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Humour and Jokes / Re: 9001 signs you're addicted to calcs and Omni
« on: November 20, 2011, 11:30:08 pm »
2454: Like the ocean!
This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to. 616
Humour and Jokes / Re: 9001 signs you're addicted to calcs and Omni« on: November 20, 2011, 11:30:08 pm »
2454: Like the ocean!
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The Axe Parser Project / Re: Features Wishlist« on: November 20, 2011, 06:42:55 pm »Lol @ the port to 86YES PLEASE! 618
Humour and Jokes / Re: The awkward moment when...« on: November 16, 2011, 11:50:01 pm »
your teacher takes your calc away and you can't do math any more
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Humour and Jokes / Re: The awkward moment when...« on: November 16, 2011, 07:40:16 pm »
When you realize that it's not a dream and you actually came to school without your pants on.
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TI Z80 / Re: Contest entry--Nymless« on: November 16, 2011, 09:27:12 am »
New Nymless!
Newness: Rectangles of shimmer flip between solid and hollow for a frame when you bounce off them New Menu option, Wipe, clears out the current level. WARNING: Wipe does not ask for confirmation before clearing your level, so make sure you have saved your work! You can now pause Nymless! Press 5 while playing to pause, any key to resume The Nymless savestates are much, much smaller now! (from ~850 bytes to ~90 bytes) 621
The Axe Parser Project / Re: Which Axe version do you use?« on: November 15, 2011, 11:13:44 pm »
Weirdly enough, L1 is actually a buffer, but you have to move the built-in variables before you can use it as such, because the Axevars are stored at the end of L1.
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TI Z80 / Re: Midnight« on: November 15, 2011, 11:12:07 pm »Amazing. I love games with plotlines * Freyaday trips over a plotline Who put that there?
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Other Calculators / Re: Anti-Axe/BASIC mentality/debates« on: November 15, 2011, 11:11:18 pm »Axe is not good for trying to make a shell or GUI API.Now I wanna make an Axe GUI. 624
The Axe Parser Project / Re: Features Wishlist« on: November 14, 2011, 05:44:28 pm »I'm just curious, but does axe already have a function to absorb TI-OS Strings?No. 625
Other Calculators / Re: Anti-Axe/BASIC mentality/debates« on: November 14, 2011, 05:40:16 pm »
I came here because of Axe. I had been programming in BASIC for a while and, when I heard about Axe, I was hesitant. I knew about the power (THE POWAH!) and what it could do if used wrong (Who am I, Uncle Ben?).
To cut the melodrama, I was afraid of crashing my calc. (and wrecking a few other things in the process) But as I heard about all the awesome stuff Axe could do, I became more and more excited--GREEEEEEYYYYYYSCCC So I got Axe. And then I needed help. I was trying to port a drawing program I had over to axe--or something. I dunno. I hesitated, for reasons that still don't make sense. I still use BASIC occasionally, when I need to write a quick math program or something, because it's easy, and when you need the floats, you need the floats. One of my favorite programs was a Basic program that made clamped cubic splines off of inputted points (no arg Input ftw), and I did the graphing manually, because I wanted to let you go backwards, which I did. Loop-de-loops! The only thing you couldn't do was have two consecutive points line up vertically. In otherwords, you couldn't go straight up, because vertical lines are not functions of x ( But the program I was most proud of was a BASIC AI that played another BASIC game of mine. Unfortunately, I lost the selecting engine to it, but I am now trying to put it back together in my spare time. I love Axe, because of what I can do. But sometimes, it isn't the right tool for the job. So, yeah. Calcs FTW. 626
Elimination / Re: Elimination: A New FPS« on: November 14, 2011, 05:06:29 pm »Awesome idea. I hate when I get a RAM clear and have to restart everything from scratch.USB catgirl is afraid of TI products, so sadly, no. As DJ_O said, link cables are hard to come by. I had to assemble mine out of audio parts, and it doesn't even fit calcs that have recessed link ports (I hate recessed ports), while the USB cable came with the calc. I've never played a multiplayer calc came, and with a game awesome as this is looking to be, I really wanna be able to experience the whole thing. 627
The Axe Parser Project / Re: Features Wishlist« on: November 14, 2011, 12:12:33 pm »
Perhaps the absorbing syntax could be just having appvAPPVAR->constant on a line, similar to how it is with programs.
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Humour and Jokes / Re: 9001 signs you're addicted to calcs and Omni« on: November 14, 2011, 12:06:02 pm »
2428: You put your calc on a scanner and scanned it (true)
2429: You did it just to see what it would look like (also true) 2430: You use the result as walpaper for the walls that aren't covered in the Omni background (would be true if I liked wallpaper) 629
The Axe Parser Project / Re: Features Wishlist« on: November 12, 2011, 10:28:13 am »
Those are both much slower than a RectW() would be.
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Other Calculators / Re: How much stuff is on YOUR calc?« on: November 12, 2011, 12:36:13 am »Erm that sounds kind of akward. X.xYou have no idea. Neither of us have any idea what we're doing. It's a great read though. |
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