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Messages - Freyaday

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946
Humour and Jokes / Re: Funny #omnimaga quotes (NSFW)
« on: September 07, 2011, 06:49:40 pm »
Quote from: IRC
[16:46:10] <+OmnomIRC> (O)* Freyaday chokes ACagliano
[16:46:10] <+jimbauwen> Yay

947
Introduce Yourself! / Re: Foo
« on: September 07, 2011, 09:29:47 am »
Hi!
I'm one of the more normal people here. Just check my title for confirmation.
* Freyaday doles out huge quantities of !peanuts

948
Humour and Jokes / Re: 9001 signs you're addicted to calcs and Omni
« on: September 07, 2011, 09:20:22 am »
2129: She doesn't care.

949
TI Z80 / Re: zStart - an app that runs on ram clears
« on: September 07, 2011, 09:19:40 am »
Ooooh, i'd like that. I've done that loads of times. Could there be an option to have them stored as appvars?

950
Humour and Jokes / Re: 9001 signs you're addicted to calcs and Omni
« on: September 06, 2011, 06:00:24 pm »
2123: You ignore that.

951
Humour and Jokes / Re: 9001 signs you're addicted to calcs and Omni
« on: September 06, 2011, 05:46:36 pm »
2121: You go back in time to when TI's calc division consisted of competent, sane people and kiss them all.

952
Miscellaneous / Re: Post your desktop
« on: September 06, 2011, 11:40:03 am »
Nice.

953
Humour and Jokes / Re: 9001 signs you're addicted to calcs and Omni
« on: September 06, 2011, 10:33:18 am »
2112: You are in love with Axe

954
Elimination / Re: Elimination: A New FPS
« on: September 05, 2011, 07:14:32 pm »
Nice. Looking good. :)

955
Humour and Jokes / Re: 9001 signs you're addicted to calcs and Omni
« on: September 05, 2011, 03:42:41 pm »
2102: You am the war

956
TI Z80 / Re: My explosive contest entry
« on: September 05, 2011, 03:41:50 pm »
That's to make it so that you can use the Axevars instead of the memory locations, because Axevars are faster.

957
News / Re: ASM to arrive on TI-80 ROM 4.0 soon?
« on: September 05, 2011, 11:12:02 am »
Well, this is interesting. Looks like I'll never be able to port Nymless to this thing, though.

958
TI Z80 / Re: Dimension Shift
« on: September 05, 2011, 11:01:34 am »
And make some rooms with both shifting and dimension switching in them! Pretty please?

959
TI Z80 / Re: My explosive contest entry
« on: September 05, 2011, 10:39:59 am »
If the velocity of the object is zero, and if there is a floor underneath the object, terminate the object collision code before it gets to the part where it collides with other objects.  It can be really handy as a speed maximizer, for every sleeping objects out of N total objects, you cut N-1 collisions out of the cycles. 
So, something like


For(all objects)
Copy(Object Data,Var address, Length)
If Velocity
Check for collisions
End
End

960
TI Z80 / Re: My explosive contest entry
« on: September 04, 2011, 12:34:18 pm »
That's an interesting way of doing it. How'd you do that?

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