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Messages - Galandros

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736
Web Programming and Design / Re: HTML Games with JavaScript
« on: February 01, 2010, 04:13:34 am »
Galandros, couldn't you avoid cheating by having the "important" part of the code run on that webserver?
That is what needs to be done in the multi player one. Thanks. Still it isn't easy as it seems.
But for the stand alone html with game, I prefer avoid the overhead of installing an web server with php.

On my side the Mario game sprites were garbled, though
On mine too.

If I choose one preferred web browser is going to be Firefox because it is available on all platforms and AFAIK compliant with standards.
Still I have downloaded most used and up to date web browsers to test on them... I will test on Windows mostly. Probably Firefox for Linux, too.

737
TI Z80 / Re: Plot Drop
« on: February 01, 2010, 04:07:11 am »
Here it is with different Plot Marks.  I like the box best, so I went with it. ;D
Which do you like best?
The three are good effects. I liked the "+" one.
My idea was to change the plot type time to time, optionally.

The three pixels down is even better than 1 in playbility, I think. The number of pixels down could give the difficulty to a player. Like 1 is easy, 2 is medium, 3 hard and 4/5 very hard.

You should package this different versions together. :)

738
Good work.

Omnimaga is back into full shape. I think our plans now should be focused on releasing good projects that attract attention to the calculator community. :)

739
TI Z80 / Re: ASM Dev set
« on: February 01, 2010, 03:58:48 am »
No, I don't know how to set up that, but you run tw bat, and it will lust the .asm and .z80 files, you enter the number next to it, then input the desired name for te outupt .8xp and then it will compile.
It is easy. See calcmaniac84 batch for the TiBoySE.
Basically the files dropped into the batch go to the %1 %2, %3, etc. variables. The last file selected is the %1, I think.

740
TI Z80 / Re: Plot Drop
« on: January 31, 2010, 02:32:36 pm »
That sounds like a good use of the Plot commands, for rain. :)
Plus the flicker was also an effect instead of something undesired. :)

Couldn't you get cool effects by changing the plot type? Instead of the box try the + and .

741
TI Z80 / Re: Plot Drop
« on: January 31, 2010, 02:22:27 pm »
Slow but the game couldn't be fast with so many drops.
You are using Plot commands, hence the name Plot Drop...?
Pretty smart, I also used Plot command for Rain Effect Contest.

742
Web Programming and Design / Re: HTML Games with JavaScript
« on: January 31, 2010, 02:12:15 pm »
I personally wouldn't code in JS because back then I had JS classes in college and it was way too incredibly hard for me. The teacher was always at my desk helping me debug and I would still don't get it. I failed the class and eventually dropped out

That said, some JS games might be cool, you just need to make sure it's not too easy to cheat. On the old Omnimaga forums, we had a RPG system Late 2005 and Early 2006, where your stats/save were stored in your signatures. However, people just disabled JS in their browser and hacked the stats through signature editing options to get ultimate weapons and stats and in some browsers, people were unable to edit their sig anymore.
JavaScript can be a bitch in debugging. Especially because if there is some syntax error no code is executed. That is why I now use a custom error handler and pay attention to the Web Browser tools.

There are quick measures like JavaScript compressors and obfuscation. This turns things even harder than TI-BASIC cheating. But to work, I can't release the readable source code.
More advanced ways: encryption for the rescue. I saw in a paid HTML, PHP and JavaScript application. Their method was obfuscation of code and some wicked encrypt. I have to discover the method.

743
TI Z80 / Re: ASM Dev set
« on: January 31, 2010, 02:04:01 pm »
Hmm, PindurTI eh? I'll have to look into that.
To run it without firefox requires the XUL runner, which I will package with it.
I was wondering, is there any way to do syntax highlighting using JavaScript and textboxes?
I saw it done. Try to find on some WYSIWYG editor.

Isn't PTI site down now, tho? It has been a few years since the author was last seen in the TI community. I have a build in the archives, though.
The site has moved. The author changed the links in the WikiTI. That is why I know this.

744
Web Programming and Design / Re: HTML Games with JavaScript
« on: January 31, 2010, 11:27:29 am »
It's definitely doable. Though, I'd do it in PHP or Flash first personally.
Javascript doesn't completely agree with me.

However, I'll keep tabs on this project and help where I can.
JavaScript does have its quirks. But most time understanding JavaScript will make you realize it is not wrong.
My problem with Flash is you need a plugin installed. Also why not do things in the tricky and fun way?
The idea is to be able to play offline after download the page. Everyone has a web browser nowadays.

