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News / Re: Service migration
« on: July 06, 2016, 05:51:53 pm »
Yay no more tapatalk
This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to. 17
Escheron: Twilight over Ragnoth / Re: "Escheron: Twilight over Ragnoth" — progress updates and discussion« on: June 03, 2016, 09:38:42 am »
It was more of not wanting to adjust your maps. That aside do check in. Your help is always appreciated.
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Escheron: Twilight over Ragnoth / Re: "Escheron: Twilight over Ragnoth" — progress updates and discussion« on: June 01, 2016, 04:22:44 pm »Surely there is some non-walkable tile (that doesn't look walkable) that could be plopped in there? Or are maps limited where only certain tiles are loaded per area? If not, maybe a small redesign of that area could be done? We decided I would just script a barrel onto the walk way. Due to the nature of sprites will be an easy fix. Thanks! 19
TI Z80 / Re: Ultima Memoria, or "The Existential Terror"« on: May 26, 2016, 06:38:56 pm »
We are looking into haxe and snowkit. OR UE5. So PC mac linux android and IOS :p
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Escheron: Twilight over Ragnoth / Re: "Escheron: Twilight over Ragnoth" — progress updates and discussion« on: May 25, 2016, 03:45:43 pm »Quick update on my end...That's awesome! Another step, huh? And how recent is the new CSE build on le secret beta build distribution site? Very outdated due to page 0 being overfull...by about 319bytes! Whoops will try to get a fix later tonight! 21
Miscellaneous / Re: Post your desktop« on: May 15, 2016, 01:21:25 pm »i meant that you can have all the things up and visible within a single instance with splits and buffers, and then, instead of clicking around, you can have them all up for visual reference but do all the typing into a single window and just have it jump between buffers. see attached vidy-o Because I've never learned how to use that feature....I think its time to reinstall gvim and get a whole new set of plugins and such....Time for a new thread~~ 22
Miscellaneous / Re: Post your desktop« on: May 12, 2016, 09:04:13 pm »why all the separate gvim instances?@shmibs Visual Memory. So I need to see everything and have it literally in my view or I get overwhelmed. So literally the clutter is better then trying to deal with multi instance things (I do use vim CtrlSpace its awesome ) 23
TI Z80 / Re: This is the Only Level« on: May 11, 2016, 04:08:55 pm »
Totally missed this. Wasn't this a flash game at one point? I remember playing something like it. Still awesome.
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TI Z80 / Re: Danger zone« on: May 11, 2016, 04:01:15 pm »
You would have to be , as mentioned, extremely unlucky to experience anything other then ram clears/freezing. Which is nothing a battery pull wont fix. Once you start messing with changing execution permissions you may have some issues due to changing them requires execution from a privileged page which required unlocking flash to get the ability to write whats needed, and if the routine you were using handled that bad you could see issues. Shy of that, if your not playing with flash unlocks you could break your screen with test mode?!? Other then that yeah only thing that could be lost is the contents of ram. Your archive would remain safe.
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Other Calc-Related Projects and Ideas / Re: Compressing maps« on: May 11, 2016, 03:56:42 pm »
That's quite a nice writeup! I'm sure someone will make use of it seeing as this whole topic is interesting! Also definitely the right place for it. Nice to have you around again!
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Escheron: Twilight over Ragnoth / Re: "Escheron: Twilight over Ragnoth" — progress updates and discussion« on: April 09, 2016, 10:23:18 pm »Is this build on the secret build distribution website? I'd like to try this out Seems like it is! It's not built for the CSE atm though. So black and white only for now ^^ 28
Miscellaneous / Re: [x-post] The Space Between Seconds« on: February 17, 2016, 05:10:08 pm »It's been six years now [...], this is revision 61. /thread All seriousness. welp that's a completely new plot line and as always i'm willing to read and give feed back as needed! Good luck keep us posted!!!! 29
Escheron: Twilight over Ragnoth / Re: "Escheron: Twilight over Ragnoth" — progress updates and discussion« on: February 14, 2016, 07:16:33 pm »
Currently there are no plans for a CE port due to lack of hardware on Iambian's side as well as we would have to rewrite 90% of the system to get it to work on the CE so yeah. Sadly probably not happening.
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Escheron: Twilight over Ragnoth / Re: "Escheron: Twilight over Ragnoth" — progress updates and discussion« on: January 23, 2016, 05:02:32 pm »That version of Windows looks old. Believe it or not he is running windows 7 he just uses the older theme because it uses less ram. Which his old laptop needs |
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