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Messages - Galandros

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721
TI Z80 / Re: ASM Dev set
« on: February 05, 2010, 10:12:59 am »
XUL runner is really nice. I will start using it too.

@Eeems
You can use Firefox already to run the package

Just provide something like this in a batch file:
firefox.exe -app path\to\application.ini

A version with this would be great instead of bundle the XUL runner that is a bit bulky.

722
Gaming Discussion / Re: iCCup - For those who can't use Battle.Net
« on: February 05, 2010, 09:26:32 am »
I can play in iCCup. I will google and install. ;)

Maybe I can bring some friends too.

723
Other / Re: Are desktop computers being phased out?
« on: February 05, 2010, 09:26:01 am »
Desktop are turning less common.
And the actual desktops sold are for people who need powerful computer and build from parts or people looking for cheaper computers and can't afford laptops.

I think desktops for home use will not disappear easily unless laptops can be as powerful as desktops without cooling problems.
But in long term, I think "fixed" computers will be servers, supercomputers, kiosk and working computers.

724
The Axe Parser Project / Re: Features Wishlist
« on: February 04, 2010, 07:06:33 am »
Yes I use this too.  But it would still require a special interrupt setup and interrupt routine which might prevent custom interrupts.  Regardless, I think I'll just worry about this later and focus on the more important stuff for now.
Just hook the program interrupt and the break interrupt. Not hard, I think. And yes, essential features first.

725
The Axe Parser Project / Re: Features Wishlist
« on: February 03, 2010, 12:18:20 pm »
Could interrupts be suited to the task?
Implementing interrupts in Axe would be phenomenal.

726
Other Calc-Related Projects and Ideas / Re: 8-bit sound for DJs
« on: February 03, 2010, 12:14:09 pm »
I searched today and I didn't found any source code of the Gameboy programs posted on Wikipedia.

727
TI Z80 / Re: ASM Dev set
« on: February 03, 2010, 04:40:29 am »
Ok, so I can't seem to get syntax highlighting to be viable (you can do it, just you can't do anything with the text after x.x)
I saw a syntax highlighting viable editor. It is possible. I tried to see the technique to give you hints but I didn't understand how it was done.
I will search for other WYSIWYG editor in JavaScript and try again.

EDIT: it is complicated to do the highlighter... The most complicated JavaScript, HTML and CSS I have seen.
They use iframes that kinda replace the textarea. They catch keypresses with JavaScript.
I don't know how this 2 things are used together to get the highlight.

728
TI Z80 / Re: The Stock Market Game 2010 (Beta)
« on: February 03, 2010, 04:35:08 am »
I have to try that type of game...

I don't think it needs fancy menus because it is really just an extra and adds nothing to game that is strategic/luck. (?)
So I would go to playability and save memory.

729
Other Calculators / Re: ROL4
« on: February 03, 2010, 04:28:19 am »
There is a backup, after all. So there is hope to finish. :P

That is a nice and fast xlib menu that you got!

730
TI-BASIC / Re: Vertical Text Sprites
« on: February 02, 2010, 05:46:09 pm »
I didn't know this technique. I only knew the Normal Horizontal Sprites with text...

I also didn't know that page in Weregoose site. It would be cool someone coded a utility to take a sprite or screen and convert to vertical text sprites...

731
The Axe Parser Project / Re: Features Wishlist
« on: February 02, 2010, 05:40:45 pm »
A keyget command.
Use jim e routine (found in his grayscale lib) or the one in the WikiTI.

I can give a nifty routine to check only the arrows pad with multiple directions.

732
With the projects being shown this 2 first days of the month, any post record is possible.

733
TI Z80 / Re: Factory
« on: February 02, 2010, 09:18:25 am »
Another great demonstration of how cool TI-BASIC can be in homescreen.

734
TI Z80 / Re: RUUUUNNNNNN!!!!
« on: February 02, 2010, 09:17:38 am »
Very nice.

If the it was just a little faster and if possible responsive, it would be perfect in therms of speed. Or on real calculator it is better than the screen shot?
* Galandros encourages you to speed up the run

I saw one time the 3 jumps gain when you go back... I have some suggestions:
- alpha for jumping 2 blocks and they spend 2/3 jumps
- gain extra jumps when you go back (it is like retreating to have space to run faster and jump more) or just not suffer the jumps decrease

735
The Axe Parser Project / Re: Axe Parser
« on: February 01, 2010, 09:04:44 am »
Seems promising. And is compiled, that was sort of a surprise.

Subroutines in this kind of thing are important.

You are using the TI-BASIC editor, that is neat. Although I always wanted a small font TI-BASIC editor like you see in the BBC Basic.
I am waiting for new commands. :)

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