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Messages - Galandros
Pages: 1 ... 73 74 [75] 76 77 ... 84
1111
« on: June 02, 2009, 05:39:31 pm »
what tokens did u guysmake.. There arn'treally any tokens worth making.. unless it's like a subroutine like the Menu( prgm and stuff* Tokens are like. .. the If. and Thens. and Ends. and Menu's stuff right?
Omnicalc created tokens for its own routines using hooks. (messy hook iirc (or is the catalog hook?), wikiTI has the documentation) see the actual Omnicalc working to see what functions it implemented. Examples: playing music, math functions, sprite handling (somewhat like xlib), linking and others. Yes, tokens are all the commands and characters you see in TI-BASIC. I understood ti-newb, with some effort...
1112
« on: June 02, 2009, 03:56:55 pm »
Well assuming you mean the guide to TI-83+SE BASIC grayscale, the issue is that this tutorial is for Omnicalc (and now Celtic III, as Celtic does Omnicalc Sprite( command) and the way it does it is pretty much slower than if we used xLIB Real(3 function. But back then xLIB APP didn't even existed at all (if you download the tutorial from Omnimaga, you will notice it even uses a 8xp version of xLIB)
http://tifreakware.net/tutorials/83p/b/cdi/l3.htmGrayscale using xLib And it has the real( thing intercept... I think it is the app version...
1113
« on: June 02, 2009, 09:05:38 am »
poor lobster...
1114
« on: June 02, 2009, 09:00:36 am »
ok, you're welcome, even though all i did was give you a link... can someboy write an xlib source code for 3level grayscale, 62x94, pics 1 through 3? its for a flag that is red white blue and black (white as level 0, all pics, red as level 1, pic 3, blue as level 2, pic 2 and 3, black as level 3, all pics)
There is a tutorial like that. See ti-freakware. Iambian, if you are interest I have a bunch of related links like that.
1115
« on: June 01, 2009, 07:53:21 am »
whats a Dvorak Keyboard.... *should i google it?
You shouldn't, you must. j/k And of course google before asking. -.- I don't type that fast on calculator but I don't hesitate too much to write on calculator.
1116
« on: June 01, 2009, 07:22:51 am »
Yea very few pictures work well in monochrome 96*64.
4 lvl gray helps.
1117
« on: May 31, 2009, 03:31:35 pm »
Windows XP, 1,5GB RAM, processor is Intel 4 The wallpaper was my father choice. I don't bother about the desktop except the links and files in it. As you can see, is full of games, software, z80 dev stuff and some notes.
1118
« on: May 31, 2009, 10:20:09 am »
I am thinking in the story... So game is simply stages, battle some ships them you have a boss, basically.
It is need to write text between the boss and the player... Is possible to present text any time in the stage? My idea is to appear some text as difficulty in the stage increases, when you have to face new waves of enemies, introductory talk to the boss and the attacks of the boss turn out more epic.
I watched some DanMaku videos on Youtube, it is intense.
1119
« on: May 31, 2009, 09:42:23 am »
ive seen the name. Tr1p1ea somewhere..
He sometimes visits most TI forums and leave some replies. Also he is a "successful" coder. Most well know projects are xLib and Desolate.
1120
« on: May 31, 2009, 04:54:12 am »
A decent skill show off is to use one hand on the keyboard and another on the mouse simultaneously. In some MMORPG, you can chat while killing monsters. xD I have a friend that does that and if I played more, I would too. And Dvorak keyboard is cheating.
1121
« on: May 30, 2009, 06:59:25 pm »
Also, it seems the new Omnimaga forums is causing more members to turn from a guy into a girl. First, there was Noahbaby94 and now there's Drak
That is worse than not having girls -.-"
1122
« on: May 30, 2009, 10:22:09 am »
Go for it. Let me know your e-mail so I can add you as an administrator to the project page. (then you'll be able to commit updates to the SVN) You can PM me your e-mail if you don't want it to be posted here.
