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Messages - Freyaday

Pages: 1 ... 56 57 [58] 59 60 ... 173
856
TI Z80 / Re: Contest entry--Nymless
« on: September 23, 2011, 11:08:46 am »
Alright, Now that there are level editors, here's a challenge for y'all:
Let's see who can come up with the best levels.
Go!

857
Elimination / Re: Elimination: A New FPS
« on: September 23, 2011, 11:02:10 am »
I thought bosses were supposed to be fought with the catgirl launcher?

858
TI Z80 / Re: Water Surface Simulation
« on: September 23, 2011, 11:00:42 am »
Quote from: ztrumpet
Why does the amount of water fluctuate?  Shouldn't it be impossible to create or destroy water?  Sometimes I can almost fill/empty the screen if I get all three objects in about the same spot horizontally and repeatedly go up, down, up, down.
Maybe it's just too realistic!!
If you move an object very fast and it will touch another object (water) while moving, it'll become warm!
If it'll be very fast, it'll become hot.
And so the water was too hot, and it's in the air (invisible)  ;)



Please make that game!!!
Lol p2.

859
ROM Hacking and Console Homebrew / Re: Omni Emblem
« on: September 22, 2011, 01:22:33 pm »
I like the colors. Can the red be a dark bloodred please?

860
Miscellaneous / Re: Sorta funny pic -- chrome murders firefox
« on: September 21, 2011, 09:57:56 pm »
I like Opera's mouse gestures.

861
Elimination / Re: Elimination: A New FPS
« on: September 21, 2011, 09:55:55 pm »
The sprite. I can see why you didn't feel the need to make your own.

862
The Axe Parser Project / Re: Bug Reports
« on: September 21, 2011, 09:55:07 pm »
Thanks!

And, unfortunately, the problem is not like that. The scanlines are completely frozen.

863
News / Re: A New "Wave" of Physics Simulations
« on: September 21, 2011, 09:53:49 pm »
Wow. Just...wow. (Frey needs to get him some skillz so he can do these things too.)
* Freyaday feels emprogrammated

864
Elimination / Re: Elimination: A New FPS
« on: September 21, 2011, 09:10:09 pm »
I love how the pistol looks Great job on that, man.

865
The Axe Parser Project / Re: Bug Reports
« on: September 21, 2011, 09:08:43 pm »
Runer: can you provide that in a mp4? I can't view it as a wmv.

Axe: Practically every time I try to compile a source from archive, I get a BAD FLASH 0%. I UnArchive it, and it works fine.
Also, I compiled some stuff for an Application, and it no longer copies stuff from an appvar to L3

866
The Axe Parser Project / Re: Features Wishlist
« on: September 21, 2011, 11:15:00 am »
Actually, those greys are the result of having pixels that don't switch fast. Otherwise, with the the screen-delaything, all we'd see would be headache inducing flicker.

867
TI Z80 / Re: Water Surface Simulation
« on: September 21, 2011, 10:59:04 am »
O_o
You should make that in greyscale!!!


Better: Make a game of it!!

And then, with arrow-keys, it should be possible to controle a block at the left side. And you'll have to make enough waves to blow the enamys (ships, coming from the left side) away!!
Omigod, that really would be an epic game! You have capsize them with waves!
MAKE THAT GAME! MAKE IT NOW!

868
The Axe Parser Project / Re: Features Wishlist
« on: September 21, 2011, 10:53:31 am »
I think noone will be angry if it will backup before - You can tell axe if it should backup or not.
What's better if it'll backup after??
THen, if it crashes due to some bug, you still have the nonbuggy version backed up.

869
The Axe Parser Project / Re: Features Wishlist
« on: September 21, 2011, 10:34:41 am »
Perhaps a setting telling Axe when to make the backup?
That way you can keep the nonbuggy version if something goes horribly wrong, or you added a bunch of new features or something and you really don't want to go through the effort of recoding them.

870
TI Z80 / Re: Water Simulation w/ Track Drawing
« on: September 21, 2011, 12:21:18 am »
 That is awesome.
* Freyaday needs to go find that tutorial. He could make a game!

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