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Messages - Galandros

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571
TI Z80 / Re: [ADE] Assembly Development Enviroment
« on: March 16, 2010, 10:28:55 am »
Sure no, I'll upload the full source to box.net today as well.
I don't see it today and see the date. :P

I added you in msn. It is better to talk there. I need to know how JavaScript version will be maintained and how C++ version will go.

572
Nothing that can't be solved. ;)

573
Other Calc-Related Projects and Ideas / Re: TILP: beta-testing...
« on: March 14, 2010, 04:41:34 pm »
I successfully installed the latest setup.exe in Windows 7. It seems to work all right because I received files. But my Windows 7 expired.

I also reinstalled in Linux from the svn. I will test it. ;)

574
TI Z80 / Re: [ADE] Assembly Development Enviroment
« on: March 14, 2010, 02:32:02 pm »
Ok, sweet! Let me know if it does and then could you package a Ubuntu version?
Sure. I need to re-download, I haven't keep track of changes...

575
TI Z80 / Re: [ADE] Assembly Development Enviroment
« on: March 14, 2010, 11:34:12 am »
Seems at least Ubuntu comes with XUL runner. I saw packages with xul runner stuff...

I will look more deeply if it works.

576
Anime and Manga / Re: Haruhi Suzumiya
« on: March 14, 2010, 11:03:38 am »
I just am not able yet to keep memory on Asiatic names, romanized or not. :o Although some names are changed almost to English like a lot of chinese Jacks and Joes.

But I think I didn't watch the anime, though.

577
Anime and Manga / Re: Bleach
« on: March 14, 2010, 10:58:21 am »
Bleach isn't the one competing with number of episodes with Naruto?
Anyway what makes it so great? Naruto is definitely for me the characters and humour.

I haven't tried to watch long series. I prefer the normal 24 episodes with 2 or 3 seasons. And my preference is Japanese voices with English subtitles.

578
Axe / Re: Routines
« on: March 14, 2010, 10:50:55 am »
I don't follow XKCD much because I tried in the past and english as a second language prevented to get most of the jokes :(

The only ones I get are some of the 4chan memes references :(
I can get most jokes. I need to see again some to understand later (like the Rickroll one)

I don't follow xkcd closely but sometimes I see at random.

btw this is what calcmaniac referred http://xkcd.com/710/

579
The Axe Parser Project / Re: Features Wishlist
« on: March 14, 2010, 10:47:56 am »
Being away brings fresh new ideas!

If you have indirection support why not ports access? This can mean sound, linking, etc.. Just be careful to not mess with protected ports. See WikiTI for details on protected ports.

580
TI Z80 / Re: Someone should revive the Online Hex Disassembler...
« on: March 14, 2010, 10:34:19 am »
Roger that.
When I get a hole in time that is free, I will do the PHP4 version of hex disassembler and reupload the source.
I hope I have some time soon. This reminds that there is PHP stuff I wanted to do. xD

EDIT: the uploaded Code Counter unfortunately doesn't work geekboy. This gives me the idea to add some code to check requirements that help anyone hosting it...

I am now also moving to Linux after the Windows 7 has expired, Windows XP doesn't boot and I managed somehow to make the sound card work in Linux (installed OSS and removed ALSA IIRC). :P
For using Linux at full time I need sound to hear music and watch movies. :D I need to install LAMPP in Linux for PHP testing.
Because most hosts are Linux I will add tarbal (.tar i.e. archive with files) support for assembling. (no need to upload files one by one)

581
Hopefully, I have phones to calculator. I have because it came with my cellphone.

I think if someone arranged a sound lib and easily include in grayscale code, it wouldn't be hard to maintain and is a plus to some games.
Sound would be mostly to SE, though. I think speed wouldn't be a big issue seeing the effect of sound in TI-Boy SE...

Without a lib, it is a somewhat hard task to keep and few people would use it after you employed such work... It should be a nice experience to see sound that you produced with your coding skills.  :D

 Anyway it has to be seen as an optional and secondary feature to calc games.

582
Humour and Jokes / Re: Hell's Newest Knight
« on: March 14, 2010, 10:22:51 am »
I already have 666 in my nick in a certain game for some time...

Nothing happened yet.

583
With this topic you could assemble most important parts of Omnimaga history and comparative history to other z80 calculators forums.
* Galandros pokes DJ to do it instead of giving information in parts

584
The Axe Parser Project / Re: Assembly Programmers - Help Axe Optimize!
« on: March 14, 2010, 10:17:13 am »
I have some ideas but I don't know how well it will be implemented:
There are some shift instructions that preserve the sign bit, for example sra. And sla is other arithmetic shift... Probably this isn't useful or as fast as other methods.
When the multiplication is finished you can set the correct sign based in the inputs.
You can probably use the sign flag to optimize.

neg is equivalent to cpl / inc a. Dunno how this goes into 16-bit pair registers.

585
Gaming Discussion / Re: ForumWarz
« on: March 14, 2010, 10:06:52 am »
Seems original. I saw something that remember that game as an FF addon. Although I am not particularly interest spending time in that.
But I hope you have fun.

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