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Messages - Freyaday

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751
Humour and Jokes / Re: 9001 signs you're addicted to calcs and Omni
« on: October 13, 2011, 10:13:29 pm »
2434: Home is where the calc is.

752
TI Z80 / Re: Contest entry--Nymless
« on: October 13, 2011, 09:40:43 pm »
Ok guys, I am now taking Feature Requests!
Please, tell me how Nymless can be improved!

753
News / Re: Randy Compton releases the first TI-80 emulator
« on: October 13, 2011, 09:39:15 pm »
That is amazing.
Now, to the nSpire!
* Freyaday breaks out his cape

754
TI Z80 / Re: Contest entry--Nymless
« on: October 13, 2011, 12:59:26 pm »
Yes. You cannot play the level directly from the group.

755
KnightOS / Re: AsmOS - A basic version of Knight Kernel
« on: October 13, 2011, 03:19:44 am »
Is that even possible?
No, as TI-BASIC is an interpreted language, and OSs have to be bytecode. Also, even if you were to write a TI-BASIC compiler, the language does not have the control necessary for an OS.

756
TI Z80 / Re: Contest entry--Nymless
« on: October 13, 2011, 02:39:54 am »
Well, I am still working on those display options in Miner, please enjoy this release of Nymless.
Notes:

Miner now displays the mine you are editing in 4scale in dark grey.

Shimmer displays the rectangle you are currently editing as hollow. Also, when you enter a rectangle in shimmer, it will look like it has disappeared or gotten smaller. This is because the rectangle you are now editing has the exact same dimensions and location as the one you just entered. I am trying to think up a way to solve this issue, any suggestions would be highly appreciated

Nymless has a new display option: Press MATH to make the rectangles of shimmer hollow, ALPHA to make them solid.

757
Humour and Jokes / Re: 9001 signs you're addicted to calcs and Omni
« on: October 12, 2011, 10:27:48 am »
2416: You don't because you aren't :P

758
Elimination / Re: Elimination: A New FPS
« on: October 11, 2011, 11:16:36 pm »
Oh cool!
How'd you do it?

759
Axe / Re: Axe Q&A
« on: October 11, 2011, 05:51:46 pm »
I tried with 0.5.3b
It seems Equ>String( doesn't work with files ?
I loaded an appvar into Y0, used it with another pointer in Equ>String, and Axe says : "Error : File Misuse"
Yeah, Axe is kinda tetchy about that. There's really no way around it, other than UnArchiving it.

760
Axe / Re: Axe Q&A
« on: October 11, 2011, 05:26:11 pm »
0.5.3 has it. It actually checks for differences, and returns the number of bytes it looked through to find that abberance. If it doesn't find a mismatch, it returns 0

761
TI Z80 / Re: Contest entry--Nymless
« on: October 11, 2011, 05:23:56 pm »
I'm glad this is progressing again :)
Yay, DJ_O is proud of me! :w00t:
Yeah. I've been trying to squash this bug ever since it reared its ugly head, and I haven't had any progress until today, when I rewrote the level editors.
Yes, editors: I just now made Shimmer 2.0

762
WTH, Frey?
* Freyaday meant Pt-Change both times
* Freyaday smacks himself

763
TI Z80 / Re: Contest entry--Nymless
« on: October 11, 2011, 03:33:09 pm »
Cool to hear, btw: necropost batman!
It's my project, so what if it takes me forever to give y'all an update? :P
tl;dr
I haven't made any progress up until now.

764
Axe / Re: Axe Q&A
« on: October 11, 2011, 03:20:55 pm »
oh.
how does self modifying code works?
It's code that modifies itself. Yours is kinda doing that.

765
TI Z80 / Re: Contest entry--Nymless
« on: October 11, 2011, 03:17:37 pm »
Of course I am.
You don't know anything about me  :devil:
*.*

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