Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - Freyaday

Pages: 1 ... 95 96 [97] 98 99 ... 173
1441
TI Z80 / Re: Contest entry--Nymless
« on: May 24, 2011, 09:54:21 am »
This is inspired by n and n+, and I'll add a finder soon, okay? Once I work out the level loading kinks. So, wha'ch'y'all think of the new mine?

1442
You forgot me. :(

1443
TI Z80 / Re: Contest Entry: Clones
« on: May 24, 2011, 02:49:55 am »
So, you're climbing the walls? That seems like an interesting mechanic. I wonder what sort of insanity that'll induce. O.O

1444
TI Z80 / Re: Contest entry--Nymless
« on: May 24, 2011, 02:36:44 am »
Here's a new Nymless screenie, with a new level and the famed Stuff That Shimmers.
Nymless now loads its levels off an appvar. I still have to figure out how to do multiple levels on the calc at once and switching between them (can you tell it's my first time doing this sort of thing?) and the shimmering stuff is hardcoded, so once I figure that out I'm golden.
Or Silver, as it were. :)

1445
This be a necro (or is it?) but that is really useful!
It's a definite necro.  In which case, it requires:

HOLY NECROPOST BATMAN!
No, it's
HOLY UNHOLY NECROPOST, BATMAN!
Y'gotta make HOLY an adverb. Remember that now.

1446
Official Contest / Re: Contest Topic Directory [05/2011]
« on: May 24, 2011, 01:02:31 am »
Don't forget my mystical shimmering stuff! Y'all see it in action in my next screenie. :)

1447
Humour and Jokes / Re: xkcd comics I agree with
« on: May 23, 2011, 11:54:06 pm »
I should do that for the next Axe contest.
And we all know 729 is true as all get out, and its alt text is a pun guaranteed to cause internal (and also possibly external as well) groaning.
I think the best part of 730 is the "or to taste" bit
736 is useful information....
Buwahaha 740....

1448
News / Re: A revolution in quadratic gaming, by Ralphdspam
« on: May 23, 2011, 05:15:26 pm »
And guessing algorithms, don't forget guessing algorithms!

1449
Axe / Re: Axe Q&A
« on: May 23, 2011, 04:21:38 pm »
Is the second Rect() supposed to be a RectI()? And that Rect()r gets overwritten by the StorePic anyway.
The reason that It's going black is because immediately after you display the greyscale, you copy the back buffer to the front buffer, rendering the second frame b/w because the contents of the front buffer match the back buffer, so it's either 00 or 11 for every single pixel

1450
Axe / Re: Axe Q&A
« on: May 23, 2011, 03:52:21 pm »
It's all just a bunch of bytes. At this level, you could create a triangular array and be perfectly fine. What, exactly, are you trying to do?

1451
Humour and Jokes / Re: xkcd comics I agree with
« on: May 23, 2011, 11:14:25 am »
313 is too familiar, especially the alt text.
I like 315 and 316, too.
325 seems like something I would do, if I had an eBay account. (And an unlimited supply of bobcats)
347's alt text is something else.
And I swear somebody's gonna make 416 a reality.

1452
TI Z80 / Re: [2011 Axe Entry] Uncharted TI
« on: May 23, 2011, 11:10:30 am »
Holy crap, Ashbad, does your mem grow on trees or something?
Nymless Currently runs just under 3K, and each level will run about 800 bytes. Of course, I have no Idea how big the level editor's gonna get, though. :)

1453
News / Re: A revolution in quadratic gaming, by Ralphdspam
« on: May 23, 2011, 10:44:28 am »
WHY U NO HAZ GREYSCALE?

1454
TI Z80 / Re: [2011 Axe Entry] Uncharted TI
« on: May 23, 2011, 10:42:14 am »
Yeah. I'm looking forward to playing everyone's games, although I'm pretty sure mine's gonna be slacking in the graphics department

1455
TI Z80 / Re: Contest entry--Nymless
« on: May 23, 2011, 04:24:29 am »
I'm currently doing some testing, and it appears that it is possible to create a kind of capillary action by placing two barriers close to each other and walljumping, but I have yet to determine the max distance for this to work.

Pages: 1 ... 95 96 [97] 98 99 ... 173