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Messages - Freyaday
Pages: 1 ... 105 106 [107] 108 109 ... 173
1591
« on: May 10, 2011, 11:04:49 am »
It's a weighted companion ball. You have to carry it around to solve puzzles and complete levels and stuff, and you can't set it down because it'll roll away.
But what does it DO?
By itself? Absolutely nothing; that's the beauty of it! But, say, place it in a cannon with the proper amount of gunpowder, and down goes the wall!
1592
« on: May 10, 2011, 11:01:24 am »
It's a weighted companion ball. You have to carry it around to solve puzzles and complete levels and stuff, and you can't set it down because it'll roll away.
1593
« on: May 10, 2011, 10:54:52 am »
There should be a soccerball with hearts on it!
1594
« on: May 10, 2011, 10:48:49 am »
Or: No. There is only as much memory on the calculator as is shown. Go away.
1595
« on: May 09, 2011, 11:45:12 pm »
Wait--Axe now has side effects? O.o
1596
« on: May 09, 2011, 10:17:02 pm »
NEW XY!!!!!!! I'm implementing my own, much altered, barely recognizable version of Bresenham's algorithm. It's not that I don't appreciate all the help everyone has provided, I just didn't get to a computer in time I'm very proud of the fact that I have all eight directions Covered in one loop. Here's my line algorithm: X=X2 Y=Y2 T=X1 U=Y1 X-T->A Y-U->B A>>0-(A<<0)->I B>>0-(B<<0)->J abs(A)->C abs(B)->D If C>=D C->H Else D->H End For(Q,0,H Pxl-On(Q*A//H+T,Q*B//H+U End DispGraphClrDraw
Get it over here! http://ourl.ca/10519/205534EDIT: I posted the wrong algorithm. Whoops. X.X
1597
« on: May 09, 2011, 08:14:04 pm »
My dad is from Italy. he immigrated when he was 18 mo. old. Papatino is not Italian for grandfather. I don't know why he had me call him Papatino. Sidenote: I call my grampa Grampa
1598
« on: May 09, 2011, 08:04:59 pm »
I was sad when my Papatino died. I didn't even know him all that well. He was loud and noisy, and he only spoke Italian, and I was always scared of him because I didn't know what he was saying; he was so loud that I always thought he was angry. I cryed at his funeral.
1599
« on: May 09, 2011, 04:01:49 pm »
Something that would allow daisy-chaining calcs to make >2player games
1600
« on: May 09, 2011, 09:54:49 am »
Oh, a way to make the backup create a new backup under a different name, so that when you're trying something new and you're not sure if it'll work or if you'll like it, you can have the old one backed up and in case you do or it does, you have the new one backed up as well.
1601
« on: May 09, 2011, 09:44:05 am »
Scout: not yet. I'd like to perfect the engine before I put anything new in it.
Yeah that's the way to go
That way I run less risk of breaking enemies when I make things better.
1602
« on: May 09, 2011, 09:43:05 am »
How about an option to enforce it or not? The reason I'm against it is because Axe programs need so much space that any savings are precious, and I've saved hundreds of bytes by writing my code to eliminate as many closing parenthesis as possible
1603
« on: May 09, 2011, 08:44:50 am »
Scout: not yet. I'd like to perfect the engine before I put anything new in it.
1604
« on: May 08, 2011, 02:16:01 pm »
Thanks so much; the new entry point has stopped the random up=ram clears. THIS. IS. AWESOME!!!!!
1605
« on: May 08, 2011, 02:14:32 pm »
Wait, is that an Axe I see as a window icon in the second window?
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