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Messages - Freyaday

Pages: 1 ... 99 100 [101] 102 103 ... 173
1501
TI Z80 / Re: Contest entry--Nymless
« on: May 20, 2011, 04:01:06 pm »
I've got a mine, an exit door, a switch, some more stuffs, a timer that's not fully implemented yet, and much more in store.
Also, It's now called Nymless; means the same thing, shorter, and it looks better in print.

1502
TI Z80 / Re: Contest entry - Continuity
« on: May 20, 2011, 03:55:38 pm »
The player seems to be invisible when zoomed out.
Is this intentional?

1503
TI Z80 / Re: Contest entry - Continuity
« on: May 20, 2011, 11:50:18 am »
Woah. I'm gonna have to make TGWNN even epicer now.
Must...add...explosions....

1504
The Axe Parser Project / Re: Bug Reports
« on: May 20, 2011, 11:43:49 am »
Under the ZOOM menu in VARS, there's a bunch of changed tokens that give an ERR:BAD SYMBOL when I try to use them. None of them are mentioned in the documentation anyway....

1505
TI Z80 / Re: Contest Entry - Kirby
« on: May 20, 2011, 10:46:41 am »
Yeah, Awesome Sprite!
So, which Kirby?

1506
TI Z80 / Re: My explosive contest entry
« on: May 20, 2011, 09:59:56 am »
Yeah, don't be running out of buttons like I did with xy

1507
TI Z80 / Re: Contest Entry - Time Shift
« on: May 20, 2011, 01:54:52 am »
700 frames...a few frames...
SirCmpwn, what the Hell is your fps?

1508
News / Re: Omnimaga 2011 Programming Contest, Part #1: Axe Parser
« on: May 20, 2011, 01:43:39 am »
I'll just be using xy's physics engine w/friction added, that's it. I gotta figure out how I wanna handle corners, though.
Maybe you'll bounce off them... :)
or maybe Adam's Song will play...  :crazy:
Or maybe you'll just die; corners are sharp, after all....  :devil:

1509
News / Re: Omnimaga 2011 Programming Contest, Part #1: Axe Parser
« on: May 20, 2011, 01:05:05 am »
It's not called the game, it's The Game With No Name
:P
And thanks, DJ!

1510
TI Z80 / Nymless v1.81: He's still working on this thing??
« on: May 20, 2011, 12:21:38 am »
Well, I can't give a screenie for various computer technical reasons, but your character is a single point, followed by a trail so you can see. In one night, I've got wall jump and friction. This is gonna be fun :)

1511
News / Re: Omnimaga 2011 Programming Contest, Part #1: Axe Parser
« on: May 20, 2011, 12:17:31 am »
Well, your character is a single point, followed by a trail so you can see. In one night, I've got wall jump and friction working. I just need a name.

1512
News / Re: Omnimaga 2011 Programming Contest, Part #1: Axe Parser
« on: May 19, 2011, 10:51:10 pm »
I'll get back to xy later:
I'm officially entering the contest

1513
Miscellaneous / Re: What is your avatar?
« on: May 19, 2011, 11:46:58 am »
Darl, the red and black one.
My avi's now a xy screenshot showing off the new options.

1514
TI Z80 / Re: My explosive contest entry
« on: May 18, 2011, 10:44:44 pm »
Screw realism, make it your own world! That's what I did with xy. :P

1515
TI Z80 / Re: My explosive contest entry
« on: May 18, 2011, 08:33:11 pm »
So, does this mean pullys? What about block-and-tackles?

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