Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - Freyaday

Pages: 1 ... 103 104 [105] 106 107 ... 173
1561
TI Z80 / Re: xy
« on: May 13, 2011, 04:29:58 am »
Another new xy!
I'm not gonna repeat myself anymore, (It's getting kinda annoying) so go to http://ourl.ca/10519/205534 to find out what I've done. :P

1562
Miscellaneous / Re: What is your avatar?
« on: May 13, 2011, 04:17:38 am »
Awesome Eeems!
I assume this mean you'll have more time to devote to calc stuff? :P (j/k)

1563
The Axe Parser Project / Re: Features Wishlist
« on: May 13, 2011, 01:55:26 am »
Amazing work Quigibo! I can't wait for 0.5.2!

1564
TI Z80 / Re: xy
« on: May 12, 2011, 10:32:41 pm »
All right, xy's engine is nearly done.
What I need now is suggestions. If you want something new or want something changed, speak up now or forever hold your peace.

1565
The Axe Parser Project / Re: Features Wishlist
« on: May 12, 2011, 09:55:10 pm »
Aha.
N^^M to do signed modulus

1566
The Axe Parser Project / Re: Features Wishlist
« on: May 12, 2011, 09:15:54 pm »
I'm trying to figure out what the purpose is behind these constants. Wouldn't it just be the same thing as, say, putting in the number?

1567
Introduce Yourself! / Re: Greetings!
« on: May 12, 2011, 11:54:01 am »
Hi! I'm Freyaday, And I can't wait to see what you create!
Welcome to Omnimaga, here are your !peanuts

1568
Site Feedback and Questions / Re: Changing OmnomIRC forum name
« on: May 12, 2011, 11:26:10 am »
Sounds good to me.

1569
TI Z80 / Re: xy
« on: May 11, 2011, 10:33:57 pm »
(Yet Another) New xy!
I changed the behavior of the arrow keys and I changed the way - works.
It's over here at http://ourl.ca/10519/205534

1570
TI Z80 / Re: xy
« on: May 11, 2011, 08:52:23 pm »
The arrows, bolded or not, all do the same thing: point.
The inner set of arrows shows the direction of gravity, the outer set which way the ball is moving.

1571
The Axe Parser Project / Re: Features Wishlist
« on: May 11, 2011, 08:47:43 pm »
Some way to get the current position of the Text cursor.
Maybe something like
Text ->X
Would make X the format used by Text(X), And
Text ->X,Y
Would be what is used in Text(X,Y)

1572
TI Z80 / Re: xy
« on: May 11, 2011, 08:38:42 pm »
The difference is in direction only. The reason that set of arrows is bold is because I couldn't find a character that matched the other three arrows, so I decided to go with that one.
At one point (this was never uploaded) you could change the ball diameter on the fly from 8 all the way down to one. I realized that the only way I could get a feasible collision engine going was if the ball diameter was 1, so, yeah.

1573
TI Z80 / Re: xy
« on: May 11, 2011, 02:35:18 am »
You're very welcome. :)

Here's a screenie for y'all
Note: runs faster on real calc.

1574
Humour and Jokes / Re: Funny #omnimaga quotes (NSFW)
« on: May 11, 2011, 02:06:15 am »
* Freyaday giggled uncontrollably

1575
TI Z80 / Re: xy
« on: May 11, 2011, 01:27:14 am »
Things move in straight lines in xy because time is quantized, so gravity only affects things once a time quantum passes. A "tick", if you will. Things travel in straight lines until something acts upon them, ie another tick occurs and gravity affects them again. This is not appearent at low speeds because ticks happen before it gets too far, creating the illusion of a curve.
DJ, when you press an arrow key, it doesn't affect the perpendicular direction of gravity. Hold down Alpha to show gravity direction

Pages: 1 ... 103 104 [105] 106 107 ... 173