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Messages - Geekboy1011

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211
TI Z80 / Re: Text Box System Module - Brass
« on: March 12, 2014, 01:51:31 pm »
I will gladly take a look at it/if it works use it :D

212
TI Z80 / Re: Text Box System Module - Brass
« on: March 11, 2014, 04:20:27 pm »
Yeah the only problem I am having as of the moment is I need a masked sprite routine for the Corners. I will probably have to rewrite the code for the corners sadly to accommodate. When I designed it at first I did not account for the fact that I need them masked >.<

213
TI Z80 / Re: Text Box System Module - Brass
« on: March 10, 2014, 11:31:03 pm »


Did a little grunt work then made some fancy animations :3

214
News / Re: Smf Upgrade - The Dawn of a New Era
« on: March 10, 2014, 08:33:25 pm »
Yeah, when United-TI made their attachments invisibile to guests, this caused a lot of backlash in the TI community and that reason alone was enough to make some people move their projects elsewhere. Since this is a permission issue, hopefully it can be fixed in the near future.

Fixed Already

215
TI Z80 / Re: Text Box System Module - Brass
« on: March 10, 2014, 07:16:07 pm »
The biggest reason to have a decent on-calc text editor, I think, is so we can move away from the idea of using the built-in BASIC editor for programming. It's a bad editor for non-tokenized languages. If we had a real text editor then we might even be able to get named functions in an on-calc language.

I would Rather see a specific app for this then a hacked up text editor that can export tokens. That's just my opinion though. making some code base changes to add a few internal features tonight hopefully it pans out.

216
TI Z80 / Re: Text Box System Module - Brass
« on: March 10, 2014, 04:03:18 pm »
Just to make debate. I personally don't see the point of a text editor on calc it's rather pointless when compared to pen and paper.  And is honestly more cumbersome ton work with then anything else. 

217
TI Z80 / Re: Text Box System Module - Brass
« on: March 10, 2014, 01:56:29 pm »
Looks like a very robust system ! :D I can't stop thinking of an OpenOffice-like program ;D

Suggestions : would it be feasible to have different text sizes ? Embedded images ? Scrolling text for larger-than-screen document viewing ?
Text sizes no as its all based off a static font map.  In line images I see no reason why not but is past the scope of what im making(though I plan on editing the font to have basic ascii images for simple art/text maps) .  And anything is possible it's based around a putchar routine so you could technically make it do anything you wanted! I'll have a text stroller demo soon for an rpg. Just didn't get there the other night

218
TI Z80 / Text Box System Module - Brass
« on: March 09, 2014, 10:46:22 pm »
So over the last couple weeks I have been working on a small side project that will be being used in an upcoming project of Iambian's and mine. This project is a Text Subsystem that would be used in an RPG.
    Features
    * Arbitrary Bounding Box
    * 5xW Font (Borrowed with permission from DCS)
    * Customizable Corners
    * Word Wrapping
    * Character  Wrapping
    * Post processing Effect (see next list)
    * Supporting Routines
    Post Processors
    * Italics
    * Mirror
    * Flip
    * Inverse
    * Underline
It comes with a host of supporting routines to make interfacing with it easier for the end coder
    Routines
    * NewLine
    * HomeUp
    * SetFulScreen
    * SetBoundsStack

The program is interfaced with 2 Main routines these are DrawBox And PutStr. PutStr Puts the null terminated string pointed to by hd inside the bounded box that has been defined. DrawBox Draws the visual Box around the Text and takes the corner style in A.

The PutStr Routine supports inline modifiers for the text output that is supplemented via a macro.
Mod(Italics,Underline,Flip,Mirror,Inverse,WordWrap) OR any combination of the settings. Which makes adding effects to strings rather easy.

Ok enough Jargon Lets put some examples and screenies :D

.db "Welcome to Cemetech",CrlF,Mod(Italics,Underline),"LTTFW",0


.db "This Is right up",CrLf,Mod(Mirror,Flip),"This is not!",0


.db Mod(Inverse),"White",Mod(Clear),"Black",Mod(Inverse),"White",Mod(Clear),"Black",0.db Mod(Inverse),"White",Mod(Clear)," Black",Mod(Inverse),"White",Mod(Clear)," Black",0


Its' Word Wrapping is rather robust.