If you have any questions, I can answer them. As for the maps, they are divided into blocks -- or screens -- that are explored block by block. The screen scrolls to the next block when you leave the current one, similar to the same style used in Zelda. It's important that the mapper use this method, because all the maps are designed to function this way. (I believe Liazon already finished that code)
Maps aren't directly connected to one another, because you use warp tiles to move from map to map instead. If you step onto a staircase, for instance, you're taken to a different room. (and possibly a different map) If you step onto a village or temple on the world map, you're taken off the world map and transported to that area. It's pretty straightforward.
If you want to start a thread for the project, then you're welcome to do so. You're essentially taking it over altogether, so it's yours to do whatever you want with.
I made some time a mail for development. Since it is Omnimaga and I will be using it for software releases, there is no problem. [email protected]Yeah, I understood already that method of passing. (from code) Still need to understand more deeply the code. From what it seems Liazon completed the code handling that. It stills needs to insert data to connect all screens and put the flag to not walkable tiles. (he does nicely with use of compiler operators and defines) I will use this technique. I didn't do any RPG so far and because of that I had different ideas in my mind... But I would use something similar in certain occasions. If I have any doubts about how to implement events, etc.. I will contact you. Now it is going to be funny to play RPG games, sometimes I will be thinking how it works in. If weren't enough all other thoughts I have about the world. EDIT: @DJ I now know the why of that btw. http://www.revsoft.org/phpBB2/viewtopic.php?t=776I also dug up some notes about the current state. And confirmed what parts need to be coded.
1123
« on: May 30, 2009, 09:32:39 am »
Zera, I decided to pick LL1.
I am understanding all code so far. All design RPG is well made and easy to understand, indeed. But from your replies with Iambian, mine seems simpler. Misses balancing like Escheron... It seems all maps are done. And like Iambian, I need to import all objects, texts, events data. I haven't understand how two of the overworlds are connect, yet...
I liked the custom font routines and its set! It makes coding easier for menus.
And I made some work for just motivating me because I wanted to show myself that I am capable of coding ASM, not just read work done. (confusing sentence, I know)
I may restructure source to my needs... And I was thinking of writing the mapper to work in a different way... Myabe less RAM consuming. I need to check this. You can contact me in this forum (reply or MP) and IRC would be great too.
About the svn, will be (or is) possible to me update it? I have Tortoise installed if that helps. And maybe a new thread should be created for LL1. I had no problems with Graphics Studio. I know JavaScript and I will be using it to convert normal text strings to the custom font set. JavaScript is being nifty for development ^^
@Iambian: if you want to reduce flicker too it is very simple: just #define FULLSCREEN. You are using Jim e lib too in Escheron. (in mine it was a version of the lib for apps, so yours must be the same. Note: it says for apps but some routines still use SMC) I read Jim's code a while ago and understood that defining this causes a change to masks that will make better gray. Why he doesn't use this masks as default? Because he wanted that the package would be compatible to Duck's and so he used same masks. I could say more fancy talk... @DJ, I don't know if I will be posting about progress of this game... But I could make a brief description (history and gameplay) , pictures, and progress already done by Liazon.
1124
« on: May 29, 2009, 06:00:23 pm »
This is an interesting project, though, I personally will not work on it since I am alerady working on Illusiat 13 and some other (smaller) stuff. However it could maybe give me or someone else inspiration for a future project
Yeah, example: include this as a mini game...
1125
« on: May 29, 2009, 01:56:19 pm »
I first came to this site yesterday from ticalc.org. I downloaded a couple games and I thought they were wicked awesome.
Anyways, I program in very basic BASIC, by which I mean someone types something in, like 2+2, and it comes out as 3213.I have a lot of time nowadays so I plan on learning how to make some BASIC games. ASM seems too complicated, so my ideas will have to stay as ideas and suggestions.
Fresh man in calculators aboard! Have fun learning. http://tibasicdev.wikidot.com/home is a great source for basic. To ASM if you have no experience in others language than TI-BASIC, it is quite difficult. But me only knowing TI-BASIC, I learnt ASM... So I don't consider impossible besides you have to be smart...
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