Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - Gale

Pages: 1 [2] 3 4 ... 8
16
TI Z80 / Re: Star Trek 2 player v0.1 alpha
« on: March 24, 2010, 08:28:46 pm »
okay nice! that way you could get more testers. good luck! ;D

17
TI Z80 / Re: Star Trek 2 player v0.1 alpha
« on: March 24, 2010, 06:07:01 pm »
yeah, i can imagine how difficult this must be. coordinating linking would make me go crazy enough to start pulling hair out.

and i wasn't rushing you. i just saw earlier posts, so i didn't know if you forgot about me. i know how long these things can take. :P

18
TI Z80 / Re: Star Trek 2 player v0.1 alpha
« on: March 24, 2010, 05:23:42 pm »
just reminding you that i'm still willing to test the program for you once it's ready, as i have access to two calcs

and no, i'm pretty sure you don't need closing quotes. even with spaces, i've never used them and my programs work perfectly fine

19
Axe / Re: [tutorial] Program Flow - Platformer
« on: March 24, 2010, 05:08:22 pm »
okay! i can't wait :D the main problem i have comprehending is how implementing AI into games would work. i got movement and everything else mostly down

EDIT: 100th post!!!!!!

20
Axe / Re: [tutorial] Program Flow - Platformer
« on: March 24, 2010, 04:38:23 pm »
well, this thread IS in the axe parser section, but personally i wouldn't mind a plain basic one. good to build on the platform making skills in basic before i move onto axe probably

21
Axe / Re: [tutorial] Program Flow - Platformer
« on: March 24, 2010, 04:33:21 pm »
I'm actually working on BASIC platformer. look at the TLM post. I can also post the movement program, and even attach it if you want
BASIC, or Axe basic?

22
Axe / Re: [tutorial] Program Flow - Platformer
« on: March 23, 2010, 07:31:34 pm »
Sure, I'll do that.
thank you :D i was thinking the exact same thing as DJ and ikemike

23
ASM / Re: Intercepting Transmitted Programs
« on: March 23, 2010, 07:12:01 pm »
@meishe
yeah, me too xD

24
ASM / Re: Intercepting Transmitted Programs
« on: March 23, 2010, 07:10:39 pm »
rather than just having a pure anti-virus program, another idea is to have another feature which can flag programs on your calc that can possibly be buggy/have code that doesn't make sense. like a heads-up on programs that might not work

25
News / Re: New pages added and navigation bar updates
« on: March 23, 2010, 07:03:47 pm »
you should put an advert box somewhere on this site P: i'm sure none of us would mind, and then you wouldn't have to pay as much to keep this running

26
Axe / Re: [Axe Parser] Bytes?
« on: March 23, 2010, 06:47:04 pm »
my dad was the one who taught me that term (BSOD).. xD

27
Site Feedback and Questions / Re: Song player discussion
« on: March 23, 2010, 06:15:17 pm »
i loveee the ending to Hadron (by Nitacku - song 105)

28
The Axe Parser Project / Re: Axe Parser
« on: March 23, 2010, 04:56:17 pm »
is this text command supposed to have text on the home screen rather than the graph screen?


29
Site Feedback and Questions / Song player discussion
« on: March 22, 2010, 07:45:46 pm »
nicee :D i never realized how much music is here. and i LOVE techno. this will be one of my more frequently visited pages now. P:

p.s. are you (geekboy) really making a crimson warfare TI game?! i love that game xD

30
Site Feedback and Questions / Song player discussion
« on: March 22, 2010, 05:21:24 pm »
i like Welcome Back in 1995. i like the kinda fast paced beat.

know what i always thought would be a good idea? HARPSICHORD in a song :D

Pages: 1 [2] 3 4 ... 8