1126
TI Z80 / Re: Midnight: A Thief's Tale
« on: May 29, 2009, 01:42:45 pm »
Original game, I liked it. If I already had an engine for platforms or ASCII maps, I would make it. But no for now...
This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to. 1126
TI Z80 / Re: Midnight: A Thief's Tale« on: May 29, 2009, 01:42:45 pm »
Original game, I liked it. If I already had an engine for platforms or ASCII maps, I would make it. But no for now...
1127
ASM / Re: Looking for grayscale packages« on: May 29, 2009, 07:11:33 am »
For "modern" ones there is RGP and GGP. Actually there one more lib. (not worth I think) And other programs that do gray...
RGP is better but it never had a complete release. But the betas are very usable and has the essential. Jim e's code is easier to follow that GPP, I think. At least I understood Jim's. For GPP see ticalc and RGP, I have most packages jim e released in Revsoft. I can zip to you. I did a bit use of jim e pack... tr1p1ea has its own routines and he will be releasing code for the rewritten Desolate. (basically talk to him) And more than seeing code, could be good to see some posts in Maxcoderz... Revsoft had too. At night I can show the links. 1128
News / Re: Forums hits 1000 posts for the 3rd time since reopening« on: May 28, 2009, 05:15:12 pm »Hmmm, we can use it for joking with moderation, of course.ive only been here a month or two (maybe three) but i already have 207 posts (208 now) and im 8th in the list of top posters, so i am proud to present myself as a somewhat large contributor to this achievement. not to be selfish or anything.Remember: quality over quantity But maybe the reputation ought to be taken as serious thing... Not to be played with... DJ what is your opinion? After all he is the board administrator. 1129
Art / Re: Ye Olde Font - free!« on: May 28, 2009, 04:43:32 pm »
Nice font. Cool for not futurist-hightech RPG. (and even to some may adjust)
It is more oriented to use in ASM. Put the font on binary (or convert the image to .bmp B/W and use spasm to import) Now the font plot. xD Maybe dwedit's works... For BASIC omnicalc has a font changer but works on small font? 1130
ASM / Re: ASM Help/Tutorials« on: May 28, 2009, 04:29:45 pm »i think it depends of people hability to learn stuff of a certain difficulty level. personally i just dont get it, no matter how hard people try to help me. Even with javascript and html i have trouble understanding some stuff sometimesSerious? html is just a little harder than bbcode. JavaScript, I learnt in very few time except some things. It was just testing what i read quickly on tutorial and seeing others code. (a good reference made wonders to finish the learning) What I like in TI-BASIC is that you easily test code oncalc without saving files, refresh, assemble or open with emulator or program. And it triggers error on the line that happened instead of just crashing or not running at all (browsers refuses to interpret broken JavaScript). But yeah, some people do learn stuff with more ease. But to learn ASM I just completely forget TI-BASIC (it does not help at all), it just serves to train a little your logic, if much. I will not insist in you any more about other languages then. But you have what you need to get fun in "building" up a good community forum and making some RPG's. That is what matters. ^^ 1131
Escheron: Shadow over Ragnoth / Re: Escheron: Shadow over Ragnoth« on: May 28, 2009, 04:03:48 pm »You want to develop it? I'll add you as a project administrator, if that's the case.I will see if the game itself interests me and if I have a nail kit (skills) to continue it. (or gain experience as I work on it) When I have an answer, I will post. For the next weeks I have limited time. Studying and exams. Also non-TI projects to take care "first" (I am working slowly on them and some TI-BASIC to relax) 1132
General Discussion / Re: HANGMAN« on: May 28, 2009, 04:02:14 pm »Galandros, let me know what you thinkI enjoyed Creek Explosion/The Escape and Untitled Hang. The first has a futuristic style (at least sounds to me) and the last I just enjoy the effects with the bass, drums and the instruments along. I didn't like at all the vocals at All Turns to Hell, neither the music itself... Introduction of the Hang is almost as nice as the others I liked. But was a little repetitive, I think. Or kind of the music missed something (could be better) Is this electronic music? This is the first time I hear to it. 1133
ASM / Re: ASM Help/Tutorials« on: May 28, 2009, 12:55:44 pm »Basically what I'm trying to say is that if you understand ASM, then you should be able to expand into all those topics yourself, or look up programs to study, etc. Tutorials don't touch on those topics because then it would just become too exhaustive and application-specific.Yeah, is true that understanding a language, it is only a matter of time coding to implement all you imagine. (depends on what you know in other areas and even with that, almost) But if you are in the stage (like me) that knows asm but just need experience in implementing things, a guide could really help. That or seeing some code of other games source... @DJ I only knew TI-BASIC and learnt successfully asm. But maybe I just have a more open mind to really new stuff. It was hard though. In the first 2 passes of ASm in 28 days, I didn't understand all. For the engine, I mean more general coding of games... 1134
TI Z80 / Re: Nemesis: Regression« on: May 28, 2009, 12:51:37 pm »
Another project left to others?
Very good graphic work. If I had the experience, I would check if this could be a fun thing to code... 1135
Escheron: Shadow over Ragnoth / Re: Escheron: Shadow over Ragnoth« on: May 28, 2009, 12:51:04 pm »So, Liazon didn't contact anyone? Well, that's not a good sign. I seriously do wonder if something happened to him...I will see that. No compromises. 1136
TI-BASIC / Re: AI Tutorial« on: May 28, 2009, 12:46:41 pm »
Cool tutorial nitacku.
I think TI|BD needs more topics about very advanced techinques.(eg dual-layer mapping in graph menu) And finish the tutorial for xLib. A new for CelticIII would be good also. Someday I may try a AI for a simple game... (not done by you yet) Also if were possible a contest of AI in some game. 1137
News / Re: Forums hits 1000 posts for the 3rd time since reopening« on: May 28, 2009, 12:25:26 pm »I should just try to change my name to just noah./me fixed reputation 1138
ASM / Re: ASM Help/Tutorials« on: May 27, 2009, 04:38:45 pm »Someone needs to write an ASM tutorial that goes more in depth in terms of programming games instead of just explaining the technical stuff. Something in the same style than TI-Freakware BASIC tutorials, but ASM-relatedWell, the best way to learn ASM is to understand all the technical stuff. Learning by making games in ASM from the beginning wouldn't be a good practise. But it should have more documentation for who want to do games (get external levels, compression, routines, tips on getting an engine working, etc..) z80-heaven would be a good site to place this. 1139
Other Calculators / Re: Is TI-Connect really THAT Bad?« on: May 27, 2009, 04:35:20 pm »
I have the same impression tilp is faster...
But maybe the non-sense time starting of ti-connect makes this impression subjective... 1140
News / Re: Forums hits 1000 posts for the 3rd time since reopening« on: May 27, 2009, 04:33:35 pm »oh dont worry the graph is only for until today it doesnt matter too much unless ppl posted 1000 posts within the next few minutes lolI fired my best shot. How it increased? Kidding. |
|