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Messages - Freyaday

Pages: 1 ... 101 102 [103] 104 105 ... 173
1531
Axe / Re: Axe Q&A
« on: May 17, 2011, 11:14:37 pm »
getkey(41) is the keycode, but it doesn't register.
Nvm, I've eaten my words.

1532
Axe / Re: Axe Q&A
« on: May 17, 2011, 11:10:17 pm »
Is there a way to use the ON key?

1533
TI Z80 / Re: xy
« on: May 17, 2011, 11:09:06 pm »
Alright, new one:
Press MODE to radiate lines from the ball to its previous positions
Press VARS to have lines radiate from the center to the ball and its previous positions
And, specially made, just for Builderboy, press ) to have a shockwave hit the ball from the center.
Get it over here at: http://ourl.ca/10519/205534
Here's a screenie--I decided to end it dramatically :)

1534
Humour and Jokes / Re: The Nethammobile
« on: May 17, 2011, 06:18:50 pm »
Then wouldn't he have put lbstr45 ?

1535
Miscellaneous / Tales of xy
« on: May 17, 2011, 11:58:24 am »
In the making of xy, there are many things none of you ever saw. This is where I'll share them with you.
During the transition between an 8 diameter ball and a 1 diameter ball, I actually had 8 different sprites, all in a row, of ball diameters 1-8. The ln and sto buttons increased/decreased ball diameter on the fly, and - made trails appear at the four corners of the ball. It actually looked pretty cool, but I realized I could never get a collision engine working the way I wanted it to unless I had a ball diameter of 1, so that version was never uploaded.
Also, the very first collision engine had a divide-by-zero error when the ball speed was 0, and it locked up, and I had to do a battery pull. I got thouroughly depressed by that.
I'll share more when I get the chance.  ;)

1536
Introduce Yourself! / Re: Hello guys!
« on: May 17, 2011, 10:45:49 am »
HI! I don't know very much German; I was going to take it next year, but then I met the French teacher, and she's actually very nice. Besides, taking French classes might help me get over my fear of the French language.
But I digress.
Here, have some good peanuts from the Serial-Time-Killing Catboy-loli-ballerino himself!

1537
TI Z80 / Re: xy
« on: May 16, 2011, 11:02:03 pm »
New xy, made with Axe 0.5.2!
It's smaller, the frame has been made smaller, the inverse rectangles are gone, there is now a frames-in-motion counter (Mapped to SIN, and it shows up in the bottom left corner), The speedometer no longer shows up in the bottom left corner when 0, and the spooky GRAPH action at a distance has been blocked.

1538
Humour and Jokes / Re: The Nethammobile
« on: May 16, 2011, 08:54:53 pm »
That depends: can you afford a $15 eigth of a fish?

1539
Axe / Re: Axe Q&A
« on: May 16, 2011, 06:41:45 pm »
It took me a few reads to understand that, but thanks DT, it makes sense now.
Also, about the widely variable speed, Quigibo managed to get all the Pt- commands to always run at the same speed, right?

1540
The Axe Parser Project / Re: Bug Reports
« on: May 16, 2011, 06:28:29 pm »
Axe seems to introduce some spooky getkey action at a distance; press GRAPH in the latest upload of xy for an example--that's not supposed to happen, in fact, there's not even a getkey(49) in there!

1541
Axe / Re: Axe Q&A
« on: May 16, 2011, 05:19:50 pm »
I'm trying to figure out what makes this so complicated. Could someone please elucidate?

1542
The Axe Parser Project / Re: Features Wishlist
« on: May 16, 2011, 05:18:20 pm »
Why must everything be an Axiom?
I also find it interesting that noone's commented on my Window() suggesstion

1543
Axe / Re: Axe Q&A
« on: May 16, 2011, 05:14:59 pm »
Well, the idea here is that it would copy a 96x64 portion of it to a buffer, where it could then be used

1544
The Axe Parser Project / Re: Features Wishlist
« on: May 16, 2011, 05:13:36 pm »
There are multiple sets of three corners that can set it off, and checking for all of them would be far larger than just checking if only that key is pressed. Also, things get surreal once you start pressing in the top five rows of keys.
In case you're wondering, I made a program for the explicit purpose of investigating this bug

1545
The Axe Parser Project / Re: Features Wishlist
« on: May 16, 2011, 05:04:13 pm »
To be fair, I can't think of how these features would be terribly useful. I've never encountered a game or program that tells me to press any key except ENTER, or a game that tells me to press ENTER and not touch any other keys. If you can suggest a good use for it to me, then I will submit that it could be useful as a built-in feature.
Avoiding the hardware's three-corners bug.
Also, I edited my post.
EDIT: Edited it even further.

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