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Messages - Freyaday

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421
TI Z80 / My Little RPG: Friendship is Magic
« on: March 03, 2012, 08:28:31 pm »
So, check it out: I am embarking on making an RPG, my first one, actually. 16x16 sprites, etc etc. T'will be a very pretty game.

Starring:

Twilight Sparkle as: The Black Mage
  Twilight has a remarkable repertory of offensive magic, and knows how to cure all status effects except Charm. She can trip up on the higher level magics, though, and doing so too many times will make her lose her sanity.

Applejack as: The Tank
  Applejack: Can take a load of damage, and deals a mean buck. But work her too hard, and she starts to suffer, getting worse as she goes on.

Rarity as: The White Mage
  A seamstress has to know how to repair things, and Rarity is no exception. She can't take a punch though, so keep an eye on her.

Rainbow Dash as: The semiFragile Speedster
  This prismatic pegasus zips in and out of the action, using the breaks to build up speed and power. Beware, though, as she can trip or crash, and her Atomic Rainnuke can harm the Mane Six.

Fluttershy as: The One Who Deals the Status Effects
  Fluttershy is the master of manipulation, using her abilities to mess with opponents heads. Her Stare paralyses them, her Charm changes their alignment, and she can do so much more. Beware, though, if she fails, Flutterrage overcomes her and she becomes Psychoshy, charging recklessly at the enemy, refusing to listen to you.

And

Pinkie Pie as: The One Who Hits People With the Fourth Wall
  Pinkie grabs the fourth wall and slams opponents into it at ludicrous speed. When your Morale gets low, she can raise it back up. But if she fails, you're picking up the pieces, as Pinkamena don't listen to nopony.



The Elements of Gameplay:
Morale:
  Your party Morale reflects how well you're doing. Do well, and everypony feels great. Getting thrashed? Your party ain't gonna feel so good. The more your Morale, the more effort the party puts into their attacks.
More Elements coming soon!

422
Miscellaneous / Re: What is your avatar?
« on: March 02, 2012, 06:29:44 pm »
My avatar is the perpetually-armored androgynous OC pony Imagination.
Because commas are for wusses.

423
Fruit Ninja / Re: Fruit Ninja
« on: March 02, 2012, 06:26:29 pm »
how about you make a LUT for the keys, so you can make a matrix out of them?
Definitely no need for that. The keys are already arranged by default in a nice, sequential order
Except on the TI-84+ for the STO, LN, ON, -, + and ENTER keys X.x
Er, it's the keys outside the main block where things get wonky, DJ.

424
Humour and Jokes / Omnimaga--Ponified!
« on: March 02, 2012, 06:04:52 pm »
Remember when I said I'd make a pony representation of Omnimaga? Well, guess what I did today! Here she is, Sigma Omnipony!
If you want Miss Sigma on your own TI-83 series calculator, open up that .zip file and send MAROS.8xv and MAROS.8xp over to your calc. Make sure you have the MAROS appvar in archive, and then run the MAROS program. Hit [ENTER] at the beginning screen, and watch the magic happen. ([CLEAR] to quit)

425
Miscellaneous / Re: Happy Leap Year!
« on: February 29, 2012, 11:29:11 am »
I just realized this was a leap year yesterday.

426
The Axe Parser Project / Re: Bug Reports
« on: February 28, 2012, 09:31:41 pm »
Axe is still accepting A°

427
anonymous users?

428
The Axe Parser Project / Re: Features Wishlist
« on: February 25, 2012, 08:15:11 pm »
Or, add the clipped line, and put it under a new token. Or put the clipped under the existing Line() and nonclip under a new token.

429
TI Z80 / Re: Contest entry--Nymless
« on: February 23, 2012, 11:01:27 pm »
New Nymless!
New Features:
Added the ability to load and save the position of the lemniscate animation (LOAD and SAVE respectively) Saves to the Appvar NYMPOSIT
Added some Stats (NYMSTAT): View by holding GRAPH on the Main Menu
Mine and Rectangle stats have been moved to ZOOM
Replay! Press TRACE at the Main Menu to relive your win (or agonize over analyze your loss) While in Replay, all of the various visual options can still be changed on the fly with their respective buttons. Hold + while in Replay to fast-forward, and ON to slow down. Replays are stored in the appvar NYMPLAY.

430
Fruit Ninja / Re: Fruit Ninja
« on: February 23, 2012, 10:38:02 pm »
It's not a loop. It's a whole bunch of if statements. You could make it so that nonadjacent keys don't trigger it.

431
Fruit Ninja / Re: Fruit Ninja
« on: February 23, 2012, 10:20:07 pm »
I made an improved touchpad.

432
The Axe Parser Project / Re: Features Wishlist
« on: February 20, 2012, 04:56:05 pm »
Can we have a signed modulo operator?

433
Fruit Ninja / Re: Fruit Ninja
« on: February 17, 2012, 05:13:13 pm »
Is it possible to make it so that multiple keys pressed slices at the average position?

434
ROM Hacking and Console Homebrew / Re: Omni Emblem
« on: February 17, 2012, 05:11:20 pm »

435
ROM Hacking and Console Homebrew / Re: Omni Emblem
« on: February 16, 2012, 10:07:33 pm »
Omni-sama has her own topic! Y u no visit?

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