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Messages - Galandros

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856
Yeah true. Well, in certain ways, another page was turned lately because it seemed this year is the opposite of 2008. We have most great projects being released or in the works, popular contest, lot of new members and skyrocketing activity, to the point where we reached the activity levels we had on the old board. On top of that, the new userbase we got seems nicer than the one we had on the old board.

Heck, on the old board, we had 55000 posts, but not much members than we currently have, and it remained open for over 2 years. I hope staff continues working on their projects and that members comes with new stuff too. :)
Sounds really positive. Let's wait. :D

857
More kinds of Omnimaga products.

It is a turn in history but hoping for a new brighter one.

858
News / Re: ASM now possible directly on the TI-Nspire!
« on: December 31, 2009, 07:10:23 am »
It will possible to do C and C++ programming, too. :)

Nspire ARM cpu has ARM9 instruction set, right?
Just starting to find some resources...

859
News / Re: Illusiat 13 v.0.90 release
« on: December 31, 2009, 06:47:51 am »
It happens sometimes you have to go back at some of the early maps in RPGs. I got lost too.

Sometimes I like to go back just to see changes on characters speeches.

I have to send this to calc if it fits. *reads readme*

860
Miscellaneous / Re: Eeems project Cache
« on: December 31, 2009, 06:44:18 am »
Looks good now. ;)

What are the main modifications to make a website friendly to iPod?

861
Escheron: Shadow over Ragnoth / Re: Escheron: Shadow over Ragnoth
« on: December 31, 2009, 06:33:46 am »
Impressive work as always.

This game is going to make you feel like playing GB.

862
TI Z80 / Re: Sprite/tileset Editor- need input
« on: December 31, 2009, 05:07:07 am »
You can try to use a portable version of Python.
http://www.portablepython.com/
It doesn't seem to install anything, just unpack and copy the files...

863
TI Z80 / Re: Someone should revive the Online Hex Disassembler...
« on: December 30, 2009, 12:06:48 pm »
I found some PHP functions that will let me control SPASM execution...

Now it is question to implement. :) It will work wonderfully if all goes right.

864
News / Re: ASM now possible directly on the TI-Nspire!
« on: December 30, 2009, 12:05:35 pm »
ticalc says:
16 MB RAM, 20 MB Flash ROM both to non and CAS versions.

865
News / Re: ASM now possible directly on the TI-Nspire!
« on: December 30, 2009, 11:16:20 am »
When development on Nspire turns popular, the z80 and 68k will turn less interesting and popular as time moves... In my school Nspire's calcs are getting more users since this year... Nspire cost a bit more than TI-84+SE and its features like larger memory, speed and better graphics makes it very appealing.

z80 development decline is going to happen. It will just occur soon or later, though.
So an excellent emulator of z80 calculators on the Nspire (especially for the TI-84+SE complete hardware support as possible) would be a very nice addition to keep in mind. Even for CAS keyboard... :P

866
TI-Nspire / Re: TI-Nspire GB Emulator
« on: December 30, 2009, 03:48:10 am »
Yup. Now I guess the hardest part will most likely to find the appropriate OS ourselves. I wouldn't be surprised if it ended up on warez sites pretty soon, though.
If it isn't there already.

I never bothered to search warez sites, torrents, p2p, etc.. But it is not hard to find some stuff...

867
News / Re: ASM now possible directly on the TI-Nspire!
« on: December 30, 2009, 03:47:16 am »
Let's see if new year slows down TI. The momentum seems good. ;D

I hope it gets accessible to develop on the Nspire with good docs to starting hobbyist...
A new interpreted BASIC would be excellent.

868
Other Calc-Related Projects and Ideas / Re: Anti-RPG RPG
« on: December 30, 2009, 03:41:43 am »
Me too, they used to support games for calcs. They actually still link to some calc sites, but there is less emphasis on that stuff now. And now the Nspire can barely do anything without hacking it...
I even found some games hosted by TI. Not sure about the authors.
I downloaded them but never tried to see its quality. xD

The image has the getkey loop but unoptimized. :P If I had one of those old manuals when I was learning...

870
News / Re: Illusiat 13 v.0.90 release
« on: December 29, 2009, 03:07:30 pm »
In some games I tend to just increase one stat. A bad and good habit from MMORPG's.

It depends on the game. But there is a game in multiplayer where I had great fun in 2 players cooperative where the 2 characters only increased one stat.

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