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Messages - Freyaday

Pages: 1 ... 45 46 [47] 48 49 ... 173
691
Elimination / Re: Elimination: A New FPS
« on: October 23, 2011, 01:03:18 am »
Um, so it doesn't fire a rocket, just an invisible explody beam?

692
Art / Angel-My succubus
« on: October 21, 2011, 11:47:20 pm »
Here's a drawing of Angel in a catsuit. Her wings are folded up.

693
Miscellaneous / Re: Cokesplosion
« on: October 21, 2011, 10:40:04 pm »
I actually really like glass bottles and I'm sorry they got rid of them.

694
Miscellaneous / Re: Cokesplosion
« on: October 21, 2011, 10:22:51 pm »
Frozen coke is really good, actually.

695
Miscellaneous / Re: Cokesplosion
« on: October 21, 2011, 10:20:38 pm »
Apparently, they froze and the expansion 'sploded them

696
Graviter / Re: Graviter
« on: October 21, 2011, 08:10:22 pm »
It's not a sequence at all - it's a realistic force field that affects the particles. They're randomly positioned in the initial y-axis, but then the force field drags them in an orbit. I haven't nailed down the values for making a perfect circular orbit, so some of them are sucked into the middle and then given an "infinite velocity," so they're flung off the screen. They're respawned though ^^
Actually, it gives the impression something really cool's happening and I like it. I vote for keeping it. :D

697
Miscellaneous / Cokesplosion
« on: October 21, 2011, 07:23:40 pm »
There are no words.

EDIT (Deep Thought): Shrunk your pictures to 25% of the original size. They're still huge O.O

698
The Axe Parser Project / Re: Features Wishlist
« on: October 20, 2011, 10:27:01 pm »
Freyaday, that is most definitely valid code. Are you sure you've tested this with the latest version of Axe? Because I did and it worked just fine for me.
Huh. Guess I was doing something else wrong.
* Freyaday shrugs

699
The Axe Parser Project / Re: Features Wishlist
« on: October 20, 2011, 09:27:06 pm »
The ability to define Constants in terms of other constants.
For example, I would like to be able to do
L1+256->GDB1
GDB1+256->GDB2
Currently, that is not valid code. Can it please be made so?

700
Humour and Jokes / Re: 9001 signs you're addicted to calcs and Omni
« on: October 20, 2011, 08:26:10 pm »
2323: You wonder how some of these signs actually relate to "addiction to calcs"...
:P
2324: You remember that it includes addiction to Omni as well

701
Axe / Re: Axe Q&A
« on: October 20, 2011, 08:08:29 pm »
So will future versions of Axe be completely object-oriented? O.O
Only if you want it be, I guess.

702
Humour and Jokes / Re: 9001 signs you're addicted to calcs and Omni
« on: October 20, 2011, 07:59:56 pm »
2321: You wonder if it says 'Zilog Inside'.
2322: You quote unnecessarily

703
Axe / Re: Axe Q&A
« on: October 20, 2011, 07:56:52 pm »
Oo0, sounds good. Where are these things gonna be stored and will we have to allocate them?

704
Humour and Jokes / Re: 9001 signs you're addicted to calcs and Omni
« on: October 19, 2011, 06:13:21 pm »
2313: We repeat stuffs in here. A lot.
2314: You don't repeat things.
2315: You While them

705
Humour and Jokes / Re: 9001 signs you're addicted to calcs and Omni
« on: October 19, 2011, 05:58:30 pm »
2312: You're a lazy bastard and just quote the damn things.

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