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Messages - Freyaday

Pages: 1 ... 100 101 [102] 103 104 ... 173
1516
Miscellaneous / Re: How do you pronounce z80?
« on: May 18, 2011, 04:52:57 pm »
I say urrah

1517
Miscellaneous / Re: How do you pronounce z80?
« on: May 18, 2011, 04:49:41 pm »
Well, I say DJNZ as the plural of d'jinn (or what it would be, if d'jinn was English in origin)

1518
TI Z80 / Re: xy
« on: May 18, 2011, 04:41:11 pm »
Well, the latest version (not uploaded yet) has a key game element: a switch activated by passing over it with the ball

1519
Miscellaneous / Re: How do you pronounce z80?
« on: May 18, 2011, 04:22:18 pm »
Try saying all my pronunciations out loud.

1520
Introduce Yourself! / Re: Hello
« on: May 18, 2011, 04:20:26 pm »
If you cant find a SE, you can ofc buy a 84+ too. I have one and I have never had probs with it in terms of mem. Also Frey, I think you mean archive since the SE has the same amount of RAM as the 84+ BE.
No, I mean the old 128k RAM chips that used to be used in the 84+SE and aren't anymore for reasons we cannot fathom.

1521
Miscellaneous / Re: How do you pronounce z80?
« on: May 18, 2011, 04:17:51 pm »
exx  eggs
ldir   l-deer
adc  add-k
xor   kszor
sra   sirrah
djnz d'jinnz
IND  end
INDR ender
INI   enni
INIR  ineer
otir   O-teer

1522
Introduce Yourself! / Re: Hello
« on: May 18, 2011, 04:10:04 pm »
Oh! And if you can, find an old one; they have lots of extra ram that can be used to run cool stufs.

1523
Introduce Yourself! / Re: Hello
« on: May 18, 2011, 04:06:35 pm »
Well, It's not vital per se, and it doesn't preclude programmability, and not all graphing calculators are programmable, and English teachers everywhere are crying at this mockery of a sentence, but that limits what you can do with it, and you'll probably need a proper graphing calculator later, at which point I recommend a 84+SE if you're going with the TI83 series of calcs, and I can't say anything else because I don't know about other calc lines.

1524
Introduce Yourself! / Re: Hello
« on: May 18, 2011, 03:59:13 pm »
Is it a seven segment display, or can it graph things?
And HI!
Here are your !peanuts

1525
Axe / Re: Axe Q&A
« on: May 18, 2011, 03:54:19 pm »
He can't share any source code until the contest is over; that is his entry

1526
TI Z80 / Re: xy
« on: May 18, 2011, 10:44:49 am »
Yeah, I forgot about that button...I fixed it though!
And thanks, Scout!

1527
TI Z80 / Re: xy
« on: May 18, 2011, 10:34:31 am »
The difference is in direction only. The reason that set of arrows is bold is because I couldn't find a character that matched the other three arrows, so I decided to go with that one.

Perhaps this would work? I'd suggest $CF for left and $05 for right :)

Physics are looking awesome so far. Can't wait to see how this is gonna be a game O.O
Oh, but then up would be the odd one out. :(
Hmmm i watched it again and didn't see where there was a shockwave o.O It always looks like you're just moving it around with momentum and stuff?  And I haven't taken a look at the code actually, I might when I have more time tho ^^
That's because the shockwave is invisible.
Watch at the very beginning where it's at the top right and goes slowly towards the center top and then goes back, and when it's in the corner and gets, like, bumped away from the corner. That's the shockwave, at first being held down and then, with the corner bump, just pressed.

1528
TI Z80 / Re: xy
« on: May 18, 2011, 01:46:17 am »
It was at the very beginning. The shockwave itself is invisible. What do you think of the code?

1529
TI Z80 / Re: xy
« on: May 18, 2011, 01:44:08 am »
You'll see. You'll all see--BUWAHAHAHAHAHA!
I'm keeping gameplay under wraps for now, mainly because I'm still hashing it out.
Bboy, what do you think of my explosion?

1530
TI Z80 / Re: My explosive contest entry
« on: May 18, 2011, 12:29:21 am »
Y'know, I wish I could enter xy into this, but I started it too early.

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