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Messages - Freyaday
Pages: 1 ... 103 104 [105] 106 107 ... 173
1561
« on: May 13, 2011, 04:29:58 am »
Another new xy! I'm not gonna repeat myself anymore, (It's getting kinda annoying) so go to http://ourl.ca/10519/205534 to find out what I've done.
1562
« on: May 13, 2011, 04:17:38 am »
Awesome Eeems! I assume this mean you'll have more time to devote to calc stuff? (j/k)
1563
« on: May 13, 2011, 01:55:26 am »
Amazing work Quigibo! I can't wait for 0.5.2!
1564
« on: May 12, 2011, 10:32:41 pm »
All right, xy's engine is nearly done. What I need now is suggestions. If you want something new or want something changed, speak up now or forever hold your peace.
1565
« on: May 12, 2011, 09:55:10 pm »
Aha. N^^M to do signed modulus
1566
« on: May 12, 2011, 09:15:54 pm »
I'm trying to figure out what the purpose is behind these constants. Wouldn't it just be the same thing as, say, putting in the number?
1567
« on: May 12, 2011, 11:54:01 am »
Hi! I'm Freyaday, And I can't wait to see what you create! Welcome to Omnimaga, here are your
1568
« on: May 12, 2011, 11:26:10 am »
Sounds good to me.
1569
« on: May 11, 2011, 10:33:57 pm »
(Yet Another) New xy! I changed the behavior of the arrow keys and I changed the way - works. It's over here at http://ourl.ca/10519/205534
1570
« on: May 11, 2011, 08:52:23 pm »
The arrows, bolded or not, all do the same thing: point. The inner set of arrows shows the direction of gravity, the outer set which way the ball is moving.
1571
« on: May 11, 2011, 08:47:43 pm »
Some way to get the current position of the Text cursor. Maybe something like Text ->X Would make X the format used by Text(X), And Text ->X,Y Would be what is used in Text(X,Y)
1572
« on: May 11, 2011, 08:38:42 pm »
The difference is in direction only. The reason that set of arrows is bold is because I couldn't find a character that matched the other three arrows, so I decided to go with that one. At one point (this was never uploaded) you could change the ball diameter on the fly from 8 all the way down to one. I realized that the only way I could get a feasible collision engine going was if the ball diameter was 1, so, yeah.
1573
« on: May 11, 2011, 02:35:18 am »
You're very welcome. Here's a screenie for y'all Note: runs faster on real calc.
1574
« on: May 11, 2011, 02:06:15 am »
* Freyaday giggled uncontrollably
1575
« on: May 11, 2011, 01:27:14 am »
Things move in straight lines in xy because time is quantized, so gravity only affects things once a time quantum passes. A "tick", if you will. Things travel in straight lines until something acts upon them, ie another tick occurs and gravity affects them again. This is not appearent at low speeds because ticks happen before it gets too far, creating the illusion of a curve. DJ, when you press an arrow key, it doesn't affect the perpendicular direction of gravity. Hold down Alpha to show gravity direction
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