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Messages - Galandros

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961
TI Z80 / Re: Someone should revive the Online Hex Disassembler...
« on: December 07, 2009, 04:02:34 pm »
Updated. Same link.

Added AsmPrgm token to start. Hex digits per row work now. I added a check for file type. It only accepts files with .8xp in the name. (case insensitive)
I will do a simple design to the page: online_asm_unsquish.php. But the important part is done. Then I will give away the source code. Just 24 lines of PHP code counting lines with just {. The rest is HTML and comments.

Enjoy. ;)
PS: sorry the advertisement but is a free host...

962
TI-Nspire / Re: TI-Nspire GB Emulator
« on: December 07, 2009, 03:45:16 pm »
That looks awesome. :o

Colors into 16-level gray fits quite well.

963
TI Z80 / Re: Someone should revive the Online Hex Disassembler...
« on: December 07, 2009, 04:49:26 am »
I haven't prettied the site but it is usable:
http://galandrosdev.2kool4u.net/online_asm_unsquish.php
(forget the domain, it is free :P )

I checked endianess with WikiTI ExecAsm Tricks just to be sure. http://wikiti.brandonw.net/index.php?title=83Plus:Basic:Tricks_ExecAsm

964
TI-Nspire / Re: TI-Nspire GB Emulator
« on: December 07, 2009, 04:25:59 am »
I know some, actually, except for DS. For DS I know No$GBA but it doesn't work, it just break my windows install and I have to reformat my PC a few weeks later.
Desmume has already passed NO$GBA in many graphics bugs and is getting close to its speed. (play around with max frame skip to 1 or 2 and limit or not frame rate, it depends on the game)
Also it is better for gaming because of save games, save states, allow to play zipped games (NDS games are huge!) and overall configuration is easier to get used.
It can also film your games and print screens are easier than NO$GBA. ^^

Some say strange damages of NO$GBA on pc like problems with graphics card but on mine, hopefully there wasn't any problem that seems related to NO$GBA. I don't know any weirdness about Desmume.
PS: now you can even import No$gba savegames and others save formats. Other emulator is ideas but it doesn't seem a great emulator but some use it in certain games.

965
TI-Nspire / Re: TI-Nspire GB Emulator
« on: December 07, 2009, 04:08:44 am »
I just use emulators to play all consoles I want in my laptop. ;D
But GB and GBC on a Nspire would be great too.

I can advice you the emulators for GB,GBC,GBA, NDS, Atari and Mega Drive aka Genesis.

966
TI-Nspire / Re: TI-Nspire GB Emulator
« on: December 07, 2009, 03:59:01 am »
This brings me good memories.

GBC was hard to see outside with sun light.
About my GB pocket it was just when it is too dark but that is normal. :P

967
TI Z80 / Re: Someone should revive the Online Hex Disassembler...
« on: December 06, 2009, 05:52:04 pm »
I got the script outputting a long hex string! And is correct because the two first bytes are exactly: BB 6D, plus using a hex editor I checked the end. It is working as it should be. *.*

Tomorrow I will polish this up a bit and release. ^^
This script needs PHP 5.1.0 at least.
EDIT: it deletes the uploaded file after its use and I put a size limit of 30000 bytes. More than enough. I now stripped entirely the BB 6B.

968
Computer Projects and Ideas / Re: piworld PC
« on: December 06, 2009, 05:28:15 pm »
I am starting to comprehend a bit of C++ stuff just by some occasional code or documentation I see around...

Anyway what are the differences between the PC and calc versions?

969
News / Re: TI-Boy soon for the TI-Nspire?
« on: December 06, 2009, 05:23:20 pm »
Great screenies. ;)

I wonder if multi player and send/receive *.sav files could be possible one day...

970
TI Z80 / Re: Math program
« on: December 06, 2009, 05:08:16 pm »
ya math programs are very usefull because then you don't have to memorize the formulas you mearly have to remember what the program solves such as a sequence total(how much it adds up to) solver i created friday
I memorize almost all formulas because of the many times I use them.

What I found really cool is using lists in calculating stuff in statistics and sometimes probability with combinations.

971
TI Z80 / Re: Sprite/tileset Editor- need input
« on: December 06, 2009, 04:22:22 pm »
Yeah I remember Liazon did some coding on the tilemapper IIRC. However, I think after you mentionned you worked on it again half a year ago, I heard nothing anymore about it :(, I am kinda glad you still work on it, though.
half a year passed quickly. -.-

Let's get back on topic.

About exporting, it could be cool your own file format that even include comments about tiles and a name that you give to each tile/map.
Allow to export both in binary and hex text with .db directive.

Binary can be useful for tiles because you can see how the sprite looks like directly on source code if you have good eyes and imagination. But hex is more compact on source code.

Exporting .bin files is useful, too. SPASM and maybe other assemblers can include that on the program.
And even exporting maps and tilesets to .bmp or .png would be excellent.

972
TI Z80 / Re: Someone should revive the Online Hex Disassembler...
« on: December 06, 2009, 04:15:24 pm »
I couldn't find a suitable offline unsquisher in ticalc.
The closer I found was this: http://www.ticalc.org/archives/files/fileinfo/144/14428.html.
Oncalc there are unsquishers but doesn't serve the original purpose.

Note: unsquisher == hex disassembler, I think

For online TI files editor/reader I also know these:
http://ti.zewaren.net/
http://www.cemetech.net/projects/basicelite/sourcecoder2.php?editme=true

 The HTML front end in black and white style is done. Now the real PHP will begin.

973
TI Z80 / Re: Sprite/tileset Editor- need input
« on: December 06, 2009, 02:33:52 pm »
LL1 is still alive? That would be cool, I was kind of worried it was dead (or never started at all) :<
I picked it. I basically just cleaned the house by now. Changed source code around and correct one or two bugs. :)  (resaved maps and a text display error)

The design appears to be done and completed by Zera. It eventually will need some balance on the monsters and bosses.
Liazon almost completed the graphics code.
The rest is up to me.

I should update the svn when I have a chance...

974
TI Z80 / Re: Someone should revive the Online Hex Disassembler...
« on: December 06, 2009, 02:24:27 pm »
Thanks for the tips.

My difficulty now is the PHP. I am too green in it... I only have a small idea on how to do. :(

EDIT: I have been searching the right PHP functions.
I am thinking in file_get_contents() function to get the file content.
Then I just need to use unpack() function to get the readable hexadecimal.

This really seems that will work. I will add the same options as ticirrus.

975
TI Z80 / Re: Math program
« on: December 06, 2009, 12:33:53 pm »
What are maths?

EDIT: OH WAIT! I remember now, I used to do these a lot several years ago
Math programs was what made me enter the community...


I should have released my math programs by now...

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