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Other Calculators / Re: 1337 Omnicalc fonts
« on: April 04, 2010, 11:58:20 am »
haha i've made some pretty spiffy fonts in my day as well
This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to. 1
Other Calculators / Re: 1337 Omnicalc fonts« on: April 04, 2010, 11:58:20 am »
haha i've made some pretty spiffy fonts in my day as well
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Humour and Jokes / Re: Girls interested in games, and calculators! D:« on: April 04, 2010, 11:52:31 am »They said "15mHz Zilog z80 proccessor and 24 KBs of available RAM" i couldn't agree more 3
The Axe Parser Project / Re: Axe Parser« on: March 28, 2010, 01:02:56 pm »whenever you store something to a pic/str/gdb does it work in order, ie if you had "[00]-->Pic1 \ [11]-->Str1" would the end of the program be "0011" or "1100"?it would be 0011 4
TI-BASIC / Re: Lightning!« on: March 26, 2010, 08:03:44 pm »
i wouldn't doubt that it was stolen from NoShell, it's almost identical haha
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TI Z80 / Re: Proposal for interested BASIC coders« on: March 26, 2010, 08:00:34 pm »OFF TOPICyeah, really off topic. but i think grayscale is needed, because note the darker-grey kings in the corners 6
TI-BASIC / Re: Lightning!« on: March 26, 2010, 06:22:42 pm »
nope, i'm pretty sure it wont. pictures cant be archived though. to run archived pics you can just use xLIB anyway
so yeahh, now i can clear my ram pretty haphazardly and have around 19-20k RAM at all times P: 7
TI-BASIC / Re: Lightning!« on: March 26, 2010, 05:36:31 pm »^CalcUtil++haha best app i've ever found besides omnicalc ^^ 8
Site Feedback and Questions / Re: Skin's smooth scrolling« on: March 26, 2010, 05:21:36 pm »
yeah, i'm using ubuntu with gnome and firefox, and i noticed the same thing. i always use v5 anyway though, so i've adjusted
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TI-BASIC / Re: Lightning!« on: March 26, 2010, 05:13:52 pm »
hmm. well i have everything archived all the time anyway (i use CalcUtil). but yeah, i mostly cared about RAM because my friend has a normal TI-84, and almost all of his arc and ram are in use, and since he's doing the storyline, he should be able to use it P:
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TI-BASIC / Re: Lightning!« on: March 26, 2010, 04:55:43 pm »
what real(# would i use from xLIB or Celtic? and i would use lines, but i'm trying to keep program size to an absolute minimum, as the game itself will take a lot of mem (it's gonna be a moving sprite rpg with one or two detailed towns)
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TI-BASIC / Re: Lightning!« on: March 25, 2010, 07:29:54 pm »
yeahh, but i wanted the bolts to look really jagged, and it would call for pt-on() commands and other annoying things. i guess i'll just have to trick my friends and say the flicker is intentional P:
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TI-BASIC / Lightning!« on: March 25, 2010, 07:09:57 pm »
Hey! I'm currently working on my first RPG in pure BASIC.
For the main menu, i want to have lightning strikes on the horizon in the picture on the backdrop. So far, this is my code: Code: [Select] :Lbl M1 Pic3 is the normal picture, and Pic5 is the normal picture, but with lightning bolts in the picture. My problem is this: the ClrDraw causes the whole picture to flicker, and i don't know how to avoid it. And yes, I know the flickering can be interpreted as lightning strikes, but i still don't like it. 13
Introduce Yourself! / Re: Ello (:« on: March 25, 2010, 04:53:11 pm »
what's IRC? xD
and gotta love how everybody is pulling out every possible internet spam thing out there. chocolate rains, rick rolls, dramatic gophers... what's next? roflcopters? xD 15
Site Feedback and Questions / Re: Song player discussion« on: March 24, 2010, 08:31:19 pm »
i'm assuming this doesn't count as a double post, as my last one was a long time ago (yesterday) and unrelated >.>
are we able to download these songs? and, if so, how? |
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