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Messages - Freyaday
Pages: 1 ... 152 153 [154] 155 156 ... 173
2296
« on: March 29, 2011, 02:33:35 am »
When I try to GetCalc an appvar in Archive, and the appvar exists, but in RAM, it gives me a nonzero value. I do not know what that value is but it is consisent and wrong. The converse also seems to be true: the same sort of thing happens when I'm looking for an appvar in RAM and it's in Archive. The erstaz address also seems to be unique to each appvar's name. I don't know if this only happens with appvars.
2297
« on: March 29, 2011, 02:25:36 am »
Some way to prevent access to the Catalogue during input or have char input instead of tokens. Also, perhaps a token editor, too?
2298
« on: March 29, 2011, 02:03:46 am »
I'm thinking about starting off things with a test to know who I'm dealing with. I'm leaning towards having the questions be all over the place. Thoughts?
2299
« on: March 29, 2011, 01:57:06 am »
FloodInvert makes sense iff the target image has two colors.
2300
« on: March 28, 2011, 07:51:42 pm »
Something that would allow the font to be edited on-calc.
2301
« on: March 28, 2011, 07:42:21 pm »
Here it is: An Axiom request Thread. I'll start: two different greyscale paintbuckets, one that jumps diagonals and one that doesn't.
2302
« on: March 28, 2011, 07:36:02 pm »
Oh, Returning the program file to existence before Archiveing the backup, and letting the parser recognize (and perhaps automatically Archive) backups that are in RAM.
2303
« on: March 28, 2011, 06:32:58 pm »
It is. I feel kinda silly, but I actually managed to get it working on my own: Axe doesn't seem to like using the same var for multiple GetCalc(s. Oh, and the data in Gdb1 are the bytes for the 0-F
2304
« on: March 28, 2011, 05:18:50 pm »
I can't get this to work, and I have no idea why.
[30 31 32 33 34 35 36 37 38 39 41 42 43 44 45 46]->GDB1 ...stuff... GetCalc("Str1",16)->A For(N,0,1 For(P,0,15 0->B For(Q,0,3 If pxl-test(P*4+Q^8+87,P*4+Q/8+46+(N*9 e^(3-Q)+B->B End {GDB1+B}->{A+P} End End GetCalc("Str2",16)->A End
Str1 is fine, Str2 isn't.
2305
« on: March 28, 2011, 04:54:14 pm »
It depends on the kind of sprite, but in general, at this scale, it'd probably be best just to do it by hand.
2306
« on: March 28, 2011, 04:39:51 pm »
What about LP?
2307
« on: March 28, 2011, 04:23:09 pm »
What about a buffer swap command instead of implementing bunch of <command>r's?
You could just use Exch(L3,L6,768) for this.
I had forgotten about Exch(. This certainly makes my programs smaller.
2308
« on: March 28, 2011, 04:19:50 pm »
My first one was in Basic and in monochrome, and it sucked. My current one is in Axe, and it shows the full sprite, the two separate layers, and even has a 5x7 mode for text There's just one small problem, however: It can't export.
2309
« on: March 28, 2011, 04:15:35 pm »
Oh, it's a barrel of monkeys. My dad got me a Game Boy Color so I wouldn't be so bored in the hospital, and that GBC was what started me on video games and probably computers in general. I still have it. It's teal.
2310
« on: March 28, 2011, 04:03:14 pm »
Well, if you hold pee in too long, there's a chance it may go back into the kidneys. This is called renal reflux and it can cause serious kidney damage.
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