Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - Freyaday

Pages: 1 ... 121 122 [123] 124 125 ... 173
1831
The Axe Parser Project / Re: Bug Reports
« on: April 23, 2011, 10:13:38 pm »
Uhh, I'm pretty sure Axe supports Vars with up to three chars in their name. r1-6 are also Axe vars.

1832
The Axe Parser Project / Re: Bug Reports
« on: April 23, 2011, 10:07:08 pm »
For loops give an Err:Bad Symbol when the looping var is multiple letters.

1833
The Axe Parser Project / Re: Features Wishlist
« on: April 23, 2011, 09:49:50 pm »
calc84manic: It would return the first value in the list
Runer112: Instead of having to check if getkey (not getkey()) is part of a list of accepted values and then do getkey->VAR, you'd do getkey(list) and get the same speed and keyholding abilities of getkey()

1834
Axe / How Axe works for the Assembly adverse
« on: April 23, 2011, 09:40:07 pm »
Axe works in mysterious ways, and some of them lead to optimizations that don't make sense unless it's known what's going on.
First off, whenever Axe encounters a variable, it puts that variable into HL, no matter what. Having to do ld HL varVAR every time is slow, so use constants whenever possible.
-> puts whatever is at HL into the following variable
Math operands put the proceeding value, be it a var or a constant, into HL and performs the operation on HL using the following value.
This is why you put constants at the end of the maths when possible (You have been doing that, right? :P), so that 1 becomes 1 in the code instead of ld HL 1.

PS: Am I doing this right?

1835
The Axe Parser Project / Re: Features Wishlist
« on: April 23, 2011, 09:18:20 pm »
getkey(key1,key2...)
This would check all of the keys with the corresponding getkey numbers and return the getkey number of the one that was pressed.

1836
Humour and Jokes / Re: 9001 signs you're addicted to calcs and Omni
« on: April 23, 2011, 12:00:18 am »
1506: Your calc is a ninja.
1507: Of the posting kind, too.
1508: OmnomIRC is your main form of entertainment.

1837
TI Z80 / Re: xy
« on: April 22, 2011, 09:21:11 pm »
That's an awesome idea, DJ. I'm gonna use that, thanks. Anybody got any ideas for enemies? Also, I'm thinking of letting the player change the direction of gravity.

1838
Humour and Jokes / Re: xkcd comics I agree with
« on: April 22, 2011, 08:52:17 pm »

1839
Humour and Jokes / Re: xkcd comics I agree with
« on: April 22, 2011, 07:48:39 pm »
Oh yeah. The Alt text is the best part.

1840
Humour and Jokes / Re: xkcd comics I agree with
« on: April 22, 2011, 07:42:36 pm »
There's one about "Whenever I get a new skill, I come up with a scenario in which it saves the day." I do that too and I'd post it here if I could find it again.
I found it again, it's number 208

1841
Humour and Jokes / xkcd comics I agree with
« on: April 22, 2011, 02:13:05 pm »
http://xkcd.com/562/
Seems like something I would do.

1842
Humour and Jokes / Re: Peanuts!
« on: April 22, 2011, 12:16:36 pm »
No, predigested peanuts.

1843
Introduce Yourself! / Re: Here's a new coder in the family
« on: April 21, 2011, 11:43:15 am »
Maybe some special will lighten the mood.

1844
Humour and Jokes / Re: TI employees
« on: April 21, 2011, 10:46:41 am »
41: If you can remember the technology, you can't use it.
42: Let the users find the bugs.
43: Make the screens as slow as possible, too.

1845
Art / Re: Frameless comic.
« on: April 21, 2011, 10:42:35 am »
Lynard Skynard

IRC

The FAQ

Pages: 1 ... 121 122 [123] 124 125 ... 173