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Messages - Galandros
Pages: 1 ... 76 77 [78] 79 80 ... 84
1156
« on: May 27, 2009, 09:25:15 am »
Well, I do eventually plan a version for larger than 8x16 maps, since it would be nice to have something I can familiarize myself with, that would match up to my own maps and such.
Has anyone seen CDI/Fred/Zeromus around lately?
Nope lately. Just saw him at IRC on unitedti channel not much months ago. EDIT: he is in unitedti today. Nope, he can't come here but maybe if you're lucky you might be able to catch him in #tcpa on Efnet (altough I doubt he does calc stuff anymore)
He feels kind of realized in calc dev. But he told me that had projects halted on computer backups of his calculator...
1158
« on: May 27, 2009, 09:19:09 am »
Something is coming soon
Je ne se pa englaise.
1159
« on: May 27, 2009, 09:17:40 am »
Omnimaga discussion is mostly on developing games... But this is a great board. It has very active members comparing to other forums... My contribute is small, but I hope it is very positive. Let's get this thing back to glory days >_>
1160
« on: May 27, 2009, 09:12:07 am »
fasting is not eating right?
I fasted maybe 10 hours at most (no dinner). I eat quite well. Eat my plate and sometimes the rest of the plate of another person. ^^ I enjoy good food... But not in an excessive way. When I don't eat a lunch I feel hungry xD
1161
« on: May 27, 2009, 08:55:52 am »
That talking of over world and villages is making bubbling ideas on my mind...
Ah, I also need to play a RPG soon... I love following the history and travel to the unknown!
1162
« on: May 27, 2009, 08:52:45 am »
that's kind of old and I would get disqualified if I posted code to get looked at....thanks though, I'm resisting the urge to look at the optimizations well I also started a new topic if you want to take a look at this, and I know that UTI would be great, I've seen weergoose's (sp?) optimizations, they are crazy
New topic? Where? Searching... I am getting used to weregoose's skills. They are great but with some imagination and some knowledge of math and others, you will evently start doing some cool tricks. But optimizing old code is quite fun (or not when you are blinded by it...)
1163
« on: May 26, 2009, 04:48:13 pm »
That's the reason I have the 84+SE, my friend had Nspire, but it would always RAM clear. This proved to threaten my BASIC development, so I got the purple 84 instead. And then my programs got erased by a goofy ASM program, quite unreliable. Always make archive copies (if there's room).
A friend had the same problem. Contact TI to solve at least with my friend it worked... It is quite common...
1164
« on: May 26, 2009, 04:43:53 pm »
replying about optimization ask... B≠0 could be B? instead of: :For(θ,1,10):End it is smaller rand(X where X is a number... Or better: :Text(‾1,8T-8,6B-6,"O :For(θ,1,10):End :Text(‾1,8T-8,6B-6,"o :For(θ,1,10):End :Text(‾1,8T-8,6B-6,"o :For(θ,1,10):End :Text(‾1,8T-8,6B-6,"∙ :For(θ,1,10):End I would try to do something like: :For(θ,10,40 :Text(‾1,8T-8,6B-6,sub("Ooo∙",int(θ/10),1 :End This applies to other places I think (supposing place of draw is the same...) Use math rules man: 6(B+1)-6=6B+6-6=6B it appears in different parts and different ways. Other: 15(A-1)-15+B=15A-15-15+B=15A-30+B Search... ""=string. I am not sure but could crash some "old" models (Ti-83 or even TI-83+ first OS versions)? length(Str1) is used often... Why not store a number variable and use it from there? Or have you already used all variables? In UTI, there are some programmers that could dissect better your code Cool side projects. Even I am doing some TI-BASIC games for my surprise. One small game on the go and other after that. I will need to practise all that String stuff
1165
« on: May 07, 2009, 04:41:10 pm »
Saving is done via menu. You can save anywhere (I don't like how in video games they make people have to wait 1 hours until they find a new save point in a dungeon, because not everyone are allowed to play as long as they want at home, thanks to their parents restricting time spent on video games). There's only one save file, though.
Nice. I don't have that problem while I continue the good work at school (for me is almost always). ^^ But I hate when I want to play 30 minutes and then I can't find a place to save :S Although the game can be more exciting when you are restrict to save, there is a surprise factor. But there is a hard reverse when you loose some good progress because of that... Quick save games can be the solution. Your progress in this game is above the normal... Even if you have experience in making this. We need some programmers like you in making things in this steady rate. Keep up! =)
1166
« on: May 06, 2009, 03:10:12 pm »
Reoptimize the old games with the engine you made for this one. Dreaming awaken xD
How does the save game works? Save in the menu then exit or at certain places?
1167
« on: May 02, 2009, 03:45:38 pm »
The speed is wonderful. Hardly notice that is a BASIC game. (except when you look at the corner...)
1168
« on: April 27, 2009, 07:58:09 am »
Great add to the main game. Looks simple but pretty and as well fast.
1169
« on: April 27, 2009, 07:55:52 am »
That submit is legendary. The first illusiat in 2003 only uploaded in 2007. The new calc.org design is looking good. You seem so nice in French. I understood 99% of the words, mainly because it uses vocabulary that I expect in a readme of a game like that. Another language makes people sound very different. I wonder what I could learn from just playing French games. Will I end up know French with Canadian vocabulary? xD
1170
« on: April 22, 2009, 02:35:46 pm »
I didn't make big projects yet but I always have some group, a backup in the computer. I have two external hard drives with backups. And sometimes my flash drive with a latest backup when I have hours of work... e-mail, I don't use... But I though of using FTP. (and access it on many computers on the world with Internet) xD Omnicalc RestoreMem saved me 1 or 2 times. But not always... It was just a little thing though. @BuilderBoy: you are in a harsh school for calculator development. @Iambian: what percentage of people have to hear the "No."?
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