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News / Re: Smf Upgrade - The Dawn of a New Era
« on: March 04, 2014, 09:44:34 pm »
Made a quick edit and linking quoting into the front post
Thanks Alb!
Thanks Alb!
This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to. 226
News / Re: Smf Upgrade - The Dawn of a New Era« on: March 04, 2014, 09:44:34 pm »
Made a quick edit and linking quoting into the front post
Thanks Alb! 227
General Calculator Help / Re: TI-Connect 4.0 mac : error "distribution list" HELP ME !« on: March 03, 2014, 01:23:44 pm »
Could you please link the pokemon game you are trying to install?
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News / Re: Smf Upgrade - The Dawn of a New Era« on: March 03, 2014, 10:29:36 am »
@voginator theme will be fixed soon we went live with this because the security holes in smf1 were starting to be an issue so we decided to go with something simple but workable to protect your information and the website as a whole.
@spiroh a tutorial / something will be made time obliging http://www.omnimaga.org/unread/ Post and replies right below your avatar for both will also be made more prominent as the theme is updated. Post layout is also theme related. 229
News / Smf Upgrade - The Dawn of a New Era« on: March 02, 2014, 10:03:27 pm »
We released an update! Please read below!
UPDATE (3/5 @ 3:40 PM): Hey guys! This is alberthrocks, your friendly invisible CoT! A couple things to clarify: As many of you know we have been painstakingly working on upgrading smf and we are finally ready to move. You all should have received this mail Quote Hi everybody! The down time will start soon and the site will be on maintenance till it is done. The changes will be different but it will be worth it. EDIT: New site is live welcome to SMF 2!!!! Hope you all like what is to come changes and all! Regards, The Omnimaga team 230
Site Feedback and Questions / Re: Re: [Feature] Requestable post edit notifications« on: March 01, 2014, 03:49:42 pm »
I like how you phrased that and bumping should only be allowed by the topic starter in my opinion but yeah definitely going to have to be for smf2 maybe we can have a mod up for it cause I agree it would be nice to have
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Escheron: Shadow over Ragnoth / Re: Re: Escheron: Shadow over Ragnoth« on: February 25, 2014, 02:20:29 pm »
Kerm said cert is to unsafe to muck with, a write back of the app is better and easier to achieve safely. Also why not just store the md5 back? Might be best :p because the chances for a collision are very hard.
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Escheron: Shadow over Ragnoth / Re: Escheron: Shadow over Ragnoth« on: February 24, 2014, 10:37:17 pm »So I have a question for you. Would you be against the idea of quick saves? Or if we have the ability to implement them should we? I feel that on the platform we are programming this for it would be unwise to not be able to exit ... err promptly.I guess it could be implemented, as long as it doesn't aid in save scumming. A quicksave file would have to be erased as soon as its resumed. Yes it would be treated exactly like that. I just see kids playing this in class and not being able to quick save would make it playable during class and such which IMO is the broad user base for the game. 233
Gaming Discussion / Re: Public Domain / Open Source NES Games?« on: February 24, 2014, 07:51:26 pm »
That is an acceptable necro. it contributes to a topic that is a discussion that can and could continue on.
regardless nifty. I wonder how they would fair on hardware seeing as they were targeted to emulators 234
Escheron: Shadow over Ragnoth / Re: Re: Escheron: Shadow over Ragnoth« on: February 24, 2014, 09:56:34 am »
Thanks we are going to need it :p though we have goals in sight for the current project which is helping things along immensely (we aren't coding around like a monkey on a typewriter) so progress is being made. It's scary though how interlinked all the code aspects get. In some shape or form.
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Escheron: Shadow over Ragnoth / Re: Re: Escheron: Shadow over Ragnoth« on: February 24, 2014, 01:54:32 am »
Also the joy of the text system/script system we have in place is the ability to handle math inside of it in a lot easier fashion then pure assembly. So we can do more complex math to give the game a better feel to it! Oh and it's probably Turing complete, mini games anyone ;p
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News / Re: Re: Contest 2013 - Results (finally)« on: February 12, 2014, 05:46:55 pm »
That's the next step if it wasn't for the non stop snow we have atm >.<
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News / Re: Contest 2013 - Results (finally)« on: February 12, 2014, 05:40:38 pm »
It not that I can't ship it customs just wants paperwork that there online forms keep derping on xD
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News / Re: Re: Contest 2013 - Results (finally)« on: February 11, 2014, 11:11:18 am »
It's the customs paper work that has to be done the online form is just being stupid because I'm shipping batteries
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News / Re: Contest 2013 - Results (finally)« on: February 10, 2014, 04:56:26 pm »
It doubles the cost to go somewhere else is the problem. >.<
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News / Re: Contest 2013 - Results (finally)« on: February 10, 2014, 01:18:47 pm »
They vary sitting on my desk awaiting me to print labled and ship them. Usps is being a pain with the customs paper work that's what's taking so long I've started the process 4 times and it's been refusing to let me finish.
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