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Messages - Geekboy1011

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301
TI Z80 / Re: Jezzball v1.0 Released, in Monochrome and Color
« on: November 30, 2013, 11:36:09 pm »
Actually they are the same codebase only the graphics routines are different and they are different defines in the same code! this is why he had to wait on releasing it until now because it was technically a rule violation.

302
News / Re: Contest 2013 Calculator Gaming Roots - Public Vote
« on: November 30, 2013, 08:12:19 pm »
eh i thought it was the right thing todo, whats done is done. and based on the current return its clearly not going based off what you have tried to dictate so :P lets see what happens!

303
News / Re: Contest 2013 Calculator Gaming Roots - Public Vote
« on: November 30, 2013, 12:25:36 pm »
No i wont not until the conteset is over then i will release the full scores i did the first 3 to show everyone how the contest was going your votes will change the rankings it was only done to get a hint of what it was looking like. have fun voting!

304
News / Re: Contest 2013 Calculator Gaming Roots - Public Vote
« on: November 29, 2013, 06:59:30 pm »
up to you all but play them and then vote! be fair :P

305
News / Contest 2013 Calculator Gaming Roots - Public Vote
« on: November 29, 2013, 06:29:28 pm »
Ok Omnimaga, your turn to join in on the contest! Linked is a google document and a dropbox link to the games! Please go to it and cast your vote!


Now the current rankings!

Asm/Axe:
1st Place : Tip Over
2nd Place: PiKo PiKo
3rd Place : Jezzball

Basic:
1st Place : Plot+
2nd Place : Binary Puzzle
3rd Place : Toy Wars

The contest Entries!

Spoiler For "Cast your vote in the link below again once per user please!":
Voting will end December 13th at 11:59PM. Any votes submitted after that will be ignored!

Also: To the Contestants wishing to release their programs to compete in POTY 2013, you can do so now. All programs can be released as you see fit! Sorry for the delay!

306
hopeing tommorow it will start on thursday hopefully at the latest i apologize for the delay but it has been cause of a delay with art and the holiday. we are working on it thanks for being patient!

307
TI Z80 / Re: [Axe] Ikaruga X
« on: November 16, 2013, 03:56:47 pm »
yeah thats exactly it :p just make a sprite with the text and voila it works

308
TI Z80 / Re: [Axe] Ikaruga X
« on: November 14, 2013, 12:56:29 am »
a nifty trick I've done for custom menu fonts is to just make pictures of the text. and just manipulate them with simple movement to show highlighting. smaller then a full font and honestly faster to work with. supposing you don't have a ton of menu items

309
News / Re: Overclocking the TI-83+SE / TI-84+/SE Family
« on: November 13, 2013, 02:59:14 pm »
its white out and I tried the best I could its just no hope with out possibly wrecking the lcd. I replaced the entire case as it was all whiteout and nailpolished up >.> but that's the only physical blemish and that doesn't cover any active area of the screen so its chocked up as "meh minor phsyical blemish 100% working order does not hinder the product in anyway" eg its good enough for me

310
News / Re: Overclocking the TI-83+SE / TI-84+/SE Family
« on: November 13, 2013, 11:40:34 am »
the 83+se overclock and overclocking the 84+se are two completily different beasts the 84+se doesnt have the pads that the 83+se does so its virtually impossible to overclock and if you cant figure out how to do it from kerms posts I feel you dont have enough experiance soldering/ doing ee work to trust you not to break your calculator.ive had plenty of experiance with working on fine pitch hardware.

311
News / Re: Overclocking the TI-83+SE / TI-84+/SE Family
« on: November 12, 2013, 10:38:17 pm »
So a little bump to this. I ordered some parts from digikey and overclocked 2 83+se's for omnimaga's contest. they can be found here
http://imgur.com/a/IJgAw

Whats next. Make an OS patch that stops the Ti-OS from interfering with the setting. Make sure all external functions work, and finally set up a set of hot keys to arbitrarily change hot keys as long as the Ti-OS interrupt is running.

After I get that done I might offer overclocking services for a fee because its not a hard soldering job but if your not practiced its very easy to mess up. 0603 parts are small :/

312
TI Z80 / Re: [Axe] Ikaruga X
« on: November 11, 2013, 03:53:48 pm »
Thats what learning is for! and your welcome it lokos awesome it really does!it shows what the calc can do if you really try. tho I will ask are you going to make a differnt animation for your ship being hit? cause with all the commontion on the screen the black box makes it feel unpolished. when It clearly is

313
TI Z80 / Re: [Axe] Ikaruga X
« on: November 11, 2013, 03:07:10 pm »
So ill refrase :P if you ever want to work on a shooter in straight asm hit me up :P

314
TI Z80 / Re: [Axe] Ikaruga X
« on: November 11, 2013, 03:02:46 pm »
You have taken something ive strived for with cadan and made something respectable as epic. im in awe. just utter awe. if you ever learn asm please hit me up i would love to make an ika clone in asm with you. because just dayum

315
Since we are doing a community vote no you can not release them yet but we will make all the entries available after the closed judging is done.  Once thecommunity vote is done you cvan release your projects in any manner you want!

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