This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.
Messages - Galandros
Pages: 1 ... 59 60 [61] 62 63 ... 84
901
« on: December 28, 2009, 07:18:22 am »
Nice, old skool, reminds me FF games for the NES to a certain extent ^^
Reminds me FF too. Great job! This is certainly the most impressive graphics for z80 calcs that will be seen soon.
902
« on: December 27, 2009, 10:30:15 am »
Merry Christmas! Feliz Navidad! Frohe Weihnachte! Feliz Natal! Joyeux Noël!
903
« on: December 27, 2009, 10:23:34 am »
Gorgeous. Any early prediction on speed? And next is a good z80 calculators emulator? calcmaniac is going to monopoly 2010 POTY of upcoming Nspire poll.
904
« on: December 27, 2009, 10:21:34 am »
Will you implement a full TI-BASIC interpreter? xLib and CelticIII functions would be cool too.
905
« on: December 27, 2009, 10:17:22 am »
Some work done... I got the Z80 Code Counter working fully and friendly. The online assembler (front-end) is almost done. The remaining issues are modifications to Linux shell, implement the timeout for spasm in Linux and Windows and get a host. My free host seems to prohibit any command to shell although it is not in safe mode. If someone could nicely provide a capable host would be awesome. (Windows or Linux and not sure about PHP version) I changed some texts and added a check to PHP version on the Hex Disassembler. I will release the changes.
906
« on: December 20, 2009, 12:18:22 pm »
In 2007, Calcgames.org went through a major redesign, but it was moved to Calcg.org and they decided to also keep Calcgames.org up with a slighter design update for those who prefered the old design.
Odd but it explains. The archive is the same or there is differences?
908
« on: December 19, 2009, 05:04:34 pm »
There is agreement to evolve the topic on WikiTI. So let's start working. When it is mature (in terms of completeness and agreement), it is easier to move to wikipedia, I think. I started a discussion on WikiTI with some pending questions and suggested adding two events: * end of POTM and start of POTY, that means a major decrease in calc stuff. (easy to get date from ticalc) * Change of calculators popularity, exactly the transition between the TI-85/86 to TI-8x family. (variable in regions, vague and discussable) You can see the topic here: http://wikiti.brandonw.net/index.php?title=History_of_the_TI_Z80_communityAnd discussion here: http://wikiti.brandonw.net/index.php?title=Talk:History_of_the_TI_Z80_community@Eeems: check out the TI websites additions. ^^
909
« on: December 19, 2009, 04:54:38 pm »
TI-86 is so far the only that attracts me to get it. It was discontinued but seems it was also a great calculator. Does TI-86 have compatibility with TI-85 stuff?
Also I wanted to know how to do compatibility between TI-83 family and the TI-85 in assembly to someone easily port with the source code and an assembler (SPASM is a great one)...
Maybe I can get my hands on a Voyager but that stays for another topic.
910
« on: December 19, 2009, 02:55:20 am »
Male to Female Ratio: 14.8:1 I just laughed at that. That made my evening.
Yeah, I spotted too. That should be the better ratio you can find in a calc community.
911
« on: December 18, 2009, 05:20:59 pm »
You are right, this is an excellent ASCII recreation of Pallet Town. Worthy of some time wandering around. I am curious about the rest of the map.
912
« on: December 18, 2009, 05:14:21 pm »
Well, it's not quite that bad. TI-83+ Silver works, and TI-84+ works with smaller games.
I was referring to this post when I asked if you could tell ahead of time which games will work on older calculators. I was wondering if you could tell which games would work on 83+SE or 84+ calculators, not the 84+SE. I already know about that one.
It has to do with the rom size. 512KB and 1024 KB rom file fits on TI-84+SE and TI-83+SE (with few archive space left) but not in the TI-84+. Just compare the size of the rom and the total memory of calc. EDIT: lol calcmaniac. I was faster by matter of seconds and hopefully my answer is correct.
913
« on: December 18, 2009, 03:41:57 pm »
What would happen if there are two changes? Most likely, the first change would alter the position of the second one, and it might be that not everyone had implemented the first fix in the first place.
The only way I can think to do it is have the program keep track of whether it did the previous change(s) (maybe in an appVar?) and then if you hadn't, the program would implement all the previous ones first. The problem is that with each new patch, you'd have to send the information for every previous one.
I think the patch would be used as a one time and temporary solution to betas and releases on a community forum. But good point about multiple patches.
914
« on: December 18, 2009, 05:48:06 am »
Seems a good idea.
But this will be most used to large programs that need a one line edited like sometimes happens when someone releases a beta. For someone that sends for the first time, we should have the program fixed (sending buggy program plus patcher bloats a bit).
915
« on: December 18, 2009, 04:00:29 am »
Curious, I found that page views are increasing but the posts increase and decrease. Look also the male/female ratio. It can't be 14 to 1. It has to be something more like 50 to 1.
Pages: 1 ... 59 60 [61] 62 63 ... 84
|