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Messages - Geekboy1011

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166
News / Cemetech Contest #12 Results and Winners
« on: September 01, 2014, 12:57:19 am »
Last Wednesday, Cemetech Contest #12 drew to a close. For this contest, entries were restricted to TI-83 Plus, TI-84 Plus, and TI-84 Plus C Silver Edition programs, yet we still had close to a dozen community members come up with creative projects. We received seven entries by the Contest #12 deadline: four assembly programs and three TI-BASIC programs; three TI-84 Plus C Silver Edition-compatible programs, and five TI-83 Plus/TI-84 Plus-compatible programs. All seven showed the ingenuity and inventiveness we expect from Cemetech members, and all seven met the requirement of teaching users or students something concrete in their program. Many of the entries included some form of quiz or game to test students' knowledge, and many also included reference information or tutorials for students to learn from. I'll first introduce the non-winning but still admirable entries, and conclude with the winners.
  • Basic Handbook: This z80 ASM program makes use of the Doors CS GUI routines to present lessons on the fundamentals of TI-BASIC. At present, it teaches a simple "Hello, World" example plus a few additional commands.
  • Bit Manipulation: A much-needed tutorial on bitmath by pyrotechnic, written in z80 ASM for z80 ASM programmers. It's a work-in-progress that currently teaches boolean logic commands and z80 ASM bitmath operators, and has extensive documentation on its plans for a quiz mode.
  • Survival: Newcomer APotato submitted this TI-84+CSE TI-BASIC game inspired by Darwinian evolution and the principle of "survival of the fittest". It includes several minigames of chance and skill that determine if the player's hypothetical species thrives or perishes.
  • CBCRTR: An electronic circuit builder and simulator by 16aroth6 that also teaches the basics of electronics. The main missing piece is the simulator component, which should bring this already capable learning tool to the next level.
We'd also like to tip a judicial hat to ordelore for his unfinished, unsubmitted entry "Earth Impact", a port of the STEM Behind Hollywood activity of the same name. Although ordelore will be unable to work further on the entry, he has sent his code to a few community members to hopefully complete.

And now, our third, second, and first place winners, in that order. Our prizes include three calculators: a TI-84 Plus C Silver Edition, a TI-Nspire CX, and an overclocked TI-83 Plus Silver Edition. We again thank our anonymous donor for the two new color-screen calculators.
  • In third place, Element Teacher by CalcGuy123 teaches information like name, symbol, atomic mass, and more for elements on the periodic table, then quizzes students on what they learned. It earned high marks for including a wealth of useful information, and with a small bit of additional polishing should be ready for Chemistry students everywhere.
  • Second place went to geekboy1011 for Resistor Calculator, a color z80 ASM program for the TI-84+CSE that translates resistor color codes to resistance values and also offers reference materials for electrical engineers. Geekboy1011 earned particular recognition from the judges for showing consistent effort and progress on his project in his contest topic throughout the competition.
  • Matrefeytontias wins first place for A Whole New Perspective, a sprawling z80 ASM project that teaches 3D programming. Matrefeytontias has produced a number of impressive 3D projects in Axe and assembly in the past, and has shared his experiences in an easy-to-understand format with this interactive tutorial.
To all our contestants and winners, congratulations! Please PM me your mailing address, and we'll get your prizes to you soon. If you feel like eventually posting up photos of your prizes and/or what you plan to do with them, we certainly won't complain. Since all contestants have uploaded their entries to the Cemetech Archives, we ask that you notify us if you don't want us to accept the upload. Most importantly, if your entry is unfinished, please finish it as soon as possible and publish it to help underscore the value of programming for creating educational calculator programs! If you didn't win, then keep your eyes open for Cemetech Contest #13 starting this fall, which will have more TI-84+CSEs and TI-Nspire CXs as prizes and for which we have a few extra surprises in store.






Left to right: "A Whole New Perspective", "Resistor Calculator", and "Element Teacher"
[source: http://cemete.ch/p223089#223089]

167
General Discussion / Re: OmniPlayerIII - Calling for music artists
« on: August 17, 2014, 10:10:19 pm »
You can add them and there should be a directory containing all of them somewhere >.> if not they are in the archives.

