This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.
Messages - Galandros
Pages: 1 ... 9 10 [11] 12 13 ... 84
151
« on: June 19, 2010, 12:50:15 pm »
well I have no clue what the code above and what are wildcards in terms of mosaic and ASM, but I'm glad to see some progress regardless
Yes, it is assembly and assembler thing. I was confused with the therm wildcard at first. In ld bc,xxxx any number your put into xxxx will have to be put on the resulting code. Ya, congrats on the progress. Would you mind sharing what wildcards are? That in turn would maybe tell us none assembly people what the code does, or a better idea.
ld bc,number only loads the number you specified into the 8-bit pair register bc (there is b and c registers, used together you get 16-bits instead of 8-bit). Registers are variables and you do many sorts of operations with registers (variables). That is progress. The assembler until know only assembled some mnemonics and data. Maybe a tabled of mnemonics and opcodes will help?
152
« on: June 19, 2010, 12:26:19 pm »
Odd to see so many reports of signing errors. Brandon Wilson released this month a signer for .8xk files. Maybe it will solve definitely problems with large APPS (like we saw with RealSound?).
This port is great. You see very few things on screen but is remedied with the fast walking, I think. The graphics are nostalgic. It only looks weird when the ratata look so much bigger than the trainer. o_O
Like DJ I still will enjoy to see all other Pokémon ports finished. They all have interesting twists to it. tifreak ASCII's and TI-BASIC pureness in Pokemon Purple, metagross (alias of Joe Young) excellent B/W Pokémon sprites, FinaleTI perfectly scalled down to 8x8 tiles, etc..
153
« on: June 19, 2010, 12:26:13 pm »
40- You have patched your TIOS to resist all resets and blocks of your evil teachers OR switch to the 3rd party OS (and I do not have inspiration for the teacher reaction) 41- There is an automatic full backup to flash drive every time you plug it in your calculator.
154
« on: June 19, 2010, 12:05:43 pm »
31- When the teacher uses the CBR or CBL you wait for an opportunity to get technical details about it (copy the firmware, log link transfers, document the protocol) 32- The I/O port of your calculator is used for headphones and you listen to music 33- The USB port is used for USB flash drive and bluetooth (or wifi) 34- You type faster on your calculator than in cellphone or even computer 35- Your calculator has a patched TIOS and multi-boots with a 3rd party OS with multitasking, grayscale and sound. 36- During exams you code TI-BASIC for solving or checking ALL questions
155
« on: June 19, 2010, 11:59:56 am »
I am sure oncalc apps signing will display first a warning and prompt for confirmation. Most people do not know the details about APPS.
APPS would be primarily used on large projects and will be harder to debug because of having to use an emulator or resigning the apps each time you recompile the source.
Good luck to you.
156
« on: June 19, 2010, 11:47:25 am »
17- You overclock your calculator. 18- You are the only one in class that fixes all calculator problems 19- You code games during Math, Physics or Chemistry Class 20- You have a dictionary in your calculator for English class 21- You have a world map in your calculator for Geography 22- You crack complex cryptography systems with your TI-83+SE 23- You religiously keep your web browser historic in Omnimaga and have more than 10000 visits for half a year. 24- OmnomIRC is always used on every forum visit offtopic: 16- You buy pants with large pockets so you can carry your calculator(s) with you anywhere.
That's handy. j/k But I have some and I was stopped in a metal detector on a museums with my pockets full of AA and AAA rechargeable batteries (for various devices like my calc, mp3 player, camera, etc.) AND the re-charger.
157
« on: June 19, 2010, 11:36:44 am »
15- You write things like 1000 to E3 and 0.1 to .1 for using less ink.
There is a huge posts of this in UTI.
158
« on: June 18, 2010, 06:37:53 pm »
a download link.
and I mean the BASIC version
Sorry, I think it is not available. I haven't seen it either. But I am also curious. EDIT: I also started to reply before you posted the "download link" and was ninja'ed by calcdude84se .
160
« on: June 18, 2010, 06:24:55 pm »
Yes, it was a wire framed. Thanks. I wrote was not ray caster but did not remember that is named wire framed. Remembered that there is Gemini with source. True ray caster (source of ticalc news and from what I saw on calculator) But it is not full screen. And zDoom closed source. (also played and is ray casting from appearance) This 2 and the grayscale maze fascinated me about 3D because I saw primordials of it. Before that it was natural to see on PC. I also checked old CDs and saw some old PC games like Alone in the Dark with hexagon like dogs.
161
« on: June 18, 2010, 06:17:28 pm »
One thing that speed things up a lot in SC2 is how you can select like 400 units at once. IN SC1 you can only select 12. Good luck sending 400 zerglings on an enemy when they're in the middle of your base among larvas
That is so true. And happens in lots of RTS games. In RON (Rise of Nations) there was a limit on the number of selected units but to overcome you could set a quick key to access an army and other to another so it was as fast as sending as a whole. You could even add short cuts to certain positions on the map like your base and crossed paths.
162
« on: June 18, 2010, 06:03:15 pm »
I just decided to pick something catchy, something that would get people's attention and not soon forget. For those of you who think I picked my favorite food as a name, my favorite food is actually chicken.
on Omnimaga IRC channel it's generally an hard idea to pick food nicknames, though, especially when me and Geekboy1011 are around
Food, I am hungry. * Galandros eats a Hot Dog before anyone.
163
« on: June 18, 2010, 06:01:59 pm »
Neither of those are raycasters I think. They are just doing wireframe rendering. Only the 3d maze one was. I think calc84maniac made one, I've only seen screenshots so I don't know if he ever released it.
Yep, only the 3d maze. James Montelongo or someone else did a grayscale maze. That I know of he only showed screenshots. I also saw the (very very) slow TI-BASIC version of it in OTBP.
164
« on: June 18, 2010, 05:48:44 pm »
Nice. One thing coders will especially like in 3rd party OSes is all the RAM (and falsh too) that will be "freed". TIOS takes lots of memory (ram or flash), some part of it is comprehensive because of all the math stuff but still sometimes, well...
Good work and keep up, you lone wolf on OS coding. (and Brandon Wilson) I just love the lone wolf expression. (no irony, btw, for avoiding possible misunderstandings) @DJ: teams coding OSes is overly discussed in forums. Many claim assembly coding style from programmer to programmer makes a coding team a lot harder. Also the things you said are true. I am just completing a bit. I think assembly in z80 coding in pairs is possible if the two partners are close and loyal. But there is few pairs in hobbyists like us. I only have seen with some success in TI-BASIC pairs. More than 2 does not seem to go well.
165
« on: June 18, 2010, 05:37:42 pm »
My username is from two parts:
Graph+Mastur. The graph is obvious. It's to always remind me of my roots as a TI Programmer. Mastur comes from master, as I am the best! jk, but seriously, I thought I was pretty good at the time. So anyway, the reason I changed the e to a u is a secret. ;-)
When I saw your nick, I though it would be from you enjoying to graph in the calculators especially some functions that bring beautiful patterns.
Pages: 1 ... 9 10 [11] 12 13 ... 84
|