And it supports style changes by changing a byte in ram :D


Why is there no release? Because this is just a showing of it so far I have to polish some of the code and make some changes to make it so when compiled with a DCS program you don't have to include the entire DCS font map and other things. (saves a few hundred bytes worth of data!)

So thoughts and suggestions/Things you would like to see?

219
TI Z80 / Re: [Axe] Worms - name subject to changes
« on: March 09, 2014, 03:14:22 pm »
Idea: highlight the current worm by changing his sprite.
Another idea : Don't animate the turn change if the worm is it's already onscreen, move the camera instead.

I second Both of these for changing the sprite does the in game screen support greyscale? If it does I would just fill the active worm in grey. Simple But obvious.

220
News / Re: The Recent Forum/IRC down Time
« on: March 08, 2014, 06:33:48 pm »
It's the forum dB that's having issues?

221
News / Re: The Recent Forum/IRC down Time
« on: March 08, 2014, 05:59:29 pm »
Why not just disable it for issue tables? Or is it not that simple?

222
News / The Recent Forum/IRC down Time
« on: March 08, 2014, 04:07:19 pm »
Over the last few days there have been a series of downtime on both the irc network and the forum. We apologize for this. Our server manged to have a logging issue where we filled up our disk space and caused MySQL and some other processes to crash. Nickserv information on IRC was lost and thankfully nothing on the forum was lost to these incidents.

What we have done to fix it. We have started implementing local backups of everything to allow us to quickly fix the issues should they arise again. As well as taken a look at the issues with the logs and made the proper config changes to them (Why are rolling logs not the default anyone please?)

 Thank you,
     The Omnimaga Administration Team

223
Site Feedback and Questions / Re: Omni Feature Request
« on: March 05, 2014, 01:40:48 pm »
MathJax looks useable that would have to be fully determined by eeems though

224
News / Re: Smf Upgrade - The Dawn of a New Era
« on: March 04, 2014, 11:03:03 pm »
Thanks :P we like it to because to the majority of the populous it is version 2 as they only knew version 5/6. So telling them its v2 makes sense :P


Quote from: DJ Omnimaga
Quote
Actually my main gripe with the navbar is that I am so used to New Posts being last. However, I think they tried to group things together via drop-downs, so having two forum-related links would have made no sense. However, I really can't wait until the old new posts list is back. Omni activity skyrocketed shortly after it was implemented and many people used it.
Honestly unread/replies works way better then the others for seeing activity. Plus we have post notifications on IRC.

Not to be rude, but I think you need to listen to Omnimaga users more, like the rest of the admins have been doing. While you think that unread/replies works better, it is your opinion and many Omnimaga users have expressed the opposite one (they prefer the big new posts list that listed every thread regardless of if they were already read or not and even if they didn't participate in them). I'm pretty sure that if every comment on this thread were properly sent as ourl.ca requests that you would have many requests about the New Posts page return. While the return of such feature is not a big priority right now, I would hate if you started doing like big companies such as Facebook, Microsoft and Youtube and tried to impose feature changes based solely on your own preferences and ignoring any negative comment about the change. At the very least, once the site is fixed completely, allow another admin or Sorunome to add features that many users would like to have back if you aren't willing to add it.

And if you had been paying you would know we are working on fixing it and including everything and he has been listening and agreeing you just do not see it because unlike us he is DOING IT whilst we are handling everything else.  And if you had read the post we intend on bringing back as many features as feasible and more if we can. No offense DJ but read and think before you post please.
 

225
Site Feedback and Questions / Re: Please Help (unable to login)
« on: March 04, 2014, 10:53:22 pm »
I would disable that plugin for now as it has not been updated to work with the latest smf version we are running and until it is it will probably cause a large amount of issues.

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