616
News / Re: Game Boy Color emulator for the TI-Nspire released
« on: February 28, 2010, 03:21:29 am »
Yay for 'ndless possibilities.
This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to. 616
News / Re: Game Boy Color emulator for the TI-Nspire released« on: February 28, 2010, 03:21:29 am »
Yay for 'ndless possibilities.
617
News / Re: TI-Nspire calculators now have Ndless possibilities« on: February 27, 2010, 02:05:55 pm »
Calcmaniac sucks playing Super Mario.
It is already discussed some consoles even with lower CPU power had graphics chips accelerators. It is hard by software emulate it keeping the game running fast. 618
TI-Nspire / Re: TI-Nspire GB Emulator« on: February 27, 2010, 01:25:29 pm »
Ndless has been shown to the world.
When are you going to release the GBC/GB emulator? 619
Gaming Discussion / Re: Game Engines that have Impressive Maps and Modds« on: February 27, 2010, 01:24:13 pm »
Trackmania games have lots of tracks downloads and other stuff.
They can be from eye candies to racing nightmare racing puzzles. 620
Other Calculators / Nspire Hack« on: February 27, 2010, 01:20:36 pm »
The news:
The long waited Nspire exploit to run ARM machine code is available on ticalc. (link) There are two ways to run the upcoming awesomeness for the Nspire: - Ndless by geogeo and ExtendeD for Windows PCs - Nspire8x by Brandonw for TI-83+ family that uses the Ndless loader to unlock the Nspires and send files to them My comments: I loved the name of the exploit (Ndless). And amazingly it is Open Source (and Free Software?). The mission of hacking the Nspire is complete. (or not) Let's wait for TI response. I am waiting for amazing stuff for classes. I hope they arrive in time for me to use them. Also the development, experiments and games possibilities are unbelievable compared to the other calcs. 621
The Axe Parser Project / Re: Assembly Programmers - Help Axe Optimize!« on: February 26, 2010, 07:11:58 pm »
In the new calcs only the page 53h is still there. It is same port as before. Dunno what 3rd party software uses it...
622
The Axe Parser Project / Re: Assembly Programmers - Help Axe Optimize!« on: February 26, 2010, 05:09:49 pm »I would prefer no extra RAM usage at all. Otherwise, games may not run on any TI-84+ manufactured after April 2007 and will not be compatible with the regular 83+, meaning a considerable drop in the author's audience.Generally ram usage is just the routine needs some temporary bytes to store data. (bytes in the program itself or inserted in the TI-OS available RAM or free ram zones of the TI-OS) Only when you need a good amount of memory you use the extra ram pages. 623
Gaming Discussion / What games are you playing now?« on: February 26, 2010, 03:03:58 pm »
What games are you playing in these days?
I don't play like I used to due to lack of time, interest on playing or sometimes I don't know what game would make me happy. (Basically I prefer spending time and interest on other things) But I do played some games recently: (like a few hours in 2 days and leaving it) PC: - OpenLieroX - Trackmania GBA: - Shining Soul DS: - Final Fantasy Tactics 624
Introduce Yourself! / Re: Finally made an account...« on: February 26, 2010, 02:49:09 pm »
Nice projects. Welcome, too.
625
Other Calculators / Re: TI-83+/84+ OS glitches compilation thread (all OSes)« on: February 25, 2010, 07:20:19 am »
The Equ>String( glitch is a pretty bad one.
But provides awesome screen shots to laugh on TI mainly because it is present in that many versions of TI-OS. 626
The Axe Parser Project / Re: Bug Reports« on: February 24, 2010, 05:58:05 pm »
Even with a stable release with no bugs, some bad coding leads to bad errors in the assembly code created. Some may not be easy to spot by BASIC programmers...
We should do some documentation to BASIC programmers in order to avoid most errors and advice to backup more times to other calc or pc. Assembly knowledge is advantageous in programming Axe Parser... A in-depth documentation of the Axe Parser conversion to assembly can benefit who knows assembly to better code in Axe. Quigibo, why not start to code Axe Parser compiler with some Axe Parser? How do they compile compilers, eh? Have you ever though about it? 627
Other Calculators / Re: TI-86... slower than the TI-85?« on: February 24, 2010, 05:28:10 pm »
Why does TI brings this surprises?
628
Miscellaneous / Re: End of activity peak?« on: February 23, 2010, 02:01:15 pm »I didn't remember some browser have minimum font size. Firefox minimum is not set by default but Opera is I think.Small fonts shows in Opera. In opera text can't be under a certain size.Lol, maybe, and also with the new multi theme support, we can see hidden post texts (especailly with the 3rd theme that looks like the old board we had on Invisionfree)That is why I use very small font to hide. The spoiler modd would be useful. Also quotes and codebox colour are theme dependent. We can't use it. 629
The Axe Parser Project / Re: Axe Parser« on: February 23, 2010, 08:58:41 am »Btw I don,t remember if I asked this or if someone asked this, but does Axe programs run at the same speed on both 15 MHz calcs and the 6 MHz 83+, like other ion/mirage games?I think Axe runs faster in 15Mhz because it makes use of the faster speed available. 630
Miscellaneous / Re: End of activity peak?« on: February 23, 2010, 08:57:20 am »Lol, maybe, and also with the new multi theme support, we can see hidden post texts (especailly with the 3rd theme that looks like the old board we had on Invisionfree)That is why I use very small font to hide. SMF doesn't have a spoiler BBcode? Maybe a quote or code box with font colour corresponding to the box do the job. I will try. |
|