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Messages - Geekboy1011

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226
News / Re: Smf Upgrade - The Dawn of a New Era
« on: March 04, 2014, 09:44:34 pm »
Made a quick edit and linking quoting into the front post

Thanks Alb!

227
Could you please link the pokemon game you are trying to install?

228
News / Re: Smf Upgrade - The Dawn of a New Era
« on: March 03, 2014, 10:29:36 am »
@voginator theme will be fixed soon we went live with this because the security holes in smf1 were starting to be an issue so we decided to go with something simple but workable to protect your information and the website as a whole.

@spiroh a tutorial / something will be made time obliging

http://www.omnimaga.org/unread/
Post and replies right below your avatar for both will also be made more prominent as the theme is updated.  Post layout is also theme related.

229
News / Smf Upgrade - The Dawn of a New Era
« on: March 02, 2014, 10:03:27 pm »
We released an update! Please read below!
UPDATE (3/5 @ 3:40 PM):

Hey guys! This is alberthrocks, your friendly invisible CoT! A couple things to clarify:
  • This is technically Omnimaga v2.0, big upgrade. No kidding, we did a super big upgrade, which is no small feat!
  • That said, the upgrade is a WIP. Call it Omnimaga v2.0 SUPER ALPHA ALPHA ALPHA. Consider the website in alpha right now, with tons of bugs and problems at the moment. We're actively working to fix all of them, but for now, we ask that you bear with us during the upgrade. To repeat, the upgrade is not complete yet!
  • The old theme WILL be back - we've planned this from the start. This is just a temporary theme that we'll continue to tweak to make better until upgrades are complete. Once done, we'll begin working on porting the older theme to v2.0, and bring it back eventually. You'll have the option to pick the current new theme or the old theme once the upgrade is done.
  • We upgraded to protect you from hacking! The reason why we are upgrading this fast is because we were running on an older, unsupported version of SMF. For you guys, that means spambots, super prone to hacking attempts, etc. (Some bots even managed to start going through accounts and steal personal info, like your email!) We upgraded to stop that from happening, as we believe that's really important to protect!
  • Help us help you! Please report issues using this form, not here! We want to make this upgrade a success, so please report issues there! Reporting it on that form helps us more than posting about it here!
  • Finally, please stay put as we work through this - don't harass/complain/etc. until we announce that we're done! We know there are issues, so please use this form to report it! We're working around the clock to fix it, and we'd appreciate if you tell us about the problem! Once we get out of alpha, we'll open up for changes and such. For now, to keep our admins sane, please use the form to tell us about issues and hold tight till its done!
Thanks for reading!
-alberthrocks



As many of you know we have been painstakingly working on upgrading smf and we are finally ready to move. You all should have received this mail

Quote
Hi everybody!

So as some of you might know, Omnimaga has long been waiting on an upgrade to SMF2. This upgrade has been in the works for a while and very shortly, the site will be migrated over to SMF2 for everybody to use. This means that there will be a lot of changes, some of which you might not be happy about. There will be a lot of new features, but there will also be some features that either go away for good, or are temporarily gone until we implement them all. For a list of what we know will be broken look here: https://docs.google.com/document/d/1HeBItJBoBIix_ErZa7wg1UInyLSAVWZ5XRwR3AjC8_Q/pub

Omnimaga has had a downloads section for a long time, but with the upgrade to SMF2 the mod we are using for it will no longer work. The downloads section isn't going completely away though, it will remain in the read only form that was recently introduced on http://www.omnimaga.org/files/. If you want to update files you have in the downloads section after the upgrade, please email the admins with a request.

The old themes will temporarily be unavailable for use and everybody will be stuck with a new theme that is still in the works, but is usable. This new theme will eventually be flushed out better, and the old themes will be ported to the new version of SMF. The current theme is a Work in progress

During the transition to SMF2, the forum will be disabled for a period of up to an hour. When this happens, keep an eye on IRC or our facebook or twitter accounts for updates on the situation.

On behalf of the Omnimaga admins,
Nathaniel "Eeems" van Diepen

The down time will start soon and the site will be on maintenance till it is done. The changes will be different but it will be worth it.


EDIT:

New site is live welcome to SMF 2!!!! Hope you all like what is to come changes and all!
Regards,
The Omnimaga team

230
I like how you phrased that and bumping should only be allowed by the topic starter in my opinion but yeah definitely going to have to be for smf2 maybe we can have a mod up for it cause I agree it would be nice to have

231
Escheron: Shadow over Ragnoth / Re: Re: Escheron: Shadow over Ragnoth
« on: February 25, 2014, 02:20:29 pm »
Kerm said cert is to unsafe to muck with, a write back of the app is better and easier to achieve safely.  Also why not just store the md5 back? Might be best :p because the chances for a collision are very hard.

232
Escheron: Shadow over Ragnoth / Re: Escheron: Shadow over Ragnoth
« on: February 24, 2014, 10:37:17 pm »
So I have a question for you. Would you be against the idea of quick saves? Or if we have the ability to implement them should we? I feel that on the platform we are programming this for it would be unwise to not be able to exit ... err promptly.
I guess it could be implemented, as long as it doesn't aid in save scumming. A quicksave file would have to be erased as soon as its resumed.

Yes it would be treated exactly like that. I just see kids playing this in class and not being able to quick save would make it playable during class and such which IMO is the broad user base for the game.


233
Gaming Discussion / Re: Public Domain / Open Source NES Games?
« on: February 24, 2014, 07:51:26 pm »
That is an acceptable necro. it contributes to a topic that is a discussion that can and could continue on.

regardless nifty. I wonder how they would fair on hardware seeing as they were targeted to emulators

234
Escheron: Shadow over Ragnoth / Re: Re: Escheron: Shadow over Ragnoth
« on: February 24, 2014, 09:56:34 am »
Thanks we are going to need it :p though we have goals in sight for the current project which is helping things along immensely (we aren't coding around like a monkey on a typewriter)  so progress is being made.  It's scary though how interlinked all the code aspects get.  In some shape or form.

235
Escheron: Shadow over Ragnoth / Re: Re: Escheron: Shadow over Ragnoth
« on: February 24, 2014, 01:54:32 am »
Also the joy of the text system/script system we have in place is the ability to handle math inside of it in a lot easier fashion then pure assembly.  So we can do more complex math to give the game a better feel to it! Oh and it's probably Turing complete, mini games anyone ;p

236
News / Re: Re: Contest 2013 - Results (finally)
« on: February 12, 2014, 05:46:55 pm »
That's the next step if it wasn't for the non stop snow we have atm >.<

237
News / Re: Contest 2013 - Results (finally)
« on: February 12, 2014, 05:40:38 pm »
It not that I can't ship it customs just wants paperwork that there online forms keep derping on xD

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News / Re: Re: Contest 2013 - Results (finally)
« on: February 11, 2014, 11:11:18 am »
It's the customs paper work that has to be done the online form is just being stupid because I'm shipping batteries

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News / Re: Contest 2013 - Results (finally)
« on: February 10, 2014, 04:56:26 pm »
It doubles the cost to go somewhere else is the problem. >.<

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News / Re: Contest 2013 - Results (finally)
« on: February 10, 2014, 01:18:47 pm »
They vary sitting on my desk awaiting me to print labled and ship them.  Usps is being a pain with the customs paper work that's what's taking so long I've started the process 4 times and it's been refusing to let me finish.

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