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Messages - Freyaday

Pages: 1 ... 154 155 [156] 157 158 ... 173
2326
The Axe Parser Project / Re: Features Wishlist
« on: March 28, 2011, 01:15:19 am »
Following suit to one of my previous wishes, that would draw a circle on both buffers.
Also, flickerless greyscale. And the current dark grey is too dark and light grey is too light.

2327
The Axe Parser Project / Re: Features Wishlist
« on: March 27, 2011, 11:59:56 pm »
Stateful Goto

2328
I had forgotten defenestration. It's nice to finally see an etymology.

2329
The Axe Parser Project / Re: Features Wishlist
« on: March 27, 2011, 11:41:56 pm »
Circle()r
And while I'm at it, Circle()rr

2330
The Axe Parser Project / Re: Bug Reports
« on: March 27, 2011, 11:06:30 pm »
I have 2.53mp and Axe 0.4.7
I got a Error:Duplicate because I tryed to redefine Str0. Then, I opened the F1-4 menubar, and none of the text in the menu showed up. It worked exactly as normal, it even had the selection box, but there was no text.

2331
The Axe Parser Project / Re: Features Wishlist
« on: March 27, 2011, 04:29:52 pm »
Change the way the >Char command works so that Output(0,0,[7C5C2F7C5C2F7C3ECC12]>Char
Prints
|\/|\/|><[
 instead of a dieresis.

2332
Actually, the best hangman word is fly. Only three letters, and none of them common.
I actually know what syzygy means, and doesn't it look awesome in print?

2333
Site Feedback and Questions / Re: New Edits
« on: March 27, 2011, 10:40:21 am »
Oh. I thought he meant the opposite.

2334
Site Feedback and Questions / Re: New Edits
« on: March 27, 2011, 10:38:02 am »
Perhaps It should notify if it's been longer than 10 min.

2335
Site Feedback and Questions / Re: New Edits
« on: March 27, 2011, 02:01:16 am »
I do the same. And this also means clearing up that confusing as hell No double posting rule, which I still haven't figured yet.

2336
Site Feedback and Questions / New Edits
« on: March 27, 2011, 01:41:15 am »
I think there needs to be a set of Newly Edited pages to complement the New Posts pages. So when a post gets edited, it shows up there, instead of going unnoticed. Maybe then we can get rid of the loopholes built in to the No Double Posting rule and threads don't have to be bumped to get an addendum noticed.

2338
TI-BASIC / Re: Zeda's Hex Codes
« on: March 27, 2011, 01:18:18 am »
This is to create the sprite data, because currently the sprite only exists in the graph screen buffers.
PS: I have a Great Aunt Zeda. She has a road named after her.

Edit: Will this work on the last 8 pages or will it overflow and screw me over?

2339
TI-BASIC / Re: Zeda's Hex Codes
« on: March 27, 2011, 01:10:48 am »
Yes, yes it is.
Not an Edit: Post 200!

2340
TI Z80 / Re: Zer0es
« on: March 27, 2011, 01:07:16 am »
I wouldn't call Zer0es a puzzle game, it's more of a... Actually, I don't know what genre Zer0es falls (ha ha) under.

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