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Messages - Freyaday

Pages: 1 ... 163 164 [165] 166 167 ... 173
2461
TI-BASIC / Re: Undo
« on: March 11, 2011, 01:03:13 am »
The [re]drawing looks pretty sweet, right? But how does this insure 999 commands exactly? And how'd you come up with this?

2462
TI-BASIC / Re: Undo
« on: March 10, 2011, 10:39:07 pm »
I see, I see! Why this method in particular, like what are its advantages and such? How did you come up with this? I'm not trying to be rude or anything, I'm just curious.

2463
General Calculator Help / Re: Asylum
« on: March 10, 2011, 08:54:04 pm »
Anybody know how to chop up strings with Axe? The strings are space delineated....

2464
Humour and Jokes / Re: A good use for Netham45
« on: March 10, 2011, 10:33:47 am »
Lol nice. Now it needs to be:

1) blue-er
and
2) change the beer can with a Mt Dew one. :P
Done!

2465
General Calculator Help / Re: Asylum
« on: March 09, 2011, 05:36:44 pm »
Asylum has officially been started! It's text based, and its current state is closer to a choose your own adventure novel than Zork. I'm going to attatch what I have so far ASAP.

2466
General Calculator Help / Re: Good game [and program] design
« on: March 08, 2011, 03:07:37 pm »
What about Axe? I know I am ethically obligated to say "This is an Axe Program" and give all due credit to Quigibo, but do I have to include the Axe App/link to it as well?

2467
Pokemon Red / Re: Dead? D: *pokes Buckeye*
« on: March 08, 2011, 02:57:56 pm »
Pokes again
Buckeye's screams shatter the cool night air, scattering a coven of bats in the trees. The street floods with light as the boulevard's inhabitants startle awake and turn on the lights in their homes.

2468
Introduce Yourself! / Re: The Serial Time Killer
« on: March 08, 2011, 02:51:11 pm »
I just know how Greek transliterates, and it bothers me when the Greek alphabet is used improperly the same way a crooked picture frame bothers...people who care about such things.

2469
That...is a much better idea than what I was going to do. Should be much easier to implement,too. Thanks!

2470
How does that relate to the title?
PS: I want this thing to give people nightmares.
This is what else I have so far:
Therefore, it has to be dark. (For the nightmares thing)
That's going to be interesting, seeing as how white is transparent in Axe.
Definately going to need monsters.
Perhaps text adventure? But Axe isn't suited to text adventures...or is it?
Flashlight, or some other form of weak, fallible light source.
Maybe It's a maglite, that way the lightsource is also a weapon. But when using a maglite as a weapon, the light can't be pointed at the intended target. Hmmm....

2471
Maybe a game where you have to run and hide from enemies while trying to escape?
Kinda needs to be a little more hashed out than that....
But it's a start!

2472
Math and Science / Re: Favorite math theory/rules/law/et cetera.
« on: March 08, 2011, 10:06:09 am »
Euler's.

2473
I've kinda made a CAS suite of programs:
Long: divides polynomials
Product: multiplies polynomials
Radical: This one needs an example. It's a radical simplifier. It takes sqrt(20) and gives 2*sqrt(5), and it'll work with any root possible.
Radfrac: Rationalizes fractions. This one turns 3/sqrt(2) into (3*sqrt(2))/2. It also works for things like 3/(9+sqrt(2))....
That's all the ones I can think of at the moment. Anything else someone might need (within reason)?

Also, I'm looking for ideas for an Axe game. All I have so far is the name: Asylum.

2474
General Calculator Help / Re: Asylum
« on: March 08, 2011, 09:53:33 am »
Well, you edited it between the times when I loaded the page and when I replied.

2475
General Calculator Help / Re: Asylum
« on: March 08, 2011, 09:49:38 am »
Aww, you mean I can't use Asylum? And it's such a cool name,too. The source was going to be called Sanity....

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