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Messages - Freyaday

Pages: 1 ... 153 154 [155] 156 157 ... 173
2311
The Axe Parser Project / Re: Features Wishlist
« on: March 28, 2011, 04:01:00 pm »
My bad. I now resolve to be more explanatory/serious in the future.

2312
News / Re: Axe 0.5.1 Update
« on: March 28, 2011, 03:59:06 pm »
You have to turn off the interrupt, but yeah.

2313
Miscellaneous / Programming Club
« on: March 28, 2011, 11:18:05 am »
I'm thinking of starting a 83 series programming club at my school. Any suggestions/comments/ways to teach things? The goal here is to make more calc programmers and improve the existing ones.

2315
Humour and Jokes / Re: 9001 signs you're addicted to calcs and Omni
« on: March 28, 2011, 11:08:06 am »
1477: You think the world has two layers.

I caught myself doing this twice this morn. It freaked me out.

2316
The Axe Parser Project / Re: Features Wishlist
« on: March 28, 2011, 11:06:21 am »
What about a greyscale paint bucket?

2317
Huh. I'll have to try it sometime. But the shortness of fly messes with your head, man.

2318
The Axe Parser Project / Re: Features Wishlist
« on: March 28, 2011, 03:36:12 am »
:Goto Str0
Where it uses whatever the string is at Str0 as the label and
:Goto Str0r
Which would evaluate Str0 as an expression and go to a numerical label (or perhaps to an address...)

2319
Introduce Yourself! / Re: SALUTATIONS
« on: March 28, 2011, 03:03:06 am »
Welcome aboard, here are your official !peanuts
It's a happy day indeed when our girl:boy ratio improves. It's abysmal.

2320
News / Re: Axe 0.5.1 Update
« on: March 28, 2011, 02:57:40 am »
Yay, new stuffs!
@SirCmpwn: And I can't wait to get the address of girls, but, you know.
I'm sorry, I couldn't resist. I really couldn't.

2321
Axe / Re: Axe Q&A
« on: March 28, 2011, 02:46:57 am »
What about something that converts a sprite into a string?

2322
Yeah, like fighting a sneeze.

2323
The Axe Parser Project / Re: Features Wishlist
« on: March 28, 2011, 02:36:35 am »
Actually, I think the term is Argumentative Goto, 'cause it'd take an argument instead of a label. :)
But seriously, if y'all have in mind the same thing I do, the result would be akin to a switch statement, but orders of magnitude more powerful.

2324
The Axe Parser Project / Re: Features Wishlist
« on: March 28, 2011, 01:36:11 am »
Well, for negative lengths, the rectangle should go up/left, depending on which length/s is/are negative. Oh, and a paint bucket.

2325
The Axe Parser Project / Re: Features Wishlist
« on: March 28, 2011, 01:29:36 am »
Yeah, but Circle()rr would draw on both. At the same time.
Also, four-argument For() loops: var, start, end, increment and negative increments are allowed. Also, recoding RectI() to work with negative lengths, and removing the space after DrawInv.

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