1201
CaDan SHMUP / Re: CaDanITE
« on: September 07, 2010, 10:23:09 pm »
yeah funny thing is its not even what i wanted to happen its just how it came out X.x
and its looks confusing but it gets easy once you learn the scriptin engine
the hard part is that you only have r1-r4 to work with
thats it X.x
here is a script iambian made
this one is in proper format though it calls teh end of the boss and every thing not just the script bullet pattern it self
Edit: actually i think this one has all the levels of the boss in it i mean liek easy medium hard lunatic i forget X.x
and its looks confusing but it gets easy once you learn the scriptin engine
the hard part is that you only have r1-r4 to work with
thats it X.x
here is a script iambian made
this one is in proper format though it calls teh end of the boss and every thing not just the script bullet pattern it self
Edit: actually i think this one has all the levels of the boss in it i mean liek easy medium hard lunatic i forget X.x
Code: [Select]
Boss0EvE:
cd.startup(300,30)
cd.call(0,Boss0Flyin)
cd.ld(r3,32)
cd.jid(Boss0EvE1)
Boss0EvE0:
cd.track(r2)
cd.add(r2,24)
cd.ld(r1,(256-(24+28))/2)
Boss0EvE0L0:
cd.shoot(r2)
cd.add(r2,2)
cd.djnz(r1,Boss0EvE0L0)
cd.ld(r1,10)
cd.track(r2)
cd.add(r2,50)
Boss0EvE0L1:
cd.shoot(r2)
cd.add(r2,24)
cd.shoot(r2)
cd.add(r2,-28)
cd.pause
cd.pause
cd.djnz(r1,Boss0EvE0L1)
cd.ld(r1,10)
Boss0EvE0L2:
cd.shoot(r2)
cd.add(r2,28)
cd.shoot(r2)
cd.add(r2,-24)
cd.pause
cd.pause
cd.ld(r3,32)
cd.djnz(r1,Boss0EvE0L2)
Boss0EvE0L3:
cd.shoot(r1)
cd.add(r1,60)
cd.shoot(r1)
cd.add(r1,60)
cd.shoot(r1)
cd.pause
cd.add(r3,-1)
cd.djnz(r3,Boss0EvE0L3)
cd.goto(Boss0EvE0)
Boss0EvE1:
cd.call(0,NormalExplosion)
cd.callspell(Boss0EvESp1)