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Humour and Jokes / Re: 9001 signs you're addicted to calcs and Omni
« on: October 13, 2011, 10:13:29 pm »
2434: Home is where the calc is.
This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to. 751
Humour and Jokes / Re: 9001 signs you're addicted to calcs and Omni« on: October 13, 2011, 10:13:29 pm »
2434: Home is where the calc is.
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TI Z80 / Re: Contest entry--Nymless« on: October 13, 2011, 09:40:43 pm »
Ok guys, I am now taking Feature Requests!
Please, tell me how Nymless can be improved! 753
News / Re: Randy Compton releases the first TI-80 emulator« on: October 13, 2011, 09:39:15 pm »
That is amazing.
Now, to the nSpire! * Freyaday breaks out his cape
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TI Z80 / Re: Contest entry--Nymless« on: October 13, 2011, 12:59:26 pm »
Yes. You cannot play the level directly from the group.
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KnightOS / Re: AsmOS - A basic version of Knight Kernel« on: October 13, 2011, 03:19:44 am »Is that even possible?No, as TI-BASIC is an interpreted language, and OSs have to be bytecode. Also, even if you were to write a TI-BASIC compiler, the language does not have the control necessary for an OS. 756
TI Z80 / Re: Contest entry--Nymless« on: October 13, 2011, 02:39:54 am »
Well, I am still working on those display options in Miner, please enjoy this release of Nymless.
Notes: Miner now displays the mine you are editing in 4scale in dark grey. Shimmer displays the rectangle you are currently editing as hollow. Also, when you enter a rectangle in shimmer, it will look like it has disappeared or gotten smaller. This is because the rectangle you are now editing has the exact same dimensions and location as the one you just entered. I am trying to think up a way to solve this issue, any suggestions would be highly appreciated Nymless has a new display option: Press MATH to make the rectangles of shimmer hollow, ALPHA to make them solid. 757
Humour and Jokes / Re: 9001 signs you're addicted to calcs and Omni« on: October 12, 2011, 10:27:48 am »
2416: You don't because you aren't
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Elimination / Re: Elimination: A New FPS« on: October 11, 2011, 11:16:36 pm »
Oh cool!
How'd you do it? 759
Axe / Re: Axe Q&A« on: October 11, 2011, 05:51:46 pm »I tried with 0.5.3bYeah, Axe is kinda tetchy about that. There's really no way around it, other than UnArchiving it. 760
Axe / Re: Axe Q&A« on: October 11, 2011, 05:26:11 pm »
0.5.3 has it. It actually checks for differences, and returns the number of bytes it looked through to find that abberance. If it doesn't find a mismatch, it returns 0
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TI Z80 / Re: Contest entry--Nymless« on: October 11, 2011, 05:23:56 pm »I'm glad this is progressing againYay, DJ_O is proud of me! Yeah. I've been trying to squash this bug ever since it reared its ugly head, and I haven't had any progress until today, when I rewrote the level editors. Yes, editors: I just now made Shimmer 2.0 762
TI Z80 / Re: Rolling ball that jump on tracks in mode-7 3d. [HBJ project]« on: October 11, 2011, 03:33:57 pm »
WTH, Frey?
* Freyaday meant Pt-Change both times * Freyaday smacks himself
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TI Z80 / Re: Contest entry--Nymless« on: October 11, 2011, 03:33:09 pm »Cool to hear, btw: necropost batman!It's my project, so what if it takes me forever to give y'all an update? tl;dr I haven't made any progress up until now. 764
Axe / Re: Axe Q&A« on: October 11, 2011, 03:20:55 pm »oh.It's code that modifies itself. Yours is kinda doing that. 765
TI Z80 / Re: Contest entry--Nymless« on: October 11, 2011, 03:17:37 pm »Of course I am. |
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