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Messages - Galandros
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661
« on: February 20, 2010, 10:31:38 am »
Looks nifty. But most times the normal keys are not bad to get used and use.
I wish someone implemented Cheats Search to some calculator emulator. >_> This would only work on assembly games... For TI-BASIC it is tricky to do such tools. The approach of see the code and the save lists will continue.
I had lots of fun doing cheat search and memory editing in GBA games. I made ultimate items in Shining Soul, for example. I doubt some of the items I made could be dropped.
662
« on: February 20, 2010, 10:20:54 am »
It's conditionally turn-based. Participants usually act in the order of who has the highest AGI, but the ability you use affects your initiative. (curative spells, for instance, take higher priority than other abilities)
I don't of all balancing aspects but this may give too much advantage to human player against monsters without curative spells. Items that replenish hp have priority above some actions? I also don't follow the most recent games. I just tend to play the older and sometimes a relatively recent of 1 to 3 years ago.
663
« on: February 20, 2010, 10:13:56 am »
I didn't said frames, I said iframes
iframe != frame
This board runs on PHP4, therefore, PHP5 files cannot be integrated directly into it, meaning if we want to use your software directly inside our board, it needs to be iframed. Otherwise, if you can do it for PHP4 I guess we might be good. Then the only issue would be to figure out how to integrate it
In my last post context frames are any kind of frames (frameset or iframe). The way the hex disassembler scripts are done (in 2 parts) makes it possible to avoid iframes. You can use iframes if you want, anyway. The board works on PHP4 but from what you posted files with .php5 extension are run with PHP5. So just put the HTML front-end (online_asm_file_unsquish.html content) in an article or forum post with HTML and it will direct control to the php5 script. "online_asm_file_unsquish.html" is just plain HTML that passes the input to unsquisher.php that does the job. So if you rename unsquisher.php to unsquisher.php5 and change the online_asm_file_unsquish.html to give action to unsquisher.php5 it will work in this host by what I understood. I could do the Hex Disassembler in one script but I intentionally do this way counting with some circumstances, hopefully covers this one.
664
« on: February 20, 2010, 10:08:22 am »
It is useful because of the current activity.
Thank you!
665
« on: February 20, 2010, 10:00:05 am »
Very dark themes with no lighter parts are easier to get tired of than lighter themes, in my opinion.
666
« on: February 20, 2010, 03:37:04 am »
That should do it... But you don't need frames. You just need minor changes to the online_asm_file_unsquish.html file and it will redirect control to the hex disassembler. You can post the online_asm_file_unsquish.html on a article or something, it is just plain HTML. From memory I think you need to edit where " action="unsquisher.php" " is and change unsquish.php to the unsquish.php5.
If there is still problems, I can do the changes for PHP4. It takes few time to find an alternative implementation and do it. It will hardly be more than 10 lines of code. But I have switched a bit, for a change, for Excel macros and XUL... I hope to finish what I want of Excel Macros in a few days, though. That is why I didn't do it yesterday or not going to do today.
667
« on: February 20, 2010, 03:36:01 am »
The uninstaller doesn't delete some files like in the Local Settings or Apps Settings...
668
« on: February 20, 2010, 03:31:44 am »
Check this out:
http://en.wikipedia.org/wiki/Bresenham%27s_line_algorithm
Its probably what I'll be using, it only requires addition and bit-shifting, no floats.
There are already two excellent implementations in z80 of that algorithm by James Montelongo and quarnos. To download the James Montelongo one see his ticalc profile. For quarnos see MaxCoderz forum.
669
« on: February 19, 2010, 04:45:03 pm »
hmm, but how would you do that with no decimal places?
If you want 1 decimal place then use that number times 10 and the least significant digit is your decimal place. Example of to show what the previous phrase means: .1 turns 1 1.9 turns 19 Now imagine you want to multiply A and B where A is .1 (10) and B=1.9 (19). You do (A*B)/100. Note that these expressions are equivalent: .1*1.9 = ((1/10) * (19/10)) / 100
670
« on: February 19, 2010, 04:15:37 pm »
The USB romdump is excellent. Now many people can get their roms.
I got mine by getting a SilverLink from someone.
671
« on: February 19, 2010, 04:11:23 pm »
Axe Parser code
yeah, I know line will be included later, but now I can't stop trying to figure out how to do it with only pxl-on()
Get the slope from the 2 points and pixel on points in line between the 2 points. Basically use y=mx+b equation. This is how it can be done in assembly. There is a tutorial for this in Patagay assembly tutorial. By using sine and cosine is also possible...
672
« on: February 19, 2010, 09:04:58 am »
For grayscale in TI-8X family I recommend graylib2 from James Montelongo. (you may find in RS forums or PM me) Or doing your own if you can.
One major modification are the graphics routines (mapper, sprites) because of the LCD size...
673
« on: February 18, 2010, 05:27:42 pm »
As an extension of the original poll: How much grinding is too much? Are you comfortable being required to grind before major bosses?
I don't mind at all grinding for a 1 or 2 hours (tops) for bosses. It can be fun if you need money, unlock/find artefacts to shop. Grinding a bit in each new area is healthy because it makes you notice more the graphics and feel more the game role. But I think is stupid that between supposedly fast action in history you need to take a lot of time wandering for levelling up. But blocking the way back can be or very demotivating or very enjoyable if you make it in 2/3 tries. I like the difficulty getting harder progressively and each time a little harder to keep up.
674
« on: February 18, 2010, 05:12:13 pm »
Found it! Buried with other stuff, not supposed to happen. The image takes space but is under 100KB.
675
« on: February 18, 2010, 04:40:59 pm »
The game of life program and the helicopter game (I think it is more a cave dweller) show already the potential on this. But there is plenty still available, I think.
Keep up!
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