This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.
Messages - Galandros
Pages: 1 ... 27 28 [29] 30 31 ... 84
421
« on: April 21, 2010, 03:16:41 pm »
I knew about your games but I didn't know the timeline. Only now I see the big picture. And I though a bit about it. Most times I receive lots of information and only later think about it. Now with the timeline I can say you are a impressive coder, maybe not in optimization, but in finishing large projects and implementing new tools (ASM libs and using the first grayscale techniques in TI-BASIC). You definitely deserve more respect in the community by all your devoted work into developing games and effort on keeping one of the best forums for calcs ever. I hope you will have a less troubled and more happy stay in the community in the future.
422
« on: April 21, 2010, 02:59:57 pm »
Yes, it is. You surely beaten my try of doing the folder long path. It was many years ago when Windows XP was recent. Partition type makes limitations on path length, I think in that time I was using FAT32. But in Linux, I think it allows even larger paths than Windows NFTS. I did folder names like "click me", "what is inside here", "continue" and "new folder" when I didn't had more inspiration. xD Now I am curious to see the length limit in computer usual partitions types. >_>
423
« on: April 21, 2010, 08:59:46 am »
If someone discovered the first part, they would get easily bored with the folder names, most are folders named new folders. But it is part of the "security" in long path names. I would "invite" a bit the visitor with folders like "click me", "enter and see" and such in the beginning of the enter folder race. But that is just me. ^^ But I presume the server folder listing was off, so it was nearly impossible to find the link without someone giving it to you. EDIT: the edit altered substantially the post but it was harsh without I realize it. Hopefully DJ helped to keep in the friendly way. Sorry
424
« on: April 20, 2010, 04:11:14 pm »
[little rant] Humans are failing at doing portable code for most hardware and OSes... [/rant] And that is notably felt in emulators because they are demanding in speed.
Even with our monster number crushers that our laptops and home computers are, they still have some difficulty to emulate the Nintendo DS. Although it is just a question to optimize the emulator until it totally runs the games. And were are talking of 2GHz to 3 GHz X86 CPU emulating 2 ARM (67 MHz and 33 MHz). And don't say about the NDS graphics card for this case (this argument serves for most of other devices) because most computers also have a graphics card.
425
« on: April 20, 2010, 03:13:13 pm »
Nice find, too bad we can't get the 1.1 version from there. That would be epic. Only 5% of the TI community projects gets finished, after all. (people usually become too busy to finish them or they lose interest and retire from calc programming)
Major projects like Ndless will be continued by others in a question of time, I think. Like what is happening to Tilp and related projects of Romain.
426
« on: April 20, 2010, 03:06:46 pm »
I'm just doing the official say hi thing so hi
It seems they already replied with the official welcome (the Omnimaga peanuts). I welcome you too, not officially.
427
« on: April 20, 2010, 03:06:18 pm »
You mean old guard as the previous generation of TI coders, right? (3 years ago)
Yes, it can mean a previous generation of people- When I saw more aged people (like more than 45 years old) in the Internet they tend to not join as much conversation like young people. I know that is possible to happen the same to a younger user, though. I think I just gave here a clear answer, yay.
428
« on: April 20, 2010, 02:55:56 pm »
It is good to know the project is not frozen. I hope you get inspiration to write a good story. And the coding continues at least at slow rate. I don't have the same difficulties with stories, they easily form in my head. My only problem is writing them down. Maybe I should write some stories repository or on request. It is just question of writing all I invented in paper and then to the computer.
429
« on: April 20, 2010, 02:30:30 pm »
It's over 9000!!!!!
Sorry. I had to say it.
Having an 84+ without the extra RAM pages is like having an 83+ with a better CPU, IMHO.
And a bigger flash chip
And 24 KB of hidden RAM instead of 8
As well as crystal timers and clock.
More mini USB port and a different skin.
430
« on: April 20, 2010, 02:27:08 pm »
Congratulations to Builderboy and ztrumpet, both are great guys and coders. I hope they can be equally great as admins. Do not get lazy now for coding. Now that Netham45 was posting a bit... It was odd to see a pink nick around but we are or get used to it. Kidding. I knew some people that played MMO and had Internet access cut by heavy raining (notably some Brazilians). But the house being hit by lightning and get all computers blown seems worse.
431
« on: April 20, 2010, 09:54:06 am »
I will have a look at the routines.
432
« on: April 19, 2010, 05:21:15 pm »
Ok, for TI-82 the bcalls needed are undocumented.
TI-86 variables format is different and you can have custom names even with matrices. Searching in VAT, more coding, few documentation, forget. I tried on emulator. TI-85 is similar with TI-86, so the same thing.
Well, next time I will waste time on something "less useless" (sounds funny). At least this gives me some experience to share in the WikiTI porting topic...
EDIT: The TI-83 version works with Venus shell but not with Ion... Some hint?
433
« on: April 19, 2010, 02:23:30 pm »
I remember back in 2003-04 there was something called the "TI-82, 83 and 83+ Unification FAQ", which was a guide by the TI French Team (TIFT) on porting games accross those models. It came pretty handy sometimes, but when the old TIFT site shutted down it took that guide away with them
Oh, I got a copy of that somehow, actually since many time ago. ( http://www.ticalc.org/archives/files/fileinfo/369/36923.html) It has some good tips only today I added to WikiTI. I wish I remembered that FAQ before... Thanks as always DJ. If someone remembers other similar topic, tell me. But I think it is worth to write a topic about porting programs between calculator models. I plan to it even giving important routines to the port. * Galandros wonders if he can port DelVar in asm to TI-82, TI-85 and TI-86... I will try out. I have 3 calculators models ports to go. ^^ Anyone here knows what are the most common shells in TI-82, TI-83, TI-85 and TI-86? TI-83 is probably Ion. For TI-82 I think there is AShell and Crash but I only know their names. For TI-85 and TI-86, I know even less. (there is Usgard shell?) I will go into UTI topic about shells... It can have valuable information.
434
« on: April 19, 2010, 04:23:35 am »
I don't think the 83 has bcalls. There are only calls.
Oops, it is definitely that for starters. xD I saw TI-83 documentation so long ago... It is just question to change the bcall macro. (instead of rst, do a call) Thanks mapar007 for offering help. EDIT: It rocks in TI-83, yeah! * Galandros gives a thumb up to calcmaniac84 EDIT2: I am curious about how easily I can assemble for TI-82, TI-73, TI-85 and TI-86. Just all the z80 calculators. I gotta to release my include files and edit WikiTI about this. About lists I liked to know other lists like LRESID. Of course I will not mess others that are save games. ANd most programs I see in forums use LA, LB, LC as temporary lists... But better keep this ones out, too. And sometimes appeared LL1 to LL9 in my calculator because of some TI program I checked. (CBL related, I think)
435
« on: April 19, 2010, 04:17:02 am »
Some references are seen in Wikipedia. In a cryptography topic you can see the TI keys problem. I don't remember more.
Pages: 1 ... 27 28 [29] 30 31 ... 84
|