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Messages - Geekboy1011

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271
CaDan SHMUP / Re: Cadan v2 - Progress Thread
« on: December 16, 2013, 11:40:08 pm »
Made some cosmetic changes to the dragonfire routine here is a side by side

New                                 Old



I like it.

Tech Details.
It now changes the bullet type "randomly" between each LCD update which gives it that fading effect. It also has a small variance in bullet expiration about 8 game cycles its not much but it breaks up the end of the bullet stream a little and makes it feel a little more natural. Due to the small seeded LFSR you can see a pattern still that should be fixed soon.

272
CaDan SHMUP / Re: Cadan v2 - Progress Thread
« on: December 16, 2013, 12:12:34 am »
Iambian fixed some of my bugs and got the claw attack working again. Not finalized needs a new collision routine and a new movement routine.





More bugs found mostly with my code Iambian is working on it. Still getting confused on how to traverse the bullet table is my issue I think.

273
News / Re: Contest 2013 - Results (finally)
« on: December 15, 2013, 10:43:56 pm »
I belive it will be updated I honestly don't handle the red bubble account.

274
News / Re: Contest 2013 - Results (finally)
« on: December 15, 2013, 10:15:16 pm »
we had a total of 29 people vote the attached html file explains all the judges scoring the only thing it doesn't show is the public vote which I will keep that one private as that's just going to be my choice you can see the scores each entry was allotted from the public vote in the rubric again.

275
CaDan SHMUP / Re: Cadan v2 - Progress Thread
« on: December 15, 2013, 05:06:56 pm »
After seeing your work on ikarugaX i am not surprised that you would want to help :P i would start by looking at the source code located in the repo at the first post and see what you can make heads or tails of. As of the moment we have to await some more core routines being finished by iambian before i can start showing others how to make things. EG its still all buggy and needs fixing.

276
CaDan SHMUP / Re: Cadan v2 - Progress Thread
« on: December 15, 2013, 01:12:54 pm »
None of these routines are actually final except the last one which is the dragons Focused attack. The others were just test cases for the new routine Iambian made.

and anytime we are on feel free to come on pimath! we love helping people and seeing people interested in the project keeps up motivated to work on it. its a huge beast and right now we sadly need experienced coders. That does not mean you cant help tho moral support/sprite support/Character development helps us A LOT I have a few characters in the roster to finish but then we have 4 more characters to design! 

Right now we are fighting with a few bugs in some graphics routines from a backend change we made. And Iambian is working on fixing the script system.
Scripts have all there assets and actual scripts stored in a compressed data stream. He is working on a resource handler to help manage assets loaded by the script system so that levels can be totally dynamic and essentially be larger then ram making for some kick ass levels as well as pretty easy external level support!

277
News / Re: Contest 2013 - Results (finally)
« on: December 15, 2013, 11:47:08 am »
made an edit so the winners now how to claim there prizes!

278
CaDan SHMUP / Re: Cadan v2 - Progress Thread
« on: December 14, 2013, 09:23:07 pm »
So a little update some eye candy with some routines Iambian developed for me.








all of these are functional because Iambian developed a routine that moves a players bullet based on a given angle. This routine will be used rather extensively among other characters this will be used for the dragons fire which needs to be re-coded as we made some structural changes that fixed some issues we were having but broke some old code

279
News / Re: Contest 2013 - Public Vote Ends Tonight!
« on: December 13, 2013, 06:54:32 pm »
No its just me fucking my thoughts up again. I meant PM if I posted AM it was a mistake...god I have to get better at this crap >.<

280
TI Z80 / Re: [Axe][Contest] Furious Pong
« on: December 11, 2013, 01:20:34 am »
Might as well make my statement now that judging is over. Your Rng is very one sided it loves the left hand side more then the right hand side to the point where starting a game and doing nothing the one side one 6 times straight. just something to look into

281
Other / Re: Re: "Drop-In" PCB Hardware Mod for the TI-83+SE
« on: December 03, 2013, 04:30:22 pm »
In theory I could write a shell that would copy the data from the SD card to ram and run it.  Will I want to do that.  No.  Will I post enough documentation on how so someone else can.  Yes.  Will I be very happy if someone did yes. Because in all honesty I expect my self to write a self contained calcnet stub on the arduino chip that will allow you to interface with the SD card directly over calcnet. which means all you need to do is pass information to the arduino via a specific pattern/form and it will send the proper information back. I need to talk to KermM about the feasibility of this tho because it would have to abuse Calculator Id's as command codes to help make it as efficient as possible but it should be doable. (this is read I'm afraid of running out of space on the micro controller it self...i wonder if there is a library to load binary blobs off the sd card or something...)

282
Other / Re: Re: "Drop-In" PCB Hardware Mod for the TI-83+SE
« on: December 03, 2013, 09:30:17 am »
I also have the thought to use cn2 to make more storage accessible via the arduino and SD card by allowing arbitrary file writing.

283
Other / Re: "Drop-In" PCB Hardware Mod for the TI-83+SE
« on: December 03, 2013, 12:47:24 am »
because thats In my opinion more work. I Can have the arduino handle all the file system jargon and pass info back via the ti-link protocol or calcnet depending on what the scenario is. that is in my honest opinion easier.

284
Other / Re: "Drop-In" PCB Hardware Mod for the TI-83+SE
« on: December 02, 2013, 04:46:18 pm »
So this is what i was thinking about LED light bar



Just a small rob embedded on the side of the screen that you pick up(well push on the bottom of in this case) and it shines A light onto the screen. Will look a lot more professional then the screenshot of course ^^

Note the rod is embedded in the screen so its flush I just messed up the drawing.

285
General Discussion / Re: Watcha Been Listening To?
« on: December 02, 2013, 04:38:11 pm »


This. Makes me all teary eyed to.

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