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Messages - Galandros

Pages: 1 ... 72 73 [74] 75 76 ... 84
1096
TI-Boy SE - Game Boy Emulator For TI-83+SE/84 / Re: Game Boy Emulator
« on: June 08, 2009, 04:13:18 am »
This is just proof of concept at the moment, but I tried adding grayscale (it makes it quite a bit slower, but could possibly be improved in the future). I guess it's just to show myself it could be done. :P

Hmm, I was thinking if that could be possible since you posted this project. For cut scenes, it is a bit slow but not bad.

1097
Other Calculators / Re: How you started programming
« on: June 07, 2009, 06:03:59 pm »
Well I always have ram resets so my clock is never right.
me too.
And I only set when I connect to pc. (TI-COnnect and Tilp have a nice utility to synch to pc)

It is strange though. Putting the clock off in TI-OS make the calc faster? <.<

Oh, why this entire page is offtopic? Better why I am contributing to it? xD

1098
TI Z80 / Re: Illusiat 13: The Lost Chapter
« on: June 07, 2009, 05:58:32 pm »
Plus dual layer would be massive.
Just map data is the double size.

And map making in 2 layer without an editor must be tiring.

1099
TI Z80 / Re: Illusiat 13: The Lost Chapter
« on: June 07, 2009, 05:55:59 pm »
Now you know what would be an amazing asm routine is something that would take binary input be stored into a program for text then you would just output the text I'd imagine the input could be something like:
Code: [Select]
:{"Program name here",What line the binary is on,X output,Y output:prgmASM
I don't know if this could be done but it would be cool.
List don't work that way. It would be more like:
"name of program ->Str9
{line to read,x_output,y_ouput
prgmASM

This is possible. I think CelticIII does something similar if I am understanding what you mean. If you could clarify the idea would be great.

1100
Humour and Jokes / Re: Homepage: And DJ_Omnimaga's pink name
« on: June 06, 2009, 04:21:01 am »
gives a peanut to Netham

well done ;D

1101
ASM / Re: Looking for grayscale packages
« on: June 05, 2009, 02:33:28 pm »
Doesn't the TI-85, TI-92 and the old TI-89s and 92s also does good grayscale? I do remember some quite nice looking grayscale games on my TI-85, altough it seemed a bit slow.

the LCD on lower number models calcs is a serious issue, though. Even BASIC programmers using libraries to do grayscale has trouble keeping the grayscale from showing a checkered pattern (3 level) because the checkered pattern areas are either inverted too quickly or too slow. A long while ago I had an xLIB routine doing 3 level grayscale and it looked better on my regular TI-83+ than my TI-83+SE.
BASIC doesn't help much for reducing the check effect... It is hard to update the screen enough and in the right timing.
Nor the lcd that really sucks.

1102
Other Calculators / Re: TOP 4!!!!
« on: June 05, 2009, 02:31:13 pm »
Great. Congratulations!

I hope that BASIC programs are now rightly credited. There very good things in BASIC if you can code well on it.

1103
Humour and Jokes / Re: OMG! amazing
« on: June 04, 2009, 05:09:47 pm »
check out *link removed* page if you use IE
Virus, don't go too deep in the links behind that link. Hopefully Firefox and AVG together blocked early.

1104
ASM / Re: Looking for grayscale packages
« on: June 04, 2009, 05:06:27 pm »
I didn't resist to ask. Iambian did you use interlacing in the routine?

If one day I get very high, I will try to do a 8lvl gray interlace routine :o Discovering a better rearrange of the logic to buffers to a more z80 efficient way would be fun. Figuring that out is only the easy part. :P
Also I need to understand one thing. GGP has the active buffer and the other where you plot things. (actually RGP mimics that but the libs available aren't meant to be the real release) Wouldn't just using the active buffers do the same job?

Well for this question, I should go to revsoft, maxcoderz or UnitedTI... But I am also curious to know how your routines will come out.

And I hope too that the OS reinstall works.

1105
The Blue Platform / Re: Platform Game Engine
« on: June 04, 2009, 04:05:55 pm »
stuff like For(A,1,7) could also be changed to For(A,1,7
That together with an If without Then:End makes the execution much slower when the condition is false.
It is a glitch in TI-BASIC. Strange but true and tested. ;)

If statement without Then:End is slower... Also your use of else's speeds up. In UnitedTI I asked to test that, and one person confirmed that that block of If Then Else End is faster than just a block of If's and Then's with tests.

1106
Pokémon Purple / Re: Pokemon Purple
« on: June 04, 2009, 03:51:03 pm »
*ugh* Sorry about your calc. I hope that Pokemon Purple is almost intact in a backup.

And I though that sometimes loosing track of what were my updated files, was strange xD
But I hardly loose track of the most recent when it is a project and not just a bunch of random stuff.

1107
TI Z80 / Re: Illusiat 13: The Lost Chapter
« on: June 04, 2009, 12:34:39 pm »
seq( is one of the most amazing commands to optimize.
TI-BASIC math commands also brings some surprises to optimization, you just need to know them and remember when brainstorming optimization.
List commands are a must to know. (except one or two) Even all the optional uses.

Glad, you learned and optimized a lot. 700 bytes isn't all days.

1108
TI-BASIC / Re: BasicBuilder - Huh?
« on: June 04, 2009, 12:27:31 pm »
EDIT2: oh wait, don't you need an assembler or something???
No, no. You just need a program like Wabbitsign or Wappsign to convert the hex into a ready apps to send to calc.

I managed to sign a apps like nitacku said.
Halifax, the file is not .hex? You need to replace .bin with .hex.
EDIT: I didn't noticed at first your note...

1109
Other Calculators / Re: To french people:
« on: June 03, 2009, 09:01:00 am »
but yeah french people will see something coming soon, TI related, altough currently Halifax is busy so it might take longer
Is this french thing in the IRC?

1110
LOOK HOW MUCH MAX HP I HAVE!

No but seriously the game is 75% complete now. Coded in one more dungeon, monster and boss
You are making the dungeons while advancing in the game, you are good.
Good cheater in your own game, maybe but still good. :P kidding
How goes the balance in levelling and advance in in the game? It must be a very consuming time part on testing. u.u

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