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Web Programming and Design / Re: IPod HTML dev app
« on: November 13, 2009, 04:58:32 pm »how about ftp? that would work...and it would be better for an iPod touch...I don't know how or even if it is possible... :S
This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to. 1021
Web Programming and Design / Re: IPod HTML dev app« on: November 13, 2009, 04:58:32 pm »how about ftp? that would work...and it would be better for an iPod touch...I don't know how or even if it is possible... :S 1022
Introduce Yourself! / Re: I should introduce myself too... after all this time...« on: November 13, 2009, 03:21:26 pm »
gahh
got rickrolled... -.-' Hi DJ Omnimaga to the Omnimaga forums. Please stay with us like you would be in your home. 1023
Introduce Yourself! / Re: Greetings from Portugal« on: November 13, 2009, 03:19:43 pm »
Greetings neighbour.
Parece que já não estou sozinho aqui. Olá camarada. 1024
Web Programming and Design / Re: IPod HTML dev app« on: November 13, 2009, 01:49:38 pm »Thanks! Now I wish there was some way that it could save the pages...Hmm, I wish too. Thinking of it there are some ways: - Using cookies. (limited space and not what we exactly want) - some future feature of HTML5 with local storage (?) (still) - Web browser addon. (Firefox seems to lack good documentation, I mean easy way to learn) Good use, then. 1025
TI Z80 / Re: the Tale of Lost Map« on: November 13, 2009, 09:34:03 am »hmmm... may be instead of Ans, you can manually store the value in Real variable, like 1->R or something like that. and the beginning of the program can be like,Yes, that solves nicely. But there are 2 extra bytes for each call and remember R can be defined by other TI-BASIC programs or even by the user. We can always add extra bytes using pi or e (euler constant). Like: // While works nicely here to save bytes. If you need an explanation, ask. While R=/pi/ //stuff Return End While R=2/pi/ //stuff Return End 2/pi/->R prgmMAIN //stuff This avoids triggering a subroutine by incident. Very rarely someone will have constant euler... pi is somewhat more common. We are off-topic now but this was a good discussion for me and others. 1026
Web Programming and Design / Re: IPod HTML dev app« on: November 13, 2009, 09:19:05 am »Ok, I'll host it on my own site and post a link when I get on the compTry out HTML frames horiz.html - This one serves for everything: HTML, CSS and JS. (there are other alternatives, but they do the same) JS Console for JavaScript only. And open some of the other pages to see other useful... (some can be unfinished, though) EDIT: I will polish this work to perfection. Discussion will happen in UTI post: http://www.unitedti.org/index.php?showtopic=9117 and here. 1027
TI Z80 / Re: the Tale of Lost Map« on: November 12, 2009, 06:07:14 pm »No, I think the beginning of the subprogram does that for you.Exactly. And there is a "fun" trick with :IS>( or :DS( IIRC. I agree.(altough I'm sure Builderboy could maybe improve that)You are too kind, I think you did a fabulous job Curious. It has the advantage of being on the same program. Recursion (calling the program itself :prgmNAME) avoids Goto's with other costs. Example: prgmNAME :If fpart(Ans)=fpart(/pi/) :Then //subroutine! :Ans-/pi/->R :If R=4 :Then :End /etc. :End : /main loop :/pi/+4 :prgmNAME /code : Problems: if you execute the program with a bad ans, it will throw error. To solve, put a note on readme or use other program (maybe it is preferable to just use a subprogram to routines) like: prgmGAME :1 :prgmNAME EDIT: other fix: put this code before the :If fpart(Ans)=fpart(/pi/) Ans(1 // solves problems with lists but I don't know what to do with strings, matrices and maybe complex values... 1028
Web Programming and Design / Re: IPod HTML dev app« on: November 12, 2009, 05:48:32 pm »
Disclaimer: don't look too much to some comments on source code, you might not understand.
There are bugs, somewhere. If you find some let me know. I am too lazy to host it. I wanted to make my HTML site but laziness... http://www.megafileupload.com/en/file/154915/HTMLCSSJS-IDE-alpha-zip.html Download, use offline or just host yourself. Some files may not function if renamed and maybe folder relative position changed. 1029
News / Re: Eeems goes away for a while« on: November 11, 2009, 06:40:02 pm »Well today in Korea they still have SC tournaments where someone wins money for pwningThere are a few odd exceptions but hopefully. 1030
TI Z80 / Re: the Tale of Lost Map« on: November 11, 2009, 06:34:23 pm »
Hmmm a simple and effective way in speed and readability that I personally use is:
in a separated program: PRGM:ROT :Ans->R :If R=1 :Then /subroutine one :End :If R=2 :Then /subroutine one :End Say you have 20 subroutines. Split them in two parts to extra speed: :If R<20 :Then /all the subroutines before 20 :Else /all the subroutines after 19 :End Now from the main program to call a subroutine just: :2 :prgmROT TI-BASIC Developer has other ways. Some really mess with the TI-BASIC interpreter in tricky ways that even I am scared to use them. http://tibasicdev.wikidot.com/subprograms Oh, I discover on there that While is better than If:Then... Time to change stuff. And others pages, if I remember right. In UnitedTI and stuff. I have to found them again... (http://tibasicdev.wikidot.com/recursion) 1031
Web Programming and Design / Re: IPod HTML dev app« on: November 11, 2009, 06:33:40 pm »If you're looking for an online HTML IDE, it just so happens that I've actually been working on building an XHTML/CSS/Javascript IDE myselfI have done one too. It is very usable but only tested on up to date Firefox. A little on IE but no other browser. I have 2 versions of real time HTML and CSS (edit and see immediately what happens), a JavaScript kind of console (some basic debugging with logging and in future variable watching), and other minor stuff. I can give away if there is interest. 1032
News / Re: Nspire OS decrypted« on: November 10, 2009, 10:23:58 am »
I think they want to find an exploit after seeing some OS code.
I am hoping this goes fast... 1033
News / Re: Unfinished RPG "The Core Of Light" by Timendus released as is« on: November 09, 2009, 02:26:34 pm »Ah ok. Btw you might want to try Dwedit dissassembler on Ticalc.org. I myself couldn't run it the last time I tried it (got an error about missing ocx or dll files but that was back in 2004 or 05) but other people had no problem with it. Idk if it dissassembles everything correctly, though, like the sprites dataThat is what I needed, thanks DJ. Great dissembler, it guesses the data for me! Nice... In some minutes, I will have the sprite sheet. 1034
F-Zero 83+ / Re: F-Zero Progress Thread« on: November 09, 2009, 01:07:13 pm »
I played a bit one F-Zero and this one miss the accelerator thing on the floor and more speed.
Isn't time to more tracks and "cars"? 1035
News / Re: Unfinished RPG "The Core Of Light" by Timendus released as is« on: November 09, 2009, 08:55:16 am »Usually, I just use print screen several times when playing the game on emulator then resize then convert to black and white, but the issue is that if a game is really hard (like this one) it takes ridiculous amount of time to rip all sprites. That said, I have some other sprites somewhere that I will post soon, but most are either 16x16 or they are monochrome 8x8That is why I am going into dissemble the game and find the data for the graphics. Generally graphics come last in the program. Also you can easily (somewhat) find pointers to the graphics. And I already know programs and ways to convert the hex text into image files. Most sprites I rip is from eye. I haven't tried the print screen method... |
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