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Messages - Freyaday

Pages: 1 ... 57 58 [59] 60 61 ... 173
871
TI Z80 / Re: Water Surface Simulation
« on: September 21, 2011, 12:19:04 am »
Wow, that is amazing Builder. That is something I've been wanting to do for a very long time, but never knew how.
Wow.

872
TI Z80 / Re: Powder Game
« on: September 20, 2011, 06:54:04 pm »
Nope. All of that is handled through the particle ID and the pressure data.
Oh ok! :)

873
TI Z80 / Re: Powder Game
« on: September 20, 2011, 06:51:32 pm »
You can compress that data significantly. Let's assume 1 byte for the identifier (you'd actually need fewer bits) with 1 byte particle data and a 256x256 screen (you need some portion for a menu). That means you're down to 1 byte each for the x and y variables (integers are more efficient representations of integers than floating points) and you can skip the temperature variable because it doesn't exist in the canonical version. What's left is the pressure, which can be placed in a 1 byte variable. Thus, you have 5 bytes, which should probably be rounded out to 6 bytes with an extra "data" byte after the ID. That's only 384 KB.
That temperature variable is actually really useful. It's what allows stuff like fire! And convection! And Stuff!

874
TI Z80 / Re: zStart - an app that runs on ram clears
« on: September 20, 2011, 06:49:25 pm »
I have a suggestion.
On the font view screen (the one that appears when you press ALPHA whilst editing a char) you currently clear and then refill the screen whenever the cursor is moved. I came up with a way to fix that.
Instead of clearing the screen every time, all you have to do it print the char and the char to its left in black-on-white, then move the cursor, then do whatever!
I even wrote an Axe program that'll do it!
Lemme know if you'd like it. :)

I know that ;D. Maybe you should hear the background behind the font editor. When I first made it, I figured people would just press +/- and *// to navigate. Then, I got the awesome idea to display all the characters and let you pick one. Of course, since this was just a menu, I didn't spend that much time on it. It did it's purpose, and I was happy with it. When I made it, I didn't think many people would use it.

Now however, I realized that everyone uses the chart every time and no one uses the controls I added. (look at those absolutes) This also explains why the editor starts out editing, and not viewing the list.

Now you know.
Ah ok. Can you still implement it though? The flicker drives me nuts. It messes with my head, man! O.O

875
The Axe Parser Project / Re: Bug Reports
« on: September 20, 2011, 10:39:56 am »
I've had some occurrences of frozen scanlines as well, tho it's kind of random (and only happens in one program).  Maybe 1 out of 20 times.
This happens every time you press the button. D:

876
The Axe Parser Project / Re: Features Wishlist
« on: September 20, 2011, 10:38:04 am »
I would like it very much if Axe made backups even when the source is in archive. At present, it does not do so.

877
The Axe Parser Project / Re: Bug Reports
« on: September 20, 2011, 10:36:03 am »
Found this in 103
The latest version of Nymless on my calc has the option to display in two, three, or fourscale (dispgraph,r,rr)
When you press the key for fourscale, the lines pause for somewhere around fifty frames, and then they start moving again.
What do I mean by "the lines"?
Why, the diagonal bands of pixels Axe uses to make its fourscale!
Also, the game runs just fine during those fifty frames.

878
TI Z80 / Re: Gravity Guy
« on: September 20, 2011, 12:39:30 am »
Yes, plz!
Like, design tips or something, and also Open The Damn Menu Factor* (coined by a Disney DVD menu designer, not I)

*OTDMF puts an upper limit on your transitions. It doesn't matter how epic the transition is if it takes half a minute.

879
The Axe Parser Project / Re: Bug Reports
« on: September 20, 2011, 12:35:47 am »
That's the TI-Basic newline char (display it on the homescreen and you get a newline then a colon, and I don't remember what happens on the graph screen)
That explains why it shows up like that. Thanks!
Also, that explains the weird shit.
Now to figure out how to fix it.
If statements, here I come!
Oh, and it's on the homescreen :)

880
The Axe Parser Project / Re: Bug Reports
« on: September 20, 2011, 12:30:29 am »
Encountered this in 0.5.3. No amount of recompiling will remove this, and I can make no sense of it.

I made a font viewer with a cursor. The cursor is pure decoration, and it is the char under the cursor, but in white-on-black. To fix the bits left behind on the screen when the cursor moves, I print both the formerly selected char and the one to the left of it in black on white.

You press enter to switch halves of the font, and arrow keys to move the cursor.
I will post the code later, but, to sum it up, weird shit happens when you select D6h. Even zStart avoids the char. In fact, instead of showing up as the placeholder char (a 3x3 centered, filled box in the OS font) it gets displayed as a space. (zStart displays it as a filler char, though)

tl;dr
What is up with the nonchar at D6h?

881
TI Z80 / Re: zStart - an app that runs on ram clears
« on: September 20, 2011, 12:19:03 am »
I have a suggestion.
On the font view screen (the one that appears when you press ALPHA whilst editing a char) you currently clear and then refill the screen whenever the cursor is moved. I came up with a way to fix that.
Instead of clearing the screen every time, all you have to do it print the char and the char to its left in black-on-white, then move the cursor, then do whatever!
I even wrote an Axe program that'll do it!
Lemme know if you'd like it. :)

882
Miscellaneous / Re: Why Johnny Can't Code
« on: September 19, 2011, 08:01:39 pm »
I know someone who I think could be a programmer, and one who already programs comps. That's two down, 2197 to go.

883
Miscellaneous / Re: Why Johnny Can't Code
« on: September 19, 2011, 07:56:24 pm »
Also, there are things that can only be done with a goto, like starting a program over.
Depends on how it's structured. If you make the whole thing out of nested loops the right way, you can jump back to the being without a goto. A great example of this is tifreak's Sprite-2-Hex program. The whole thing is constructed out of nested While loops. When a menu item is selected, it runs a specific While var=value loop with that routine, then sets or resets the var as necessary to jump to the beginning, another routine or quit.
Oh. But doing so adds another check to the loops, making them slower. Also, Slightly Insane Code Flow. :P

884
Miscellaneous / Re: Why Johnny Can't Code
« on: September 19, 2011, 07:44:24 pm »
Also, there are things that can only be done with a goto, like starting a program over.

885
Miscellaneous / Re: Sorta funny pic -- chrome murders firefox
« on: September 19, 2011, 07:35:23 pm »
IE totally would eat glue....

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