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Messages - Galandros
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691
« on: February 09, 2010, 05:10:16 pm »
Yeah it is
Galandros: Well XUL is a scripting language like HTML, so all the back-end stuff must be in JavaScript. So I kind of just call the program and pass it the appropriate arguments.
Currently I am working on the install file right now. I am also going to make a portable install file for those who don't have full access like I do.
More accurately a markup language, I think. I will look the source code to see. Btw the easter eggs are odd... XUL is very nice. I will learn and practise soon. https://developer.mozilla.org/en/XUL is a good reference to start? Is there other important sites and utils?
692
« on: February 09, 2010, 04:41:12 pm »
code counter? it would be kind of hard due to the fact that a lot of the functions have XUL dependent JavaScript...But I guess you could try to convert it...
I have an Online Code Counter in PHP using SPASM already. If you assemble using XUL functions, code counter is not hard. How do you assemble in the ADE? From JavaScript and XUL or a batch file?
693
« on: February 09, 2010, 09:56:24 am »
Looks really cool the screen shots.
Continue and happy progress!
694
« on: February 09, 2010, 09:48:50 am »
A php script to check the version? Nice... You should definitely add an code counter! It is not hard, just see the spasm docs in Revsoft to know the switches to code counting, the rest you easily figure out. How hard can be changing this to an online site and fusing with the z80 online assembler and code counter? I can do the necessary porting from XUL to PHP. We should check this possibility...
695
« on: February 09, 2010, 09:25:28 am »
Interesting ideas and nice initiative tifreak.
A list of pages needed to be templated: Frontpage (navigation bar, news, search, ads, survey, others) Search page The list of articles Article page Archive browsing File page Page to submit an entry Account Management Page Author Profile
I think this is almost everything we need. Note that the pages should be consistent and have the same needed fields (e.g. the file page must have the same fields as in the submission page).
696
« on: February 09, 2010, 08:56:41 am »
Kerm Martian is going to try.
I think I can easily add tarball support instead of zip (.tar files that are just a bunch of files together without compression) on Linux Servers. 7-zip can do the tarballs, I hope there are not incompatibilities... This is super useful for assembling a large project in ASM. Uploading 10 files one by one multiple times is tedious...
697
« on: February 08, 2010, 04:49:54 pm »
The second I don't think so. The others are great, specially the first one. If I add to choose between them, it would be the first.
I think you could do a random transition or the transition depends on the monster or place. (bosses could have a special transition)
698
« on: February 08, 2010, 03:37:17 pm »
I wasn't able to host the Z80 Online Assembler myself, sorry. I forgot a bit about this but yesterday and today I quickly added the pieces to have a beta of the Z80 Online Assembler. It is tested under Windows and works. Under Linux it has some testing (and predictable bugs corrected) but not totally tested... It supports up to 15 file of source including .inc, .bmp and .bin files because SPASM is great. It has a limit on size, though. (around 20kb IIRC) Download the source, read the readme and good luck. If you get it working in the Internet, shout me about it! http://galandrosdev.2kool4u.net/files/CalcUtils.zipIf someone successfully host it, I will finish most things of the ToDo list in the readme.
699
« on: February 08, 2010, 03:30:37 pm »
First though was the game was a parody. I hope you had some creativity to the Tycoon. Have fun!
700
« on: February 07, 2010, 03:18:09 pm »
I hope it is good, doesn't break old stuff, not buggy, fast and true.
701
« on: February 07, 2010, 05:50:37 am »
TI-85/86 BASIC I heard was a little slower because of bad memory management by TI or something like that. That makes people think TI-BASIC is unsuitable to program. But that doesn't mean we can't pull a good game, though.
The main difficulty on ticalc could be moving all data to the new site. It really needs an overhaul...
702
« on: February 07, 2010, 05:44:39 am »
The Eeems ASM Dev Set also fitted in an Assembly Subforum.
I have to release my SPASM macros. It would be nice that subforum for when the time comes.
703
« on: February 07, 2010, 05:41:59 am »
I can join. I just play at home.
I'm in Europe... If I lag too much I have no problem to be dropped, though.
704
« on: February 07, 2010, 05:40:23 am »
I thought the MOS one only worked on 1.0, not 1.1?
Same here.
I though only 1.2 didn't work...
705
« on: February 06, 2010, 02:44:54 pm »
Base64 ftw. Kidding. ^^"
There are many ways to do the sprites storage... I prefer a Appvar to store the sprites (and other data) in raw data (binary). Appvars can be any size we need, are compact and fast because we will store raw data. (this reminds CelticIII features...) The only cost is we need some extra coding to edit the sprites and store to appsvars but it is definitely worth it. Or just put it into the program file in the end after an special token with something like Data...
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