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Messages - Freyaday

Pages: 1 ... 105 106 [107] 108 109 ... 173
1591
TI Z80 / Re: Axe game : Runner
« on: May 10, 2011, 11:04:49 am »
It's a weighted companion ball. You have to carry it around to solve puzzles and complete levels and stuff, and you can't set it down because it'll roll away.
But what does it DO?
By itself?
Absolutely nothing; that's the beauty of it!
But, say, place it in a cannon with the proper amount of gunpowder, and down goes the wall!

1592
TI Z80 / Re: Axe game : Runner
« on: May 10, 2011, 11:01:24 am »
It's a weighted companion ball. You have to carry it around to solve puzzles and complete levels and stuff, and you can't set it down because it'll roll away.

1593
TI Z80 / Re: Axe game : Runner
« on: May 10, 2011, 10:54:52 am »
There should be a soccerball with hearts on it!

1594
Or: No. There is only as much memory on the calculator as is shown. Go away.

1595
The Axe Parser Project / Re: Axe Parser
« on: May 09, 2011, 11:45:12 pm »
Wait--Axe now has side effects? O.o

1596
TI Z80 / Re: xy
« on: May 09, 2011, 10:17:02 pm »
NEW XY!!!!!!!
I'm implementing my own, much altered, barely recognizable version of Bresenham's algorithm. It's not that I don't appreciate all the help everyone has provided, I just didn't get to a computer in time :P
I'm very proud of the fact that I have all eight directions Covered in one loop.
Here's my line algorithm:
X=X2
Y=Y2
T=X1
U=Y1

Code: (Frey's line drawing algorithm) [Select]
X-T->A
Y-U->B
A>>0-(A<<0)->I
B>>0-(B<<0)->J
abs(A)->C
abs(B)->D
If C>=D
C->H
Else
D->H
End
For(Q,0,H
Pxl-On(Q*A//H+T,Q*B//H+U
End
DispGraphClrDraw

Get it over here!
http://ourl.ca/10519/205534

EDIT: I posted the wrong algorithm. Whoops. X.X

1597
Miscellaneous / Re: Indifference to Death...
« on: May 09, 2011, 08:14:04 pm »
My dad is from Italy. he immigrated when he was 18 mo. old.
Papatino is not Italian for grandfather. I don't know why he had me call him Papatino.
Sidenote: I call my grampa Grampa

1598
Miscellaneous / Re: Indifference to Death...
« on: May 09, 2011, 08:04:59 pm »
I was sad when my Papatino died. I didn't even know him all that well. He was loud and noisy, and he only spoke Italian, and I was always scared of him because I didn't know what he was saying; he was so loud that I always thought he was angry.
I cryed at his funeral.

1599
Something that would allow daisy-chaining calcs to make >2player games

1600
The Axe Parser Project / Re: Features Wishlist
« on: May 09, 2011, 09:54:49 am »
Oh, a way to make the backup create a new backup under a different name, so that when you're trying something new and you're not sure if it'll work or if you'll like it, you can have the old one backed up and in case you do or it does, you have the new one backed up as well.

1601
TI Z80 / Re: xy
« on: May 09, 2011, 09:44:05 am »
Scout: not yet. I'd like to perfect the engine before I put anything new in it.

Yeah that's the way to go :D
That way I run less risk of breaking enemies when I make things better.

1602
The Axe Parser Project / Re: Features Wishlist
« on: May 09, 2011, 09:43:05 am »
How about an option to enforce it or not?
The reason I'm against it is because Axe programs need so much space that any savings are precious, and I've saved hundreds of bytes by writing my code to eliminate as many closing parenthesis as possible

1603
TI Z80 / Re: xy
« on: May 09, 2011, 08:44:50 am »
Scout: not yet. I'd like to perfect the engine before I put anything new in it.

1604
TI Z80 / Re: zStart - an app that runs on ram clears
« on: May 08, 2011, 02:16:01 pm »
Thanks so much; the new entry point has stopped the random up=ram clears.
THIS.
IS.
AWESOME!!!!!

1605
TI Z80 / Re: TI-Gnome
« on: May 08, 2011, 02:14:32 pm »
Wait, is that an Axe I see as a window icon in the second window?

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