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Messages - Freyaday

Pages: 1 ... 102 103 [104] 105 106 ... 173
1546
The Axe Parser Project / Re: Features Wishlist
« on: May 16, 2011, 04:53:13 pm »
I have two more Ideas:
An option to show the list of variables a program uses
And a Widow command, think of scrolling around a pic that's bigger than your computer screen, something like Window(Pointer to start of data,Width of pic, Highth of pic, x-coordinate of start, y-coordinate of start
Where start is the coordinate in the too-big pic that will be mapped to 0,0
And also Window()r
And StoreWindow() which would take the same arguments, but put the screen onto the pic instead of the other way around. And, of course, StoreWindow()r

1547
The Axe Parser Project / Re: Features Wishlist
« on: May 16, 2011, 04:40:36 pm »
They do not produce the desired behavior, and I also have another request:
The complement of this, a way to check if a specific key, and only that specific key, is pressed.
Any code I can come up with has the same problems as above

1548
The Axe Parser Project / Re: Features Wishlist
« on: May 16, 2011, 04:35:31 pm »
A way to check if any key is pressed except a particular key.
I'll use 5 (a nonexistent key) for the following examples
Code: [Select]
not(getkey(5))activates when no key is pressed
Code: [Select]
not(getkey(5)) and (getkey(0)) will not activate when 5 is pressed, even when there are other keys being pressed at the same time

1549
Axe / Re: Axe Q&A
« on: May 16, 2011, 04:29:26 pm »
Is there any way to create, like, a four-screen drawing space and have the space to which the screen is mapped be freely roaming, like scrolling through a zoomed-in pic on a computer?

1550
TI Z80 / Re: xy
« on: May 16, 2011, 04:15:15 pm »
I was planning on just four screens, and what is tilemapping, anyway?
Also, I'm currently in the process of expunging unneccessities, because they're taking too much space and they're chewing up my variables. (I'm down to two variables left in the current code.)
The first to go was the inverse rectangles; with the ball no longer going through diagonally adjacent filled states, its products could no longer be used as mazes.

EVERYBODY:
Unless you want your favorite feature gone, I suggest you post your support now, before I strip it away. And just because a feature that wasn't spoken up for is present in the next version, that does not mean it's permanent, that just means I still have use for it. The only exceptions to this are the circles and inverse mode. Even the ball finder may be gone if I feel like it is no longer necessary.

1551
Humour and Jokes / Re: The Nethammobile
« on: May 16, 2011, 11:09:25 am »
The great thing is is that that's a C4.
Spoiler For Explanation:
That's a fourth generation Corvette, hence C4. C4 is also a[n in]famous kind of plastic explosive. Netham45 explodes a lot.

1552
Humour and Jokes / The Nethammobile
« on: May 16, 2011, 10:44:11 am »
I didn't know Netham45 was in San Diego

1553
Miscellaneous / Re: What is your avatar?
« on: May 14, 2011, 10:10:31 pm »
* Freyaday hugs the contrabass clarinet player

1554
TI Z80 / Re: xy
« on: May 13, 2011, 06:54:00 pm »
Vunderful. How is this game mechanism going to play out, though? Will it be scrolling? Also, you should decrease the friction on the walls, just to make it feel a bit better IMHO
I'm planning on scrolling, I just have to figure out how to do so.
The "friction" of which you speak is the ball hitting the filled state diagonally across from it and not having enough momentum remaining to change to a different state. It happens when you have diagonal gravity on. Use the numpad or let go of TAN to change gravity to an orthogonal direction and get the ball to move.

1555
TI Z80 / Re: xy
« on: May 13, 2011, 06:37:17 pm »
Holy crap, a new xy!
This one contains a bug fix and a frame counter. Hold X,T,theta,n to display the frame count in the upper right hand corner.
http://ourl.ca/10519/205534

1556
Easter Sunday==Easter Eggs
That's when Easter Egg hunts happen.

1557
OmnomIRC Development / Re: OmnomIRC v2 ideas
« on: May 13, 2011, 05:10:56 am »
That's efnet sucking, which it still does. I thought you meant the web side of things timing out.
Nope.
-Shorter OmnomIRC bot timeout
Silly Netham!

1558
OmnomIRC Development / Re: OmnomIRC v2 ideas
« on: May 13, 2011, 05:07:55 am »
OmnomIRC occasionally breaks, and the only way to fix it is to let the bot time out and then rejoin itself back into the chan

1559
OmnomIRC Development / Re: OmnomIRC v2 ideas
« on: May 13, 2011, 05:06:06 am »
Massive response!

1) I'm going to make the 'logs' button go to a new page that lets you choose what log(inside the iframe, it'll all look good)
2) The rules are linked to at the top, so I felt it was unnecessary and redundant
3) See 1)
4) See 1)
5) I'm going to add a dropdown selection box for channels, either up where the options text is, or by the send button

@Frey, there is no more timeout on the new bot.
Noooooooo! Now what'll we do when it breaks?

1560
OmnomIRC Development / Re: OmnomIRC v2 ideas
« on: May 13, 2011, 04:52:24 am »
-Shorter OmnomIRC bot timeout

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