I have already found many sites with fun and very good JavaScript games. Here is a showcase of them: (warning: very addictive but inspiring)
http://www.protorpg.com/games/protorpg/?game=prologue
http://drakim.net/other/ff/
http://www.e-forum.ro/bomberman/dynagame.html
http://www.voximperium.com/game.php
http://blog.nihilogic.dk/2008/04/super-mario-in-14kb-javascript.html (Super Mario in 14kb of JavaScript!!! Even calcmaniac has hard time trying that in z80 assembly)
http://www.honeyblaster.com/ (Grayscale pixels, paralax scrolling and a shooter in JavaScript)

EDIT:
I have coded some JavaScript to suppress things like selecting text, left click context menus and such. This can be useful to immerse the player into the game and forget they are in a web browser.

I discovered many JavaScript games libs or general libs used into games. I will see them and think what I can do to complement those libs. I might do my own implementation of their features if I need to do my lib out stand among others.

745
Pokémon Purple / Re: [PP] Progress '10
« on: January 31, 2010, 11:14:54 am »
Other hazard is getting bugs when the game is finished and you can't find where it happens. X.X (note that bug is ambiguous when we talk in a pokémon thread :P )
I hope, at least, you don't get a nasty bugs other than pokémons with bug type. :P
Ugh I hate these... especially when they rarely occurs and seems to occur randomly. What's even worse, though, is bugs like this that arises half a decade after you released the game. Unfortunately since people don't report bugs all the time it can take ages before they get noticed :(
I was precisely thinking in your "legendary" bugs and all strange bugs we sometimes get in games.
But tifreak is going to prove if good planning and extensive notes can help avoiding and correcting them.

746
TI Z80 / Re: Crystal Defenders
« on: January 31, 2010, 11:06:51 am »
Wonderful. The speed is good. But try to find optimize further because you still need to add many things.

This is a Tower Defence and RPG mix. But it seems really good. I was thinking in doing an open battle RPG system. The trailer looks like my concept but in a strict tower defence road map.
I will try to come with some sprites, too.

Keep up.

747
Escheron: Shadow over Ragnoth / Re: Escheron: Shadow over Ragnoth
« on: January 31, 2010, 09:57:23 am »
When I finished Illusiat for the TI-81, I had 7 bytes of free RAM after adding magic animations. I simply reworded some sentences and added better punctuation to not leave any free byte :P
That would very probably don't work in TI-83+ series because of how it manages variables.
Still a feature to not forget in the readme. hehehe :P

748
TI Z80 / Re: Elmgon
« on: January 31, 2010, 09:52:42 am »
Today I worked on writing this out on paper even more.  I'm up to 11 sides of paper in the battle code, and I've just finished chosing what move, and who it effects.  When you have 7*7=49 different ways moves can be used, it gets complicated. :)
I'm getting closer. :D
Looks fun. 49 different moves? I have to follow more this topic.

749
Web Programming and Design / HTML Games with JavaScript
« on: January 31, 2010, 09:46:02 am »
Any of you has seen games in HTML, CSS and JavaScript? Web browsers can run JavaScript and show HTML pretty fast.
Plus there is keyboard and mouse ways to get input. Even ways to save data.

But I have only seen simple games like Tic Tac Joe, avoid obstacles with mouse, tower of hanoi... The most complicated was chess.
If you have seen something more interesting, share the game.

But some ASCII RPG could be doable. I am not thinking in doing one but I will try to come some nifty scripts to get keyboard and mouse input, and other stuff. One objective is to be most cross browsers compatible possible.
What I want to discuss is the enormous possibilities.

I have some ideas:
- through AJAX, we can have multi player through the Internet and a Web Server running PHP, for instance. A RPG with single player and multiple player could be nice.
- ASCII mapper (BW and colours)
- Raycasting with ASCII and colours (Ben Ryves has actually done that already, see his gamedev or site journal)

I know some disadvantages:
- Cross browser problems
- With only JavaScript it is impossible to avoid cheating because the source code is a available. Cheating is always a possibility even if very hard, though.

Maybe later I can do some game like Hunt or runner. For now I will come with the scripts to see if it gains interest. I have started a PHP lib to save data on a file. Maybe I can add other useful stuff. With XAMPP is very easy to start a web server and play some game that requires it.

EDIT:
I searched a bit and found one interesting site:
http://www.javascriptgaming.com/
There is some JavaScript games libs like: http://gamequery.onaluf.org/

It could be interesting some JavaScript gaming in Omnimaga. :P What you think?

PS: I am not quitting calc stuff, although I am doing more web related things. It is question of time to get bored with web stuff.

750
TI Z80 / Re: ASM Dev set
« on: January 31, 2010, 09:21:44 am »
Seems cool. It doesn't bring anything new but can be give practise. Still can be handy for someone.
PindurTI could be used, it can be somewhat controlled by shell commands. See in WikiTI or if there is documentation from Patay Gergeley.

btw I will try XUL after I finish most of other web related stuff. I am curious to see all the cool things. How do run it without Firefox?

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