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Messages - Galandros
Pages: 1 ... 38 39 [40] 41 42 ... 84
586
« on: March 14, 2010, 10:04:06 am »
I saw old links wandering in UTI, MC and other places about Omnimaga. I also discovered DJ Omnimaga games... When Omnimaga was reopen I joined to see how it is and stayed.
587
« on: March 14, 2010, 10:02:03 am »
Very nice topic. Really easy to follow and learn. Collision is a must for next update.
588
« on: March 10, 2010, 02:20:26 pm »
Hell, yeah, I am excited. It has being one big waiting with delays...
And I won't pay to play it online, it is one RTS, after all. I saw the video, and seems they maintained a bit the menus and general appearance.
I don't like RTS with fancy graphics but bad gameplay/strategy. I hope it doesn't happen with SC2.
589
« on: March 09, 2010, 06:04:58 pm »
The posts really fire. I don't have time to keep up the activity right now. Maybe the Starcraft ...rickroll... is the most viewed. I am going to be censured because of the spoiler. xD
590
« on: March 07, 2010, 10:54:00 am »
Great additions to the site! Keep growing...
591
« on: March 06, 2010, 04:57:00 am »
You say is coincidence one week after the ndless, but I would only get sure it is a response in coding effort by TI if it disabled the downgrading and fixed the exploits. Ninjas are getting common.
592
« on: March 05, 2010, 02:08:34 pm »
Could you had any arbitrary way to time things? It doesn't need to accurately time seconds or miliseconds. Just accurate enough to know if it is faster. (even if you need loops)
593
« on: March 05, 2010, 02:03:26 pm »
Very cool effect DJ. The current speed is good. And there is space for optimization. Good work to Quigibo, too, he did the language after all.
594
« on: March 05, 2010, 01:58:48 pm »
Funny quote. Anyway, Axe Parser at least tries to divide by zero unlike TI-BASIC. It is unsuccessful but closer to the answer. xD Note that a number divided by a extremely small number gives a large number. So divide by 0 would give infinity. But that is just "half true"...
595
« on: March 05, 2010, 01:52:20 pm »
Welcome. If you feel like mastering TI-BASIC, TI|BD and time experimenting some programming is the best. off topic: From yesterday, 3 pages of posts? wow
596
« on: March 04, 2010, 07:30:24 am »
Maybe if each weapon had a varying %. So some weapons would have a 1% varying damage, and some might have 5% or something (depending on the max damage it can do, etc.)
Some games say damage 80-140, for example, but this is actually an interesting implementation if you hide this %. This makes things even harder.
597
« on: March 04, 2010, 07:03:45 am »
well the thing is that some of the staff kinda stopped coding when hired and only posted in the spam section. Altough I liked some of them, it seemed like the old team didn't really care that much about calc stuff.
That's too bad. I'm glad that all the staff now has projects.
It is one of the requirements, isn't it? DJ experience is very good to the community, it is his work that keep this forum so great.
598
« on: March 04, 2010, 07:01:12 am »
TI-BASIC porn plus 8-bit porn. O.o
599
« on: March 04, 2010, 06:59:58 am »
But TI certainly wouldn't like it, maybe enough to cause us trouble. Then they might start sending DMCA notices again (according to Brandon Wilson on UTI, TI does not like people modifying their software).
It is more like replacing their software. I would be cool to have the TI-84+SE emulator to CAS calculator. It would be nice to some that want to backup stuff of TI-8x family.
600
« on: March 03, 2010, 04:22:52 pm »
In UTI we have discussed complaints generators... *run*
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