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Messages - Galandros
Pages: 1 ... 75 76 [77] 78 79 ... 84
1141
« on: May 27, 2009, 04:11:03 pm »
I discovered playing other RPGs sometimes gives us inspiration to work on new ones
And reading fantastic books or a good fantasy movie. You don't need to "port" anything. Just retrieve ideas, pick some there and there and join them. I think inspiration is 90% from your past memories and knowledge. Only sometimes it has something really new. It is hard to invent something from absolutely nothing but when happens, fantastic things may have been created.
1142
« on: May 27, 2009, 04:02:48 pm »
no I have recently restarted it and gave up the last engine, I did say to you that I didn't need help with this because I wasn't wanting to get disqualified, but you can take the old engine (which kind of sucks) and do what you want with it. I'll upload my last backup of it for you (if I still have one). But I'll let you have the source to the new engine as soon as the contest is over if you want
Cool. I want to pick up the code. I got interest in 2 layer ASCII.
1143
« on: May 27, 2009, 02:58:48 pm »
I have very few experience in ASM... And picking such a huge project... But mostly for curiosity. How is the grayscale done? Uses jim's e or duck's lib? I played a bit with jim's.
1144
« on: May 27, 2009, 02:32:27 pm »
A Platformer... To August... I might try a entry just for fun. I am in one of making BASIC games. Let's not loose the instant motivation.
1145
« on: May 27, 2009, 02:20:58 pm »
I don't think you're supposed to be helping him... I believe he is entering this into the Omnimaga contest, and any outside help will disqualify him.
I didn't know and he asked for help in the first topic. I didn't read a reply saying that it is an entry in the contest... sorry Eems. I will try to spoil it... EDIT: are you sure he is entering? But following the rules he has presented already the game and asked help.
1146
« on: May 27, 2009, 12:36:45 pm »
Continuing to optimize (this projects worths my time) there are lines like:
:If A≠1 and A≠9 I could think in optimizations if A doesn't acquire values bellow 1 or above 9...
Could you document this variables? :L1(3→B:L1(4→A :L1(1→G :L1(2→H :L1(5→S :L1(6→T :L2(1→Z :L2(2→Y :L2(3→X Please? Once you answer this, I can give more optimizations...
:B+(K=26)-(K=24→B could be to B+sum(Δlist(K={26,24→B //maybe you need to change 26 and 24... I don't have time to check.
:H+2(X=B or X=B+1 or X=B-1→H optimize to :H+2(1<=abs(X-B→H note that "<="... quite cool trick, uh? Appreciate my math manual for this. Besides Weregoose must be using it for years xD
:If H>9:Then :9→H :End optimized: :min(9,H→H
Also :15A-15+B→S :Text(‾1,8A-8,6B,"- :Text(‾1,8A-16,6B-6,"/ :Text(‾1,8A-8,6B,sub(Str1,S+1,1 ...... :Text(‾1,8A-8,6B-12,sub(Str1,15A-16+B,1 :StorePic 2 :Text(‾1,8A-8,6B-12,sub(Str2,15A-16+B,1 This block could be optimized with better use of the variable S...
There is plenty of things to optimize. Let's see how much speed we can gain. Tell me how many bytes you will cut with this optimizations. I see some code repeated. Maybe changing the flow we could get down some repetitions and less bytes and more speed. Once you document variables I might try.
1147
« on: May 27, 2009, 12:25:13 pm »
Well, I got Wario Land working! Screenshot (warning, almost 20MB)
wow as usual just wow
1148
« on: May 27, 2009, 12:15:33 pm »
oh wow, that was a good one. Well I tried to rickroll my GF and her computer cut off the file transfer halfway....her computer has some weird anti-rickroll protection or something...
We need a anti rickrool script (or firewall) 100% imunize your pc! Great idea! That will be a must to any forum member.
1149
« on: May 27, 2009, 10:04:56 am »
z80 heaven was really helpful for me, and once I started understanding it, I was able to understand ASM in 28 days MUCH MUCH more. I just use TASM... but thats because I didn't know about SPASM
I have to check the beginner tutorials... ASM in 28 days was good to me. An hard bone but as soon you catch it, it starts to everything make sense. I think it has parts that could be better explained and exemplified... (one in specific occurs into mind)
1150
« on: May 27, 2009, 09:52:55 am »
Tune 2: amazing tune, love the sounds used. This would actually fit pretty well in a Unreal Tournament/Duke Nukem/Half Life level Song 4 is my favourite in some ways because it got full of guitar/rock sounds and I'm into metal a bit. ^^
*Goes crazy* I'm downloading!
1151
« on: May 27, 2009, 09:49:57 am »
ow, I didn't need that...it was good until he started singing...
I completely agree. I am specially traumatized of the 8-bit rickroll... Anyone help me never give up?
1152
« on: May 27, 2009, 09:47:10 am »
some cellphones have a mini-usb entry...
Changing an option in the cellphone that port works something like a card reader... *look for calc apps usb8x*
I also realized that is possible dev for Symbian. There is even Python for it. Might really worth a shot. (epic rpgs on cellphone is better than in calc games) Who is willing to play on a calculator in public except school??? But cellphone is a different story...
But if someone does that, how many would use it?
1153
« on: May 27, 2009, 09:37:50 am »
^^, had to make it for school
odd work
1154
« on: May 27, 2009, 09:35:06 am »
Good idea and very nice speed! A good entry for the contest.
1155
« on: May 27, 2009, 09:30:33 am »
wow is that an GB cartridge?
Great screenies. 8o I had the idea of doing a thing like that if I arranged enough courage... History wouldn't be too hard... I like imaginating histories. But I want to do a RPG with an different and original theme and battle system. I just like to do something unexpected.
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