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TI Z80 / Re: Star Trek 2 player v0.1 alpha
« on: March 24, 2010, 08:28:46 pm »
okay nice! that way you could get more testers. good luck!
This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to. 16
TI Z80 / Re: Star Trek 2 player v0.1 alpha« on: March 24, 2010, 08:28:46 pm »
okay nice! that way you could get more testers. good luck!
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TI Z80 / Re: Star Trek 2 player v0.1 alpha« on: March 24, 2010, 06:07:01 pm »
yeah, i can imagine how difficult this must be. coordinating linking would make me go crazy enough to start pulling hair out.
and i wasn't rushing you. i just saw earlier posts, so i didn't know if you forgot about me. i know how long these things can take. 18
TI Z80 / Re: Star Trek 2 player v0.1 alpha« on: March 24, 2010, 05:23:42 pm »
just reminding you that i'm still willing to test the program for you once it's ready, as i have access to two calcs
and no, i'm pretty sure you don't need closing quotes. even with spaces, i've never used them and my programs work perfectly fine 19
Axe / Re: [tutorial] Program Flow - Platformer« on: March 24, 2010, 05:08:22 pm »
okay! i can't wait the main problem i have comprehending is how implementing AI into games would work. i got movement and everything else mostly down
EDIT: 100th post!!!!!! 20
Axe / Re: [tutorial] Program Flow - Platformer« on: March 24, 2010, 04:38:23 pm »
well, this thread IS in the axe parser section, but personally i wouldn't mind a plain basic one. good to build on the platform making skills in basic before i move onto axe probably
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Axe / Re: [tutorial] Program Flow - Platformer« on: March 24, 2010, 04:33:21 pm »I'm actually working on BASIC platformer. look at the TLM post. I can also post the movement program, and even attach it if you wantBASIC, or Axe basic? 22
Axe / Re: [tutorial] Program Flow - Platformer« on: March 23, 2010, 07:31:34 pm »Sure, I'll do that.thank you i was thinking the exact same thing as DJ and ikemike 23
ASM / Re: Intercepting Transmitted Programs« on: March 23, 2010, 07:12:01 pm »
@meishe
yeah, me too xD 24
ASM / Re: Intercepting Transmitted Programs« on: March 23, 2010, 07:10:39 pm »
rather than just having a pure anti-virus program, another idea is to have another feature which can flag programs on your calc that can possibly be buggy/have code that doesn't make sense. like a heads-up on programs that might not work
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News / Re: New pages added and navigation bar updates« on: March 23, 2010, 07:03:47 pm »
you should put an advert box somewhere on this site P: i'm sure none of us would mind, and then you wouldn't have to pay as much to keep this running
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Axe / Re: [Axe Parser] Bytes?« on: March 23, 2010, 06:47:04 pm »
my dad was the one who taught me that term (BSOD).. xD
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Site Feedback and Questions / Re: Song player discussion« on: March 23, 2010, 06:15:17 pm »
i loveee the ending to Hadron (by Nitacku - song 105)
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The Axe Parser Project / Re: Axe Parser« on: March 23, 2010, 04:56:17 pm »
is this text command supposed to have text on the home screen rather than the graph screen?
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Site Feedback and Questions / Song player discussion« on: March 22, 2010, 07:45:46 pm »
nicee i never realized how much music is here. and i LOVE techno. this will be one of my more frequently visited pages now. P:
p.s. are you (geekboy) really making a crimson warfare TI game?! i love that game xD 30
Site Feedback and Questions / Song player discussion« on: March 22, 2010, 05:21:24 pm »
i like Welcome Back in 1995. i like the kinda fast paced beat.
know what i always thought would be a good idea? HARPSICHORD in a song |
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