
DOWN and GRAPH
but that seemed too complicated and hard to remember, which is why I put it the way I did.

1430
ROM Hacking and Console Homebrew / Re: Omni Emblem
« on: May 24, 2011, 05:07:15 pm »
I'll work on it, and sure, I'll take dancer, just make the hair shorter. :)

1431
TI Z80 / Re: Contest entry--Nymless
« on: May 24, 2011, 04:49:36 pm »
Ok, I've got the shimmering stuff appvar'd, got it implemented with the level editor, and now I just need to solve the issue of Multiple levels. I'll think I'll have a third program that keeps track of what you've done and loads the appropriate levels.
Launching is actually instant, It's scary how fast it is. The teacher key is also implemented, as is the locator.
To use the locator, press Y=
Nymless will pause, and the levelscape will grey out, the door, its switch, the mine, and the shimmering stuff will disappear, and your character will remain black.
The teacher key is assigned to a nonexistent key that is activated by holding Y=, pressing all four arrow keys at once, and then pressing one of the other keys in the top row.

1432
Axe / Re: Axe Q&A
« on: May 24, 2011, 04:19:45 pm »
It'll keep doing that so long as you have that RecallPic in there. What's the RecallPic for, anyway?

1433
The Axe Parser Project / Re: Bug Reports
« on: May 24, 2011, 03:59:16 pm »
Pt-On(M,N,
Got accepted as valid code.

1434
TI Z80 / Re: Axe Contest Entry: Possibly Doodle God
« on: May 24, 2011, 03:58:31 pm »
* Freyaday is even more confused now

1435
Axe / Re: Axe Q&A
« on: May 24, 2011, 03:52:44 pm »
Does it display as grey initially?

1436
TI Z80 / Re: Axe Contest Entry: Possibly Doodle God
« on: May 24, 2011, 11:00:03 am »
* Freyaday doesn't know what that is

1437
TI Z80 / Re: Contest Entry: Clones
« on: May 24, 2011, 10:54:49 am »
* Freyaday needs a challenge

1438
TI Z80 / Re: Contest entry - Continuity
« on: May 24, 2011, 10:54:23 am »
Ahh, much better. I can't wait to play this on calc!

1439
TI Z80 / Re: Contest entry - Continuity
« on: May 24, 2011, 10:44:25 am »
It just seems to be a loop of you on the homescreen.
Is this intentional?

1440
Axe / Re: Axe Q&A
« on: May 24, 2011, 10:04:49 am »
Well, what's going on is that StorePic and RecallPic make L3 and L6 the same, so it's still greyscale, but all the greyscale routine sees is black pixels and white pixels. Remove the RecallPic or draw some more on the back buffer to fix it.

Pages: 1 ... 94 95 [96] 97 98 ... 173