168
News / Re: Doors CSE 8.1 RC1 available for testing
« on: July 02, 2014, 07:46:27 pm »
Actually its more of been "transferred" to me >.> for bug fixes and maintenance. Of which there is still a large amount of work todo just no time for it yet :/  (KermM is still in charge its just code we need to hash out :P)

169
News / Re: Doors CSE 8.1 RC1 available for testing
« on: July 02, 2014, 05:33:35 pm »
They will. He currently commented that feature out to make room for the "This is an RC" message as it was just the right amount of space. It will be there in the non release candidate release

170
Other / Re: TrackR Bravo - Item Tracking Device
« on: June 12, 2014, 10:42:10 pm »
Hey if your gonna order one free use my link!
http://www.thetrackr.com/?ref=wPOtg
so i can get one sooner! :P

171
TI Z80 / Re: [ASM]Scogger Ti
« on: June 07, 2014, 04:03:58 pm »
I could but Imo it's simple enough and that makes me happy cause it works.  Lol after the game is complete I'll add that polish.  Lots more to add still!

172
TI Z80 / Re: [ASM]Scogger Ti
« on: June 07, 2014, 03:16:58 pm »
Main Menu EyeCandy


Looks good imo. Thoughts?

173
TI Z80 / [ASM]Scogger Ti
« on: June 06, 2014, 08:22:51 pm »
Just a little project I picked up last week to get my z80 back up to some kinda snuff.

Game is pretty simple the goal is to jump on all of the lily pad. The trick is you can only move forward,left, or right.


Controls:
    D-Pad - Move Frog
    Clear - Quit to menu (or game if on menu)
    Mode - Ingame Menu

No release yet still working on pretty much everything minus the core of the engine.

174
TI Z80 / Re: VVVVVV
« on: May 19, 2014, 06:09:55 pm »
Actaully the asm code for full is coded in a way that it selects the maximum _Available_ speed. This means on a regular 83+ it will choose 6mhz on an 84+se it will choose speed mode 3. Or for most people 15mhz

If you have an overclocked 83+se well it will choose 23mhz. Good luck ;)


also make full mode enterable via konamicode on the menu because why the hell not. Or makebe make a cheats menu and make a few input based cheats like noclip(spikes dont kill) change grav anywhere and stuff could be fun?

175
News / Re: Reuben Quest: Ev Awakening AXE
« on: May 16, 2014, 08:39:36 pm »
Eh the opening cutscene is flashy enough the ticalc page has all of that >.>

176
News / Re: Reuben Quest: Ev Awakening AXE
« on: May 16, 2014, 08:21:23 pm »
That's what sorunome gave me I can spruce it up in a moment.

Edit: Done!

177
News / Reuben Quest: Ev Awakening AXE
« on: May 16, 2014, 03:14:15 pm »
Back in 2004 DJ Omnimaga released his grayscale BASIC RPG "Reuben Quest: Ev Awakening". Just a bit of time ago now member Sorunome finished his port of the game to the AXE Parser Language. This port of the game is a Single Page Application + a few archived data files in size. This means it requires less then half the space of the original to run! This port also works on the original 83+ which the original did not!

So get ready to play as Rueben and fight evil monsters, solve some puzzles, and save the island!
    Download the game on ticalc.org

178
Computer Projects and Ideas / Re: SilverLink Clone - Wip Beta
« on: May 15, 2014, 01:22:15 pm »
I plan on making a custom board for this in the long run. But I'm thinking of investing in a teensy soon.  Pretty much a 16$ atmega32u4 breakout.  I don't use any arduino specific code so my code is immediately compatible with it as well :D

179
News / Re: A Silverlink Clone to Rescue Pre-USB Calculators
« on: May 14, 2014, 12:44:30 pm »
might be a cool idea though idk if you will have the time/patience to actually work with it. Have you ever worked with hardware in this sense before?

180
News / Re: A Silverlink Clone to Rescue Pre-USB Calculators
« on: May 13, 2014, 11:04:12 pm »
It is an arduino hooked up to the I/O port on my calculator. The arduino is hooked up to my pc with Ti's Silverlink Cable driver and TiLP is sending my calculator cadan. :D

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