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Messages - Freyaday

Pages: 1 ... 124 125 [126] 127 128 ... 173
1876
News / Re: Warning about OS 3.0.1 destroying calcs
« on: April 20, 2011, 04:17:05 pm »
* Freyaday is scared.

1877
Axe / Re: Hash
« on: April 20, 2011, 04:15:03 pm »
Axe.

1878
Art / Re: Frameless comic.
« on: April 20, 2011, 12:07:54 pm »
My Hobby.

1879
Axe / Re: Hash
« on: April 20, 2011, 12:06:11 pm »
I know. But the competition to create SHA-3 hasn't even happened yet, and companies are probably gonna stick with SHA-2 except for their most highly sensitive stuffs.

1880
Axe / Re: Hash
« on: April 20, 2011, 11:59:48 am »
I don't do easy.
SHA-2 is probably gonna be the standard by the time I graduate from college.
http://ourl.ca/10538
So. What are these other functions?

1881
Axe / Hash
« on: April 20, 2011, 11:01:26 am »
I'm trying to create an implementation of SHA-2 on calc, but I'm having trouble figuring out the diagram on Wikipedia. Specifically, I have no idea what it means by carry-free addition. Isn't that just xor in binary? And what, exactly, are R and W and where do they come from?

1882
Art / Re: Nenex, a comic I ever drew
« on: April 20, 2011, 09:50:16 am »
Man, Belgium hasn't got a government for superlong. In fact, it's a record.

Umm, what?

1883
The Axe Parser Project / Re: Features Wishlist
« on: April 20, 2011, 09:43:39 am »
It is if, like me, you tend to use a lot of Fix es.

1884
The Axe Parser Project / Re: Features Wishlist
« on: April 20, 2011, 09:40:39 am »
That would be awesome!

1885
Art / Re: Nenex, a comic I ever drew
« on: April 20, 2011, 09:38:26 am »
I agree with Scout. My tip for the story is to flesh it out more, like how Nenex came to be in the zoo, and if he was a wild snake at one point, perhaps have him miss being free. You need a reason why he's in there and a reason why he wants to get out. Great job, man, can't wait to see where this goes.

1886
Art / Re: Frameless comic.
« on: April 20, 2011, 08:52:01 am »
I would mind, actually. but if you make your own topic  I'll gladly come over.

1887
Humour and Jokes / Re: TI employees
« on: April 20, 2011, 03:36:32 am »
11: Thou shalt never think about what the users think. Always remember that programmers have no ability to do any damage to anyone, but teachers might eventually figure out that "programs" includes games. What? That key can have less values than the universe? Lock it down,
HARDER,
BETTER,
FASTER,
STRONGER!
And no Beatles!

1888
Art / Re: xy sprites
« on: April 20, 2011, 12:13:45 am »
I've played both versions and N has my despised floaty physics, especially odd for a game built around fast precision manuvers.

1889
TI Z80 / Re: xy
« on: April 20, 2011, 12:02:08 am »
Umm, it's still gonna be a platformer, similar in type to N+, but I need to make it different.

1890
Art / Re: xy sprites
« on: April 19, 2011, 11:58:02 pm »
X+ is now xy (no caps). I've made most of my player sprites, so I'm no longer looking for those. xy is no longer an N+ clone, but N+ derived. I have yet to figure out what that means, so just throw some random enemy sprites at me and maybe I'll get some ideas. :P

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