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Messages - Freyaday

Pages: 1 ... 158 159 [160] 161 162 ... 173
2386
Miscellaneous / Re: What is your avatar?
« on: March 23, 2011, 06:49:00 pm »
@turiqwalrus *through handfuls of peanuts* Where would you like the body, sir?

2387
TI-BASIC / Re: Improvements
« on: March 23, 2011, 06:34:43 pm »
I came to that conclusion myself and acted upon it. It's under the title of Zer0es.

2388
News / Re: AxePaint released
« on: March 23, 2011, 05:10:08 pm »
Wow. Amazing GUI. This has inspired me...to the drawing board!

2389
News / Re: TI France Releases Actual Pictures of TI-84 Pocket
« on: March 23, 2011, 05:03:23 pm »
What!?!?!? France Only!??!?!? Whyyyyyyyy??!!??
* Freyaday breaks down and cries.

2390
Axe / Re: Mismade
« on: March 23, 2011, 05:00:22 pm »
I thought you had to subtract something. But if don't put the ,18 will Axe still know I'm trying to create the variable instead of find it?

2391
TI Z80 / Zer0es
« on: March 23, 2011, 04:56:56 pm »
I'm trying to come up with improvements to my latest version of my longish running 84+ SE game series, Zer0es, Zer0es IV (aka Zer0GS). Problem is, I don't know what needs improvement. This topic here is for gameplay and features, the other one is for code.

The controls are as follows:
Left to move the falling number one column to the left, right for right.
Up to send the number all the way to the bottom (hard drop). There is no soft drop; it caused too many bugs.
Enter to pause, clear to quit.

The object of the game is to get all the numbers at the bottom of the screen to equal 0. This is done by maneuvering the falling number so that it lands in a column with a number so that the sum mod 10 of the two numbers is 0. I know it sounds confusing, but you'll get the hang of it. The game and all the needed programs are attached in the form of a group. Oh, and the minimum score is -999. Any lower than that and you automatically fail.
And please, read the ReadMe.

Screen shot!:

2392
TI-BASIC / Re: Improvements
« on: March 23, 2011, 04:45:41 pm »
I know, I'm just leaving it in there in case another program of mine needs ANS and prgmName.

2393
Axe / Re: Mismade
« on: March 23, 2011, 04:40:28 pm »
No, I edited that part out. To give some context, this is a search engine for an AI I made, and W is one of the variables it returns, and no, it is not C.

2394
Axe / Mismade
« on: March 23, 2011, 04:19:33 pm »
Something is wrong here, because I seem to be creating the uservars improperly.
Code: [Select]
Zeros(9)->Z
GetCalc("varC")->A
float{A}->C
...stuff...
GetCalc("varW",18)->A
W->float{A}
This is just the relevant parts, although I am not sure if I left anything out that needs to be here.

2395
TI-BASIC / Re: Improvements
« on: March 23, 2011, 01:01:19 pm »
So, anything else? Is this the place to ask for gameplay suggestions or should I create a separate topic for that?

2396
TI-BASIC / Re: Improvements
« on: March 23, 2011, 12:42:39 pm »
Also, the If dim( was so that rand(15 wouldn't change Ans. Also, have you found any bugs?
That is really clever! I have never used that, but I normally don't need Ans by the time I get to a pause. As for optimisations, they have pretty much been covered :D

edit: Also, I just noticed the msg number in the quote... 133771
Yeah, but I'm not the one who came up with it. I found out about it on TI-Basic Developer. The tutorial there is actually how I got started in calculator programming.
What? Also, all my programs use prgmDelVar, which is why it's its own program.

I only saw it in prgmZER0ES. Are there other programs in this project?
You only saw It in here because you haven't seen any of my other programs besides Name, which doesn't use any variables.

2397
The Axe Parser Project / Re: Features Wishlist
« on: March 23, 2011, 12:35:12 pm »
is there also a way to use just B_CALL _getKey so that you can detect key combos (I mean, like with 2nd-> Math)

Code: [Select]
:If getkey(54) and (getkey(47)
stuff
:End
Also, be aware that if waiting for a keypress with a loop, only getkey(0) will allow for multikeypress detection later on. For whatever reason, just getkey doesn't, even if the keys are being tested later in in the program with their own getkey(whatever). I don't know why.

2398
General Calculator Help / Re: Good game [and program] design
« on: March 23, 2011, 12:28:51 pm »
Huh. Why are they so easily corrupted?

2399
TI-BASIC / Re: Improvements
« on: March 23, 2011, 12:27:55 pm »
What? Also, all my programs use prgmDelVar, which is why it's its own program.

2400
TI-BASIC / Re: Improvements
« on: March 23, 2011, 12:21:19 pm »
Problem is, with the While loops, I can't take a chance like that. Also, they take up more bytes when executing and are actually slightly slower.

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