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Messages - Galandros
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1216
« on: February 17, 2009, 04:23:14 pm »
CelticIII has pretty advanced options. I have to finish some projects in BASIC this weekend...
We are waiting metagross
1217
« on: February 17, 2009, 04:09:26 pm »
Woah, really nice. And I think the recoding was a great decision nitacku!
1218
« on: February 17, 2009, 04:06:40 pm »
i hope there aren't too much nasty bugs
Lets see there are Parasect, Beedrill, Sycther... sorry couldn't help myself.
I never saw many of those errors. tifreak will bring a less bugged game. ^^ Bugged, got it?
1219
« on: February 17, 2009, 09:54:28 am »
of all the interesting game mechanics, I would stay away from this one on calc as adding aditional dimmensions would multiply the amount memory and processing required to do checks and collisions unless you relegated it to just 2 or 3 levels of depth. Another mechanic that would probably be interesting but hard to do is shadows in games (stealth rpg for instance), though perhaps not as hard.
But with a good engine maybe you could open new games like Megaman Chip Battles, style of Final Fantasy Tactics and others that use isometric maps. Also, the graphics can look very good and refreshing to the actual productions. We have Mode7 in z80, why not an isometric map too? Oh, shadows... Golden Sun had great maps with darkness in certain caves. It was cool. Shadows seem to be great too. Make a RPG that you are a assassin. :p
1220
« on: February 16, 2009, 04:52:13 pm »
Looks very nice. Very bad that he didn't release anything.
Me wonders what can be made. And what I can make before sleeping. Me slaps myself. Back to study, sheessh. I have thinking for lonely moments. An isometric mapper with cool height effects...
1221
« on: February 16, 2009, 12:08:42 pm »
haha, that bug should be included in order to completely emulate the games. I was able to catch a wild Squirtle with that bug!  wtf? What a luck. I saw Snorlax with lots and lots of life and misignos. But I never catch them because I was afraid of something bad that could cause. That bug appearing naturely from a extreme accurate port would be funny. (but without dissembling or suing the original data :p )
1222
« on: February 16, 2009, 12:05:02 pm »
I think if you wanted to do this you would have to make an isometric map. At least the games I've played on GB that sounded like that were isometric. It wouldn't be TOO hard to make the engine with xLIB/Celtic III, but I don't know what kind of speed you'll get out of it.
If I need, I will do in ASM. Hmmm... isometric, I see.
1223
« on: February 16, 2009, 07:57:08 am »
i hope there aren't too much nasty bugs
Misigno bug? lol
1224
« on: February 16, 2009, 07:46:56 am »
[ugh I hate that too. As much as I like RPGs, some are just frustrating. Final Fantasy, except the NES Final Fantasy II, are not too bad on that side. You will get clues by talking to NPCs around, but in some other RPGs, if you miss something in a convo, you're screwed because there will not be any repeating of that info anywhere else. Final Fantasy II on the NES (1988) and Final Fantasy Mystic Quest (For Europeans, FFMQ=Mystic Quest Legend) were some of the worst for that. There are also RPGs where you get stuck every few minutes because barely any info is given or not at all. Lunar Silver Star Story Complete on the PS1 (I think it was the name, right?) was one prime example. At one point you had to solve a puzzle where you had to go through doors in a certain order to activate a password, but in the entire game there are no indication of what is the order, so you have to try every combinations possible (like 60000) one by one. I talked to every single NPCs and none gave me any clue, even before that event. I got stuck for half a year then I gave up and sold the game to someone else.
In Reuben Quest 1 there are a lot of puzzles, same for Reuben 2 (altough easier to solve and more basic), but for example if you see ice blocking a path, you will go next to the ice and it will tell you that you need fire to melt this ice, so you search around for fire and stuff like that
Yeah NPC are useful. But sometimes you have to use objects like healing herbs that you normally use during battles or so. Instead of you just discover where to toss it, some games open the menu where you can access the items. I became stuck in Golden Sun because of this. But I was somewhat inexperienced in RPG's. You can always search a walk through guide in the Internet. I use when I am really stuck for months and never touch the guide again unless I need. And in some games I see starting guides to prevent me to start over again a game because you didn't make a good team (this can happen in some different styles of games that you can discover). Now it rarely happens but I haven't been playing too much.
1225
« on: February 16, 2009, 07:23:56 am »
In 83 family screens, I wonder if you can make a good effect of climbing cliffs and mounts for, say, a RTS with some levels of height. I haven't played too much games oncalc and I don't play GB since years ago. But I have been thinking in some effects made by height. But I want some other opinions. Maybe my design and draw skills are limited.  I have got to start practising and see if I have some skill. If you can help with something, I'm interested. EDIT: you can show some screenshots of games to see if corresponds to my idea.
1226
« on: February 16, 2009, 07:19:35 am »
hey great art. Remembers some old cellphones images.
1227
« on: February 16, 2009, 07:16:07 am »
Good, I hope that appears some new great programmers. I haven't though of joining as staff of any developing site. But I think I will stay as lone wolf. (I don't remember a better way to explain, right now)
1228
« on: February 15, 2009, 03:18:04 pm »
Wow that's pretty amazing can't wait for next demo.
me too. A demo of this would be much more fun than the other. It bored me after 3 minutes.
1229
« on: February 15, 2009, 10:25:36 am »
well I thought about this a while ago, but the problem is that we can be about 1 year with no reeleases at all, so it would pretty much have to be Program Of The Decade, in which case most users would never know the results if they joined the community too much before the voting results are shown. For sure, a CRPGOTY (Calc RPG Of The Year) award would have worked, but again, one year there may be no release at all or only one release. Heck, most RPGs in the download section on the old site dated back in 1999-2004.
Another thing I thought is a BASIC-POTY award for most programming teams, where programs wouldn't necessarly need to be uploaded at Omnimaga nor featured to be part of the poll, but the problem is that the poll would get votes from mostly Omnimaga members and since Omnimaga staff/members would favor programs from their teams (the same would happen with any other team) and other team's members not necessarly want to register an account to vote, then the other teams' entries would stand no chance. I think it's better if more people in forums participate on TIcalc POTY voting, not just the regular Ticalc.org users (most of which are ASM fanboys) and the random wanabees who will never contribute anything and just download games and signed up for not much reason
Well thought and I completely agree. (except the last sentence, because I can't check the veracity with what I know) Remains to suggest something like that to ticalc. But that doesn't sound a good idea, either. But is a shame that BASIC programs can't have their specific prizes. But I don't know a place to do a somewhat impartial poll.
1230
« on: February 15, 2009, 10:18:33 am »
Nice, I liked battling with pokemons at around levels 26 and 33. It was hard to find a good set at those levels. I only battled 2 times with silver and sapphire series. And my team of those levels hadn't a rival team planned with anticipation, too bad. I didn't like to battle at 90's and 100 level... Only 60 or down. But now I don't have patient to play games for entire weeks.
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